Below is the detailed changelog for the Home Invasion DLC release and the primary game update! This list comprehensively covers essential adjustments, bug resolutions, and balancing changes. For those seeking a quick overview, the most notable changes are highlighted at the beginning.
Many aspects of the Home Invasion DLC are accessible for free through various means and are part of the general game update. Here’s a brief breakdown:
(If you own and have activated the Supporter Edition, the Home Invasion DLC is included at no additional cost.)
DLC weapons: Free for all players
DLC maps: Free in multiplayer if the lobby host owns the DLC
DLC cosmetics: Require DLC purchase (excluding balaclavas and new camo options for base game cosmetics)
In the changelog, “DLC Exclusive changes” indicates modifications only accessible with DLC ownership. “DLC Related changes” pertains to updates included in the DLC but available to everyone. Lastly, “Base game update changes” are general updates applicable to everybody, independent of the DLC.
Important Note: If you have mods installed, please select the “launch in safe mode” option for Ready or Not to avoid crashes/conflicts until the mod owners update their versions to be compatible with the new game version.
Changelog Highlight Summary
(not exhaustive):
- 3 new maps, free in multiplayer if the lobby host owns the DLC
- 3 new weapons, free for all: 509 Pistol, DM4 PDW, FLUX Raider MP17 PDW
- 5 new clothing assets, 4 new tattoos, each exclusive for DLC 1 owners
- Substantial improvements to AI behavior for both suspects and civilians throughout engagements and surrendering
- Multiple significant performance enhancements, introducing tools like:
- FSR 3.0.4 integration alongside an upgraded DLSS 3.7
- PSO pre-caching to reduce stuttering
- Update to Unreal Engine 5.3
- Improved audio immersion and quality, with a focus on reverb enhancements
New:
- Added AI Zones behavior. Suspects can prioritize specific behaviors and movement flows within designated “zones” on levels based on gameplay context
- Suspects now hesitate more consistently when their weapons are lowered, even if nearby an ally; however, aggressive actions can override this hesitation.
- Certain actions (like taking hostages and hiding) are now gated behind specific stress levels, which vary for each mission
Other:
- Suspects are now more consistent in utilizing “stress,” a value which increases when exposed to stimuli such as gunfire, shouting, or other suspects dying. Stress affects whether a suspect has their weapon lowered or raised and whether they walk or run to goals when suspicious
- Suspects who encounter the player before reaching their stress threshold are more likely to hesitate, especially when yelled at or when multiple SWAT members are present
- Suspects can now surrender during hesitation even if not physically stunned
- Suspicious and stressed suspects now take cover or try to angle from a doorway upon hearing aggressive sounds
Fixes:
- Suspects no longer investigate when surpassing a certain stress threshold, preventing them from running into rooms filled with SWAT.
- Suspects now more consistently choose whether to flee or attempt to melee the player when pepper-sprayed
- Suspects are better at not fake-surrendering or exiting surrender mode when multiple SWAT members are watching
- Adjusted suspect shotgun spread for better effectiveness
- Fixed issues where SWAT AI would draw their sidearm without having secondary ammo
- Resolved SWAT AI freezing when ordered to search and secure after mission completion
- Fixed SWAT AI only being able to fire grenade launchers once
New:
- Updated to Unreal Engine 5.3
- Now using ModularGameplay and GameplayFeatures plugins from Epic Games for streamlined internal build processes
- Added specific Steam Achievements for Home Invasion
- Included UE5’s TSR rendering technology as an alternative to DLSS or FSR
Other:
- Updated default launch option to DirectX 12
Fixes:
- Numerous bug fixes and quality of life improvements
- Fixed a bug causing players to become soft-locked when shot while attempting to heal
- Various fixes to damage calculations for both flesh and armor damage
- Resolved issues with floating zipcuffs, particularly in multiplayer
- Fixed crash occurrences when Trailers pick up a suspect/civilian while clearing level
New:
- Added PSO Pre-caching to reduce FPS stuttering
- Implemented object pooling to minimize asset spawning/de-spawning instances
- Added component pre-caching to lower performance costs when new objects or effects appear on screen suddenly
- Integrated FSR 3.0.4, though it may be mislabeled as FSR 2 due to a UI issue
- Fully updated to DLSS 3.7
- Incorporated optical multi-frame generation technology for DLSS
Other:
- Utilized object pools where necessary instead of on-demand spawning
- Optimized spectator HUD
- Restructured code for better performance
- Removed unnecessary/unused code impacting performance
- Optimized level of detail (LOD) settings for characters
- Reduced complex collisions across levels to decrease FPS stuttering
Fixes:
- Resolved lag spike occurring upon player death
- Fixed physics-related lag when close to some characters
New:
- Implemented a speech system allowing characters to speak and perform lip-sync animations for all game dialogue
- Characters now exhibit facial expressions depending on their state, noticeable especially when dying or in pain
- Added eye tracking for all AI characters, enabling them to look directly at the nearest player
- Reworked animations throughout the police station
Other:
- Improved and reworked the system for character head movements when reacting to objects or actors in the game world
Fixes:
- Resolved visual popping due to differing idle poses in character turning animations
- Fixed issues with character arms being distorted during weapon handling caused by improper inverse kinematics (IK)-related animation elements
- Addressed IK-related animation issues during Suspect/Civilian strafing
- Solved issues with suspects’ right arm clipping through torso during a suspicious animation cycle
- Corrected persistent post-processing elements in some multiplayer contexts
- Fixed SWAT Officer’s pepper spray animations pushing players too far into the ground
New:
- SWAT:
- ERT Carbon Helmet Shell with Rail-mounted headset option, cover option, and 4 texture variations
- L9 Combat top with rolled sleeves option, 7 texture variations
- L9 Field Top with rolled sleeves option, 7 texture variations
- BST Combat Pants, 9 texture variations
- SLY Low Visibility Vest (LVV) with 4 texture variations
- Salmon C6 Low Hike Shoes
- 4 new tattoos
New:
- Players can now select any available officer heads in multiplayer
- Additional arm materials added to support diverse skin tones and enhance the new officer heads
- Removed battery pack from certain NVG meshes to avoid clipping with current helmet meshes
- Included additional glove variations for items like Ironsight Gloves
- Added more camo variations for FISA G3 Pants
Other:
- Introduced 3 new extra officer heads using balaclavas, named “Echo.” Note: currently available only in multiplayer
- Changed standard glass material on gas masks and goggles for a more opaque appearance
- Offered new officer head options
Fixes:
- Rectified cloth simulation issues impacting multiple characters causing visible LOD problems
- Resolved LOD character limitations causing head models to disappear on the Sins mission
- Corrected height and placement of battle belts
- Fixed an issue where the LSPD battle belt had incorrect materials assigned
- Addressed texture stretching problems with LSPD/FISA belts
- Fixed a Meth character missing eyeballs
- Resolved high-visibility vest clipping issues
- Adjusted helmet camera material to avoid blocking camera FOV when spectating
- Improved character elements affected by LOD material parameters in the hospital
- Fixed station officers’ bodies clipping with certain head types
- Added missing customization icons for gloves, gas masks, and goggles
New:
- New tracks for all DLC levels
New:
- Interior and exterior reflection probes added to all levels
- 3D’ sound reverb inside structures
- Certain outdoor noises now reflect off the environment
- Material properties now affect reverb, rendering room-specific acoustics (e.g., wood, concrete) more accurately. This change also applies to reflection probes.
- Conversations can now occur within the station and specific levels
- 5 new station tracks
Other:
- Significant optimizations to reverb effects
- Adjusted certain music timelines for better responsiveness
Fixes:
- Fixed combat music issues when playing as a client
- Resolved combat music sustaining unintentionally under certain conditions
- Various fixes to music track logic
- Numerous adjustments and improvements to the Quantum Sound Manager (QSM) system and level audio
- Comprehensive fixes and improvements to character VO, including reactions to death, being shot at from different distances, and idle chatter to make AI feel more lifelike
New:
- New weapons (included for free in the base game):
- DM4 PDW
- FLUX Raider MP17 PDW (uses P320)
- 509 Pistol
Other:
- MPX
- Revised firing animation and weapon climb to align with other SMGs
- ARWC
- Updated fire animation when aiming and shooting
- Enhanced camera climb during shooting
- MK1
- Updated fire animation when aiming and shooting
- Improved camera climb during shooting
- SLR47
- Reduced vertical recoil
- Updated fire animation when aiming and shooting
- Improved camera climb during shooting
- G36C
- Reduced vertical recoil
- Updated fire animation when aiming and shooting
- SR16
- Updated fire animation when aiming and shooting
- Adjusted recoil return values for: HK416, M4A1, MK18, MP7, MPX, P90, ARWC, SR-16, UMP9, 870CQB, MK1
Fixes:
- Weapon inputs are now buffered, enhancing fluidity and consistency when firing in semi-auto. Mouse clicks made just before a weapon can fire again will no longer be disregarded, allowing the weapon to respond as soon as it is ready. This technique is similar to input buffering commonly used in fighting games.
New:
- Officer cosmetic customization presets added
- New cursor designs
- Added UI scale option to Graphics Settings
- Entry point images added to Mission Select
- Character preview now rotatable in Loadout and Customization screens
Other:
- Adjusted Loadout preview lighting
Fixes:
- Armor coverage selection now disables options exceeding the current vest’s max coverage
- Loadout overview’s munition preview now shows each unique grenade type and auto-scrolls on hover when entries exceed width
- Resolved various loadout camera bugs
- Fixed loadout previews not updating reliably on tactical tablet
- Fixed issue requiring game restart when changing language
- Resolved various visual issues when equipping or previewing loadout and customization items
Note: The DLC 1 maps are not available in Commander Mode but can be played via Multiplayer or Practice.
New:
- Station reworks to reflect Home Invasion theming (included in multiplayer)
- New maps/missions (free in Multiplayer if the lobby host owns the DLC):
- “Dorms” (Greenside Dormitories)
- “Narcos” (213 Park)
- “Lawmaker” (Redwood)
New:
- Manual cover placement objects added across multiple maps
- Dialogue volumes added across the Station in Commander Mode
Other:
- Adjusted collision blocking volumes across A Lethal Obsession
Fixes:
- Adjusted door C2 placement to match interact locations
Other:
- Texture additions and enhancements across all levels
- Lighting and quality improvements throughout all levels
- Enhanced VFX visual fidelity and performance
- Major performance optimizations across all levels
Fixes:
- Bug fixes and quality enhancements across the board
- Collision improvements and fixes throughout
- Fixed