Death Stranding’s improvement has entered into a serious new section.
Over the weekend, Death Stranding director Hideo Kojima posted a tweet to replace followers on improvement progress. The tweet is fully in Japanese, however it revealed that the game has entered right into a key time in its improvement.
DSはまだ難度調整やデバック段階ではなく、ツールや開発機上で出来たバラバラのパーツをひとつのゲームに組み上げていっているところ。PS4の実機で毎日、実際に僕がゲームを直接プレイしながら、パーツを繋げ、操作感や演出、仕様、不具合を修正、肉付けと削ぎ落としをしている過程。重要なフェーズ🌈 pic.twitter.com/h30KIec9q0
— 小島秀夫 (@Kojima_Hideo) March 24, 2019
Following Kojima’s tweet, Kojima Productions communications supervisor Aki Saito clarified the tweet’s message in English. “Death Stranding is not in its debugging stage, but combing all the game elements formed in the development tools into the game,” mentioned Saito in a followup tweet.
“So everyday, Hideo’s playing the game on PS4, connecting, adjusting. It’s adding and taking out things at the same time. Key time in the development!”
In a current interview, Kojima divulged that the game’s improvement is slightly behind schedule with out stepping into particulars. Death Stranding, after all, doesn’t but have a launch date – or perhaps a goal window.
Seeing as Sony is skipping this year’s E3, it could be some time earlier than we see a brand new trailer, or hear some new particulars.
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