The trick to the success of the Total War franchise lies with its engine. According to Al Bickham, the communications supervisor at The Creative Assembly, no different developer has an engine to rival the complexity of Total War’s.
Check out our Total War: Warhammer II PC review.
In an interview with Bickham at EGX, he advised us that the power of the engine meant that the Total War crew hardly ever seemed overseas to search out inspiration for his or her video games. While the sport’s designers are all seasoned technique sport gamers, Bickham says “we feel like we’ve got a pretty unique thing at Total War which still no one does.”
That, apparently, is the results of “years and years and years of unique engines.” Bickham says “Nobody else has an engine which does full grand-scale turn-based campaigns, as well as having a completely other half to the game, which is the battles. The way those two things intermesh is a pretty unique thing and it’s a pretty unique challenge.”
Not merely content material with having two interlinking sport modes, the engine additionally has to have the ability to work together inside itself. Bickham says gamers wish to see “continuity between these two elements of the sport. You transfer a military onto a settlement to assault one thing, so that you then clearly wish to see that settlement, so the battle and the marketing campaign sport should work together. The outcomes of that battle are felt within the marketing campaign when your guys are wounded otherwise you’ve destroyed a faction. The intermeshing of these two issues hold us in a reasonably distinctive place design sensible, so we don’t actually take a lot inspiration from different video games.