Hellblade was a dangerous experiment for developer Ninja Theory, but it surely’s to this point confirmed to be successful.
Ninja Theory spent years utilizing its personal cash to create a wholly-owned new IP, developed from the bottom up as a digital-only sport. The outcome was Hellblade, which many agree is a pretty good game. But what concerning the monetary finish, did all of it work out for the studio?
According to artistic director Tameem Antoniades, it has been successful. Speaking to GamesBeat in an extended postmortem, Antoniades revealed that the studio is definitely planning to launch a brand new developer diary particularly to speak about gross sales numbers, price, and different particulars that he hopes would assist different builders in related conditions.
“It sold better than our expectations,” stated Antoniades. “I think it’s almost broken even, or it’s about to break even in the next couple of weeks. I’d have to check.”
Though it could sound unimpressive in comparison with juggernauts like PlayerUnknown’s Battlegrounds, the purpose is that gross sales have been above expectations. “We weren’t expecting to break even for six, eight, nine months on this game. It looks like within three months, it will have broken even and then some,” added Antoniades.
The better part, because the artistic director factors out, is that the majority of the cash goes to Ninja Theory and to not a third-party writer, as a result of the sport is self-published.
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