Halo Infinite dev admits it has “work to do” on graphics

343 Industries has addressed fan suggestions on Halo Infinite’s marketing campaign reveal in a weblog publish which matches over the game’s constancy, artwork fashion, and acknowledges the crew nonetheless “has work to do.”

Halo Infinite studio 343 Industries has addressed fan suggestions in a weblog publish, which reiterates what gamers noticed within the marketing campaign gameplay demo was a work-in-progress, however acknowledges it nonetheless has work to do on the game.

The weblog publish states that the team has heard the feedback concerning the visuals within the game’s marketing campaign demo, and is conscious of the controversy concerning the “overall art style and visual fidelity.”

According to the weblog publish, so far as styling, the crew was aiming for a extra “classic” artwork fashion.

“Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy,” states 343 in the blog post.

“With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, “cleaner” fashions and objects with much less “noise”, although it doesn’t imply much less element. While we recognize this will not be everybody’s private choice, we stand by this choice and are completely satisfied to see it resonating with so many followers all over the world.”

Visual constancy and the unfavorable suggestions surrounding “characters and objects appearing flat, simplistic and plastic-like,” was additionally addressed. So was suggestions concerning the game’s lighting showing to really feel “dull and flat,” with object pop-in.

“We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments.

“In many ways, we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game.”

The publish additionally confirms the campaign build shown within the gameplay demo was an early “work-in-progress” construct, which nonetheless wanted to be polished.

“While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess.”

It goes on to state the crew is working to deal with a few of the suggestions round “detail, clarity, and overall fidelity.” to ensure the game includes a “beautiful world for players to explore” when the game releases.

The publish additionally clarified that 4k 60fps is the goal for the marketing campaign on Xbox Series X. For PC customers, there will likely be “plenty of settings that you can tweak to create the experience you want,” and extra particulars will likely be offered within the coming months.

Halo Infinite is popping out this vacation on PC, Xbox One, and Xbox Series X.


 

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