Halo Infinite Design Lead Says Multiplayer Progression Is Top Priority

If you’re struggling to make meaningful progression in Halo Infinite’s multiplayer, which launched early as a separate free-to-play package, you’re not alone – 343 Industries’ head of design feels your pain. 

343 head of design Jerry Hook tweeted about a game called Len’s Island and then replied to that tweet to explain that he was playing both Len’s Island and Halo Infinite’s multiplayer. He said he’s feeling everyone’s pain in terms of progression and that the team is working on it, as reported by Video Games Chronicle

“Yes I am still playing Halo and feeling everyone’s pain on progression. We are back at it next week and this will be the top of my list with the team.”

As you can see in Hook’s tweet above, work on multiplayer’s progression continues to be a top priority for 343 Industries, which is likely also head down on the Halo Infinite campaign that launches on December 8. One important aspect of the entire discourse surrounding the multiplayer progression is that the game is still technically in beta. 

Yes, 343 Industries is selling a battle pass that costs real money in it and it’s fair to want that battle pass to feel fair, but this beta period for multiplayer was likely enacted for this very reason: to get a feel of the community’s thoughts on it and progression, and make changes based on those feelings ahead of the full December 8 launch. 

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Only time will tell what changes we see come to Infinite’s multiplayer. For now, read about how 343 is investigating Halo Infinite’s battle pass progression and then check out this breakdown of the recent changes made to it. Be sure to read up on what you can unlock in Halo Infinite’s multiplayer this week after that. 

[Source: Video Games Chronicle]

What are your thoughts on Halo Infinite’s multiplayer progression? Let us know in the comments below!


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