Gods and Monsters is Assassin’s Creed Odyssey on steroids

Developer Ubisoft took some inventive liberties with Assassin’s Creed Odyssey. Although the group tried to depict Ancient Greece with as a lot historic accuracy as attainable, there’s nonetheless a Medusa, a Minotaur, and different legendary creatures hiding within the map’s farthest reaches. Gods and Monsters, then, is what occurs when a group of parents who spent 4 years constructing a traditionally correct game world get to desert the historical past books completely and produce the wacky mythological components of Ancient Greece entrance and middle.

“What was cool about diving into a setting like we did with Assassin’s Creed Odyssey was that you start to know quite a bit about it,” mentioned Jonathan Dumont, inventive director on Gods and Monsters, in an interview on the Ubisoft blog. “We really connected with the mythological aspects of ancient Greece. The gods, the monsters, the legends, the myths are all great, but building an Assassin’s Creed game limits what you can tap into. During production, we started thinking, ‘what if we made something that’s 100% mythology?’ We could make a dramatically different game than we did before.”

Like Odyssey, Gods and Monsters options an open world, though in contrast to Odyssey, mythological creatures like harpies and cyclopes run rampant. We haven’t seen any gameplay but, however Dumont describes Gods and Monsters’ fight as fast-paced, happening on each the bottom and within the air. Odyssey had a deluge of particular skills, and Dumont says for this game, the group has taken these skills and “put them on steroids.”

“When you’re fighting and you trigger your abilities, you’re going to wreck the enemies you’re facing,” Dumont mentioned.

In addition to particular skills, you’ll have to leverage gear and magical objects in fight, too. Dumont teases the Boots of Hermes, a magical merchandise that permits gamers to double-jump, which is sweet for putting cyclopes within the eyes, or reaching excessive locations extra simply. He’s tight-lipped on different magical objects gamers can anticipate although (however throwing a few of Zeus’ lightning bolts can be fairly candy).

Cyclopes are just one kind of mythological creature you’ll face in Gods and Monsters. The game’s Big Bad is Typhon, who’s held as essentially the most fearsome monster in Greek fable. In legend, Typhon has a head of snakes, the torso of a person, and wings. He may also breathe hearth, as a result of why not.

“I’m not going to talk too much about his motivations right now,” Dumont mentioned. “It’s tied closely to the storyline, but if you read up on Greek myths, you’ll find out he’s one of Zeus’ biggest foes. He is also supported by a huge cast of other monsters.”

Gods and Monsters sounds just like the game individuals are clamoring for Ubisoft builders to make, and with a launch date set in Q1 2020, hopefully we gained’t have to attend for much longer to get our first glimpse at some gameplay.

“I think starting with a blank page is very exciting for us as a team,” mentioned Senior Producer Marc-Alexis Côté. “Bringing our open-world skills that we’ve been honing for the last 10 years working on Assassin’s Creed, and having the chance to work on this blank page to create something new and fresh, is very exciting for me and this team. We’re all very excited about creating this new game, this new IP, and we’re giving it everything they can to make this the best possible game.”

Gods and Monsters launches on February 25, 2020 for PS4, Xbox One, PC, Switch, and Stadia.


 
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