Fortnite v10.10 replace provides Retail Row Rift Zone and World Run LTM

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The v10.10 replace is now reside, so let’s check out what’s new in Fortnite.

Mega Mall has turned again into Retail Row in a brand new Rift Zone, with Fiends roaming the world. Destroy the enormous purple crystals to search out some strong loot hidden beneath however be careful for the horde.

The World Run LTM has additionally been added, the place you’ll must keep away from traps, lava pits and extra in a bid to grow to be the quickest lane runner on this 16-player impediment course. The first group to gather 30 cash wins.

The B.R.U.T.E. mech is now obtainable in Creative and now you can add and take away islands at will to liberate house. There’s additionally a brand new post-processing digicam impact you’ll be able to add to your participant’s screens.

Join Penny in Save the World as she makes her method to the Radio Station to broadcast her Song of the Summer. Some tweaks have been made that can up your possibilities of discovering some top-tier loot, and Thunder Thora is again within the occasion retailer.

You can take a look at our guides for probably the most troublesome Fortnite Season 10 challenges here.

Fortnite: Battle Royale

World Run LTM

  • Team Type: Squads | Respawning: On
  • 16 Players.
  • 4 Teams.
  • The group to gather 30 cash quickest wins.
  • In the occasion that two groups accumulate the identical quantity of cash, the group that was quicker will win.

Weapons and gadgets

  • Unvaulted solely within the Sword Fight Squads and Duos LTMs:
  • Infinity Blade
  • Reduced the environmental injury from 10000 to 600.
  • Increased the variety of useful resource stacks contained in Chests in Tilted Town from 1 to three.
  • B.R.U.T.E. updates:
  • Added a concentrating on laser that seems as gamers load and hearth missiles.
  • In addition to the B.R.U.T.E.’s gunner, this laser is seen to opponents and teammates.
  • This is to assist in giving readability to all gamers on the place a gunner is aiming their rockets earlier than they’re fired.
  • Improved visible and audio suggestions throughout the self-destruct sequence.
  • B.R.U.T.E.s can now be entered straight from glider mode.
  • Updated B.R.U.T.E. spawn logic for giant group respawn game modes.
  • B.R.U.T.Es will now spawn intermittently all through the match as a substitute of ready for Storm phases to finish.
  • B.R.U.T.E.s deserted within the Storm will self-destruct after 30 seconds.
  • B.R.U.T.E.s will reappear on the minimap after 15 seconds if no participant is in both seat.
  • Fixed a problem by which opponents’ B.R.U.T.E.s would typically not be seen.
  • B.R.U.T.E.s can not be used to traverse the map quicker than meant.
  • The flip price of B.R.U.T.E.’s turret is not framerate-dependent.

Gameplay

  • Retail Row
  • A Rift Zone has changed the Mega Mall POI with Retail Row.
  • Retail Row now spawns hordes of Fiends who cost at gamers.
  • Fiends could drop a weapon, consumable, or ammo upon being eradicated.
  • Fiends can not go exterior the Retail Row Rift Zone.
  • Chests and ammo containers will now open when destroyed.
  • Known challenge: Destroying a Chest or ammo container by destroying the article it’s positioned on won’t open it.
  • We plan to have this challenge resolved within the v10.20 replace.
  • Bug Fixes
  • The Week 1 and Week 2 Hidden Battle Stars can now be collected.
  • Fixed a problem by which the Bush would reset its displayed equip timer if the participant tried to activate it a number of occasions. (Players would nonetheless be capable to equip the Bush on the meant time, however the displayed timer can be incorrect.)
  • Fixed a problem by which Supply Drop smoke wouldn’t seem if the field was not in sight.
  • Trees not flip into completely different sorts of bushes upon being broken.
  • This contains snow-covered bushes not turning into non-snow-covered bushes.
  • Fixed a problem by which Chests would typically already be damaged or opened in the beginning of a match.
  • The “Welcome to Tilted Town” message not loops when gamers enter/exit Titled Town. It additionally not overlaps Storm warnings.
  • Walking over in-motion Bottle/Fancy Flip Toys not causes a digicam challenge.

Events

  • Pushed a repair on August 5 to deal with an Arena matchmaking challenge inflicting gamers to be matched inside a wider Hype vary than meant.
  • Because gamers at the moment are matched inside a narrower Hype vary, some gamers could expertise longer queue occasions. This is to make sure higher-quality matches.

Playground

  • Fixed a problem involving Chests being unopenable in Tilted Town.

Performance

  • Further improved efficiency to scale back the possibility of gamers touchdown on POIs with a low stage of element.

Art and animation

  • Plastic Patroller Outfit Visual Update
  • Added mud smears, put on and tear, and a brighter define.
  • These modifications had been added to stop this Outfit from offering a camouflage impact in sure areas of the map, which was making it very troublesome to see.
  • All gamers who beforehand bought this Outfit can have the choice to refund it with out utilizing a Refund Token in the event that they select to take action.
  • Note: This refund possibility can be obtainable for 30 days, with the timer beginning after your subsequent login.
  • Updated the Mecha Team Leader Outfit’s idle animation to its authentic model.
  • Improved the visuals of the Emotical Wrap on weapons.

Audio and UI

  • Enabled reverb on PlayStation Four and Xbox One.
  • Contextual Tutorial System
  • A tip system designed to assist information and educate gamers new to Battle Royale.
  • This system shows tricks to gamers throughout matches. Each tip seems in conditions it’s most related to.
  • Can be toggled “On” or “Off” within the Game Settings tab.
  • It is ready to “On” by default.
  • Updated the Item Shop background.
  • The tiles for accomplished Missions not show “0%” and are not lacking a verify mark.
  • Suggested Challenges on the map display not take up your complete house or present level-up Missions.
  • The tiles for Limited Time Missions not show “Soon” when it ought to show the time remaining.

Replay

  • In the Battle Map digicam mode, the monitoring now easily follows the trail as a substitute of leaping massive steps.
  • Disabled Storm post-processing in Battle Map.
  • Added keyboard bindings to alter the playback velocity in replays. G now will increase the playback velocity, and Shift+G now decreases the playback velocity.
  • Changing the choices for the Battle Map digicam mode not resets the digicam placement.
  • Battle Map not switches to a third-person view when the Battle Bus launches.
  • Disabled Squad visibility possibility in Battle Map when viewing a Solo match.

Mobile

  • Push notifications system
  • The system will be managed within the gadget settings or in-game settings to toggle “On” and “Off.”
  • Safe zone can be revered on iOS X gadgets on the Battle Pass web page.
  • Auto hearth will now be utilized to gamers with a Bush geared up.
  • Teammates and Quickbar HUDs can be displayed when spectating.
  • “Quit” button has been eliminated on the sign off display.
  • A single faucet is required to open the Map after it has been closed with ”X” on the prime of the display.
  • “Push To Talk” button is again whereas on the Battle Bus.
  • Bug Fixes
  • Resolved a crashing challenge that may happen when leaving the game within the background after finishing a match on Android.
  • Resolved a crashing challenge that may happen when the gadget was put in sleep mode for greater than 10 seconds on iOS.
  • B.R.U.T.E. buttons at the moment are named appropriately.
  • When gamers are choosing a match mode, no secondary choice border will seem.
  • The “Decline” button within the HUD structure device will accurately take away any modifications made.
  • The “Show Help” button will dismiss when getting into the Battle Bus.
  • The Item Shop web page can be centered for gadgets in 4:Three decision.
  • The Battle Pass web page indicator received’t duplicate.
  • The “Quick Heal” Button won’t seem when gamers are in a Downed But Not Out state.
  • Autofire with Scoped Revolver accurately fires.
  • Pressing “X” on the Map to shut it received’t disable right-stick performance for the ‘Razer: Raiju’ controller.
  • Keyboard’s textual content field received’t keep on display after locking and unlocking the display whereas writing a gifting message on Android.
  • We’ve made graphical enhancements within the following areas:
  • View All Rewards display from the Battle Pass
  • Spray Sale Glider
  • Tac Bats Harvesting Tool
  • Yonder Outfit variant
  • Atmosphere Backpack
  • Catalyst Outfit eyes
  • Vendetta Outfit
  • Updated to look the identical because it does different platforms.

Fortnite: Creative

Islands

  • Updated Island Select menu.
  • Create as much as 50 islands.
  • Islands obtainable:
  • Temperate, Meadow, Arctic, Frosty Fortress, Ice Lake, Canyon, Wasteland, Tropical, Rivers Edge, Volcano, Sandbar, Caldera, Kevin Floating, Black Glass, Grid and The Block.
  • Updated the Island Select UI to enhance usability.
  • Added a Deleted Islands tab:
  • When islands are deleted they’ll seem on this space and will be recovered for a restricted time.
  • Once you’ve got 50 islands and 5 deleted islands, the oldest deleted islands can be completely misplaced every time you create a brand new island.
  • Islands are nonetheless named within the Description tab of the My Island menu.
  • Re-publishing an present island will now replace the unique island code as a substitute of making a brand new one.
  • The proprietor of a printed code can lock their island code so gamers can solely entry the required model of the printed island by default by going to the code hyperlink on the Epic Games web site and choosing the lively model.

Gameplay

  • Added new choices to the Game and Game Settings menus:
  • Note: Everything beneath was added in v10.00 however was lacking from the patch notes.
  • All Teams Must Finish: No, Yes (Default: No).
  • Win Condition: Most Rounds, Most Score (Default: Most Rounds).
  • Allow Aim Assist: Yes, No (Default: Yes).
  • PVP Pickaxe Damage: Default, None (Default: Default).
  • Visit the World Cup Creative Finals Trophy within the Creative Hub. You may even see the winners names etched into it.
  • Fixed a bug the place games that switched gamers’ groups on dying wouldn’t obey the utmost group dimension or group ratio settings.
  • Fixed a bug the place a participant becoming a member of a match in progress as a spectator would return to the Creative Hub when the game modified rounds.
  • Fixed a problem the place gamers may bypass ‘Allow Out of Bounds’ settings when utilizing Fly mode.
  • Fixed a problem the place the Last Standing possibility didn’t finish games upon last elimination.

Weapons and gadgets

  • Reduced the environmental injury worth of the Infinity Blade from 10,000 to 600 to permit it for use with Creature Spawners.
  • Prop-O-Matic
  • Fixed a bug the place a participant would enter a damaged state when utilizing the Prop-O-Matic concurrently eradicating it from their stock.
  • Fixed a problem the place the Prop-O-Matic was incorrectly utilizing the rocket ammo icon.

Creative instruments and telephones

  • Added a brand new choice to the Game Settings menu:
  • Camera Filter: Allows you so as to add post-processing results to gamers’ screens whereas they’re in your map.
  • Default, Sepia, Retro (Default: Default).
  • Fixed a problem the place quickly choosing constructing items with Multi-select triggered different constructing items to show (and keep) inexperienced on islands.

Prefabs and galleries

  • Added the Pillar Gallery. be moved round like props.
  • Added the Particles Gallery B, which options butterfly and seagull particles.
  • Added further items, with the identical coloration on each side, to Obstacle Course Galleries Black, Blue, Green, Grip Tape, Orange, Purple, Red & White.
  • Updated the Indoor Residential Prop Gallery with birthday props.
  • Updated the Truck ‘N’ Oasis Gallery with a phone pole, freeway signal and the camel.
  • Updated the Nature Ice Cliff Gallery with icy meteor rocks.
  • The props within the Roadside Diner are not interactable.
  • The Viking Village Prop Gallery can now be rotated after being pasted.
  • Fixed a problem the place the ice lake on Ice Lake Island would disappear with low visible settings.
  • Fixed a problem the place the ‘Right Triangular Prism Gallery’ belongings well being bar would persist when utilizing the “Phone Tool” to choose up.

Devices

  • Increased the variety of obtainable Trigger channels from 24 to 32 and the variety of obtainable Receivers from 30 to 40.
  • Added a brand new model of the Item Spawner.
  • The new Item Spawner is positioned as an object moderately than a lure and will be manipulated with the Phone device.
  • NOTE: The previous trap-based Item Spawner will proceed to be obtainable for some time, it’s going to ultimately be faraway from the stock. This won’t have an effect on present maps which use the previous Item Spawner, it’s going to merely take away the previous model from the gadgets menu. Let us know what you consider this new Item Spawner on our social channels.
  • Items Respawn: On, Off (Default: On).
  • Random Spawns: Off, Random, No Repeats (Default: Off).
  • Visible During Games: On, Off (Default: On).
  • Time Before First Spawn: Instant, 1 second, 2 seconds, Three seconds, Four seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, Three minutes, Four minutes, 5 minutes (Default: 10 seconds).
  • Time Between Spawns: Instant, 1 second, 2 seconds, Three seconds, Four seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, Three minutes, Four minutes, 5 minutes (Default: Instant).
  • Wood/Stone/Metal Cost of Item: The merchandise can solely be picked up if the participant has the required quantity of the required materials of their stock.
  • No Cost, 5, 10-200 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No Cost).
  • Bonus Ammo for Weapons: On, Off (Default: On).
  • Run Over Pickup: Off, On (Default: Off).
  • Item Visibility: 1x, 2x, 3x, 4x, 5x (Default: 1x).
  • Enabled on Game Start: Enabled, Disabled (Default: Enabled).
  • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Spawn Item When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Cycle to Next Item When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added B.R.U.T.E. Spawner.
  • Spawner Settings
  • Enabled: Disabled, Enabled, Warmup, Game Start (Default: Enabled).
  • Respawn Time: Never, Instant, 1 second, 2 seconds, Three seconds, Four seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, Three minutes, Four minutes, 5 minutes (Default: Instant).
  • Respawn Vehicle when Enabled: Yes, No, Only if Needed. (Default: Yes).
  • Destroy Vehicle when Disabled: Yes, No (Default: Yes).
  • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Controller (Added in v10.00) – Allows you to create a personalized multi-phase Storm in your maps. Use it at the side of Advanced Storm Beacons to create extremely personalized Storm patterns. This gadget remains to be in growth and could also be modified sooner or later to offer an improved expertise.
  • Advanced Storm Controller Settings
  • Generate Storm on Game Start: Should the Storm begin as quickly because the game begins?
  • Yes, No (Default: Yes).
  • Storm Phases: Should the Storm use commonplace Battle Royale phases or take directions from Advanced Storm Beacons?
  • Default, Custom (Default: Default)
  • NOTE: If you might be utilizing Custom Storm phases, it’s strongly suggested to have an Advanced Storm Beacon for every part of your Storm, together with part 1, since with the present implementation, leaving phases undefined can result in some unpredictable/undesired outcomes.
  • Phase One Radius: Sets the preliminary radius of the Storm at part one.
  • 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m)
  • Delay Time: How lengthy after game begin ought to the Storm seem?
  • None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, Three minutes, Four minutes, 5 minutes, 10 minutes (Default: None).
  • Starting Phase: At which part ought to the Storm begins when it seems?
  • 1-50 (Default: 1)
  • Late Phases Move: Can the late phases of the Storm transfer exterior the radius of the earlier part?
  • Yes, No (Default: Yes).
  • NOTE: This solely has an impact when utilizing Default Storm phases. With Custom Storm phases, the Storm will take its motion guidelines out of your Advanced Storm Beacons.
  • Generate Storm When Receiving From: Generates the Storm on receiving a sign from the chosen channel.
  • No Channel, 1-32 (Default: No Channel).
  • Destroy Storm When Receiving From: Disables the Storm controller, eradicating the Storm instantly on receiving a sign from the chosen channel.
  • No Channel, 1-32 (Default: No Channel).
  • When Phase Ended Transmit On: Sends a sign on the chosen channel on the finish of every Storm part.
  • No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Beacon (Added in v10.00) – Can be used to override the default Battle Royale Storm behaviour, permitting you to create Storms that transfer and behave precisely the way in which you need them to. Use these at the side of the Advanced Storm Controller when it’s set to make use of Custom Storm phases.
  • Advanced Storm Beacon Settings
  • Phase: Which Storm part does the beacon management?
  • 1-50 (Default: 1).
  • End Radius: Sets the radius of the Storm on the finish of the chosen part.
  • Don’t Override, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Wait Time: How lengthy ought to the Storm wait earlier than starting to resize?
  • Don’t Override, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, Three minutes, Four minutes, 5 minutes, 10 minutes, 20 minutes (Default: Don’t Override).
  • Resize Time: How lengthy ought to the Storm take to achieve its new radius?
  • Don’t Override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, Three minutes, 5 minutes, 10 minutes (Default: Don’t Override).
  • Damage: How a lot injury ought to the Storm do every second to gamers caught in it?
  • Don’t Override, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: Don’t Override).
  • Movement Behaviour: How ought to the Storm transfer?
  • Don’t Override, Move Randomly, Move to Beacon, None (Default: Don’t Override).
  • Move Distance Min: What is the minimal distance that the Storm ought to transfer? (Only works if Movement Behaviour is ready to ‘Move Randomly’).
  • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Move Distance Max: What is the utmost distance that the Storm ought to transfer? (Only works if Movement Behaviour is ready to ‘Move Randomly’).
  • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Added choices to the Basic Storm Controller
  • Generate Storm on Game Start: Should the Storm begin as quickly because the game begins?
  • Yes, No (Default: Yes).
  • Generate Storm When Receiving From: Generates the Storm on receiving a sign from the chosen channel.
  • No Channel, 1-32 (Default: No Channel).
  • Destroy Storm When Receiving From: Disables the Storm controller, eradicating the Storm instantly on receiving a sign from the chosen channel.
  • No Channel, 1-32 (Default: No Channel).
  • When Phase Ended Transmit On: Sends a sign on the chosen channel on the finish of every Storm part.
  • No Channel, 1-32 (Default: No Channel).
  • Added choices to all Vehicle Spawner gadgets.
  • Enabled: When can the spawner create autos?.
  • Disabled, Enabled, Warmup, Game Start (Default: Enabled).
  • Respawn Time: How lengthy does the spawner wait after its car is destroyed earlier than it spawns a brand new one? (‘Never’ will enable autos to solely ever be spawned through triggers).
  • Never, Instant, 1 second, 2 seconds, Three seconds, Four seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, Three minutes, Four minutes, 5 minutes (Default: Instant).
  • Respawn Vehicle when Enabled: When the spawner switches from a disabled to an enabled state, ought to it spawn a brand new car? ‘Yes’ will trigger the spawner to destroy any present car and create a brand new one instantly, whereas ‘Only if Needed’ will solely create a brand new car if one doesn’t exist already.
  • Yes, No, Only if Needed. (Default: Yes).
  • Destroy Vehicle when Disabled: Should the spawner destroy any present car when it’s disabled?
  • Yes, No (Default: Yes).
  • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new choices to the Objective Device.
  • Play Audio / VFX: On, Off (Default: On)
  • Collision During Games: On, Off, When Visible (Default: On).
  • Collide Against: All, Only Weapons (Default: All).
  • Score: 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (Default: 0).
  • Turn Visibility On when Receiving From: No Channel, 1-32 (Default: No Channel).
  • Turn Visibility Off when Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new choices to the Creature Spawner.
  • Spawner Type: Sets the look of the spawner.
  • Cube Spawner, Ice Spawner (Default: Cube Spawner).
  • Added further choices to Creature Type:
  • Cube Random, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute, Ice Random, Rush Random, All Random (Default: Cube Random).
  • Added Cake to the Consumables Gallery
  • Consuming Cake provides the participant 5 Health or Shield.
  • The following gadgets have up to date/new preview holograms:
  • B.R.U.T.E., Shopping Cart, ATK, QuadCrasher, X-4 Stormwing, Driftboard, Cannon, Baller, Timer, Scoreboard, Team Settings & Inventory.
  • Bug Fixes
  • Renamed “Last Standing” possibility within the game menu to “Last Standing to End” and made the tooltip extra useful.
  • Fixed some points on the Trigger gadget:
  • Trigger now accurately updates the visible channel quantity on copied triggers.
  • Trigger now accurately attributes the sign to a participant when it’s activated from a car.
  • Triggers will now solely activate as soon as per shot from a shotgun (moderately than as soon as per pellet).
  • Updated the tooltip on the Complete Once possibility within the Timer gadget.
  • Fixed some points with the Weapon-Free Zone gadget:
  • Fixed a problem the place gamers had been capable of swing and deal injury with a pickaxe contained in the Weapon-Free Zone.
  • Fixed a problem the place gamers may use weapons when transitioning out of 1 Weapon-Free Zone into one other.
  • Fixed a problem the place the Advanced Storm Device wouldn’t transfer the Storm to the proper beacon throughout phases.
  • Fixed a problem the place the Flag object wouldn’t show correctly when positioned into the Item Spawner and Team Settings & Inventory gadgets.

UI and Social

  • Added the flexibility to point out cumulative scores on the scoreboard HUD widget.
  • Fixed a problem the place inspecting the in-game Challenge menu for a second time whereas utilizing a controller would trigger it to shut and not perform.
  • Fixed a problem the place the cover/present particulars button would show improperly when the island description panel was displayed.
  • Fixed a problem the place the Creative stock would keep on display even after closing the menu.
  • Fixed a problem the place a Party Leader can be unable to rejoin their lively game in the event that they left whereas in progress however had been nonetheless a member of the occasion.

Performance

  • Further improved a supply of hitching on PC
  • Optimized reminiscence on iOS to enhance stability
  • Resolved a lot of sources of Switch hitches

Mobile

  • Air Strike smoke visible results can now be noticed from a distance.
  • Text in My Island settings received’t overlap when scrolling by way of choices.
  • Director’s Chair from the Movie Set Prop Gallery can now be highlighted with the Phone Tool.

Fortnite: Save the World

Missions and techniques

  • Top Tier Twine Tweaks
  • Increased the amount of Evolution Materials and Gold awarded by Mission Alerts.
  • Increased the rarity of Weapons/Survivors rewarded by Miniboss Mission Alerts and made them considerably much less prone to be Transform Keys.
  • Increased the possibility of Mission Alerts rewarding Evolution and Perk supplies.
  • Increased the amount of Drops of Rain, RE-PERK, Epic PERK-UP, and Legendary PERK-UP awarded by Missions and Group Missions.
  • Increased the possibility of Missions and Group Missions awarding Perk supplies and decreased the possibility of awarding XP.
  • Increased the possibility of Group Missions awarding Evolution supplies.
  • Increased the possibility of Missions awarding Drops of Rain.
  • Increased the possibility of Missions awarding top-tier Ore and Crystal moderately than Power Cells.
  • Increased the possibility of Missions awarding Hero XP or Schematic XP moderately than Survivor XP.
  • Increased the amount of Perk supplies awarded by Mission Alerts in excessive Canny Valley and Twine Peaks.
  • Increased the variety of Mutant Storm and Mini-Boss Mission Alerts throughout the game
  • This enhance is significantly better in Plankerton and Canny Valley.
  • Updates to Trap Recycling and Trap Scoring:
  • Traps recycled at most sturdiness now give again all of the elements used to craft them.
  • Traps not present Placement Score and Crafting Score, however their Activation Score has been elevated to compensate for this transformation.
  • Locked Hit the Road zones are not seen on the world map.
  • Edit permissions for all Storm Shields have been reset to take away any unintended additions from a current bug. Players might want to re-add permissions.
  • Fixed some mission alerts failing to spawn accurately. All Group Missions will now spawn a Mega Alert in consequence.
  • Crafting Ingredients will now be granted when efficiently finishing the Resupply Mission.
  • Fixed onboarding move to not present the Retry dialog earlier than truly making an attempt first launch.
  • Wave Three of Twine Storm Shield Defense 5 is now a timed wave as a substitute of an elimination wave.
  • Corrected Medic’s Deal reward in Hit the Road to heal correctly.
  • Weapons awarded for finishing Record Dash in Hit the Road will now embody perks.
  • Emotes are not interrupted when performed on the car in Hit the Road.
  • Music from truck upgrades ought to not play when gamers are far-off from the truck.
  • Truck Music and Zone Music are muted correctly throughout songs on the finish of Hit the Road missions.
  • Lars’ Hit The Road conversations will not proceed by way of the victory or defeat screens.
  • The metallic icon ought to now seem persistently within the goal textual content for the Bridge Out secondary mission.
  • Fixed an occlusion challenge on the rocket when panning the digicam throughout the Launch the Rocket mission.
  • Players ought to now obtain the proper medal when finishing a mission’s primary necessities.
  • Reward chests from Signal Boost spawn nearer to gamers.
  • Hit the Road’s Signal Boost mission awards the right amount of reward chests.

UI

  • The mini map not goes clean when a participant is eradicated in Hit the Road.
  • Objective markers not seem on the map indefinitely within the Hit the Road mission.
  • Emote music not continues to play when switching to a different tab whereas previewing an emote within the foyer.
  • Spray decals now correctly present up when shadows are toggled off.
  • Fixed Zoom controller button show on this planet map.
  • Mission alert rewards will now accurately show the rewards throughout a mission.
  • HUD ammo counter will not present massive numbers when the participant is eradicated.
  • The tip textual content on the loading display will not be lower off.
  • Collection ebook tiles now correctly replace when researching an merchandise.
  • The clean Bonuses tab will now correctly be hidden when Survivors are being considered within the Event/Weekly Store.
  • Custom Wargames in Twine Peaks now show the proper reward merchandise names.
  • Players will not lose enter of the Close Game tab whereas opening Llama packs.
  • Attempting to go away a Storm Shield whereas Waiting For Assistance will not depart the participant trapped there.
  • Fixed a crash on PC when making an attempt to play previous film content material.
  • Cloaked Star now takes stock house.
  • The Health and Shield bar of spectating participant now shows the proper values in Hit the Road.
  • The Rewards Info menu now exhibits the rewards for finishing SSD1.
  • The variety of waves accomplished will now seem accurately on the Results display after finishing an Endurance SSD.

Performance

  • Improved efficiency within the Frontend.

Heroes

  • Thunder Thora rumbles again into the Event Store!
  • Standard Perk: Electrified Floors
  • Enemies standing on constructions affected by B.A.S.E take 12.7 base Energy Damage each 5 seconds.
  • Commander Perk: Electrified Floors+
  • Enemies standing on constructions affected by B.A.S.E take 38.1 base Energy Damage each 5 seconds.
  • Available within the Event Store beginning August 14 at 8:00 PM Eastern Time.
  • The following Hero perks now work with SMGs along with their authentic weapon kind:
  • Assault Ammo Recovery
  • Assault Crit Damage
  • Assault Damage
  • Blaze of Glory
  • First Assault
  • Where’s Lefty
  • The following perks had been NOT up to date to work with SMGs. These perks have been made eligible for a reset:
  • Make It Count
  • Six Shooter
  • Hipshot
  • Swash
  • Buckle
  • The First Assault perk now works after overheating for weapons that use warmth era as a substitute of magazines.
  • Players are not launched after they use the Heavy Attack with Spectral Blade right into a Sand Tornado.
  • The Ninja’s Throwing Stars potential now cancels Emotes.
  • Destroying a B.A.S.E whereas Supercharged Traps perk is lively will keep the B.A.S.E bonus on traps.


Weapons and gadgets

  • The following Legendary weapons, and their decrease rarities, have been reclassified as SMGs and are eligible for a reset:
  • Blastotron Mini
  • Bobcat
  • Founder’s QuickShot
  • Hemlock
  • Lightning Pistol
  • Monsoon
  • Ratatat
  • Riptide
  • Silenced Specter
  • Thrasher
  • Typewriter
  • Vindertech Blazer
  • Viper
  • Added new Transform Keys for the SMG weapon class.
  • Updated Mission Alerts to probably award new SMG Transform Keys.
  • Updated Llama Choice rewards to probably award SMG Schematics.
  • Defender perks that enhance Assault or Pistol injury now additionally enhance SMG injury.
  • Assault and Pistol Defenders can now use SMGs in addition to their major weapon kind.
  • When you recycle a lure out of your stock you’ll stand up to 100% of the supplies used to craft it again, relying on the remaining sturdiness.
  • Defenders now maintain spears accurately.

Gameplay

  • The Impossibly Spotless Finish Quest now correctly shows its Banner within the Quest’s Rewards part of the Quest Log.
  • Corrected Husk pathing round B.A.S.E.
  • Power Rating Player Disconnect: We not disconnect a participant with too low of an influence ranking after a match has ended.
  • This fixes a bug the place gamers had been unregistered when the game ended, however had been then kicked earlier than seeing the tip game podium sequence as a result of their energy stage couldn’t be discovered.

Enemies

  • Husks ought to now injury constructions whereas gamers are standing on B.A.S.E.

Art and animation

  • Built constructions not seem clear when they’re upgraded.

Audio

  • Fixed a problem the place sometimes the looting sound results wouldn’t all the time play.

General

  • Players at the moment are ready to hook up with the game’s servers after being logged out by connecting on one other gadget.
  • Starting a PlayStation Four from Rest Mode not causes a “Failed To Create Party” error.
  • Pressing the spacebar whereas having the banner menu open will not open one other menu.
  • Added setting in parental controls to allow/disable textual content.
  • There can be an error message when making an attempt to textual content chat when the function is disabled.
  • Store gives are not lacking after gamers change the language setting.
  • Reticles are not lacking after switching from a scoped weapon.
  • Added an “Enable Voice Chat” button to the Voice Chat tab within the social panel when a participant is in a celebration and has voice chat disabled.
  • Added an “Enable Voice Chat” notification that can pop up as soon as per game session after a participant joins a celebration whereas having voice chat disabled.
  • Fixed a problem involving the voice standing indicator typically not displaying accurately when gamers are muted.
  • Party invite notifications will not hold showing after a participant joins or rejects the occasion invite.
  • Optimized CPU rendering on Switch. This is to enhance the framerate when numerous objects are seen.


 
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