The game as soon as generally known as ‘Fortnite‘ is not going to depart paid early entry and launch free-to-play this yr as deliberate, Epic Games have mentioned. They’ve delayed Fortnite: Save The World‘s F2P launch as they want more time to make sure it’s correct good and steady for the hordes of potential gamers anticipated to flood in when it switches. It did appear that Fortnite may vanish and not using a hint after its early entry launch in July 2017, charging £35 to play the beta of a bland base-building zombie shooter, however then Fortnite Battle Royale hit and now everybody’s heard of Fortnite. So there could also be stunning demand for co-op PvE.
“We’re working on a broad set of features, reworks, and backend system scaling we believe are needed to go free-to-play,” Epic mentioned in today’s announcement. “Save The World has grown consistently since our launch in July 2017 and Fortnite overall has experienced unprecedented growth. Scaling up for the legions of player heroes who will be joining the fight is key to providing an excellent experience. This applies to all of our players, old and new, so we’re taking the time to get this right.”
They additionally discuss plans together with revamping and rearranging menus, and overhauling the Hero (character/class) system “to offer a more flexible approach to customising your loadout with more options and room for creativity.” Update stuff.
When Fortnite Battle Royale first took off, I half-expected Epic would ditch Save The World–like they did with Paragon (and largely Unreal Tournament too)–to place all its group on the moneymaker. But since Fortnite Battle Royale actually actually actually took off, changing into the recent game seen in all places from the playground to the Premier League pitch, it appears smart to complete its cooperative companion game. A change of tempo in a well-recognized game and a brand new place to promote hats.