For Honor’s patch 1.07 will revamp totally different elements of the sport simply in time for Shadow and Might.
The subsequent For Honor patch will usher within the first season of DLC, Shadow and Might, and with it, carry an overhaul to the gear system and a variety of key stability modifications for heroes.
Patch 1.07 goes to be among the many sport’s largest thus far, and it’ll deploy on PC, PS4, and Xbox One on Tuesday, May 16 at 5am PT, 8am ET, 1pm BST, 2pm CEST.
Some of the higher-level modifications embody an choice to regulate the appropriate stick lifeless zone in guard mode, a repair for the bug that allowed gamers to cancel guard breaks and assaults by rapidly switching between guard and assault buttons, and a repair to stop unlocking throughout assaults to make them un-parryable.
The gear system has been utterly revamped with the introduction of a brand new rarity tier, and re-balance of all stats. The sport’s financial system, in how a lot Steel is earned and so forth, has at all times been modified.
See the complete patch notes beneath, and head over to the official blog to learn the developer intent behind a few of these modifications.
Control modifications
- Added the choice to customize stick lifeless zones.
Fight
- Soft feints
- [Bug Fix] Guardbreak and Attacks can not be cancelled by switching guard and assault in a short time.
- Unlock exploit
- [Bug Fix] Unlocking throughout an assault will not make it unparryable.
- Revenge
- [Bug Fix] Melee assaults not drain stamina on a goal with Revenge lively.
- Sprint
- [Bug Fix] All characters are not capable of preserve Sprint state whereas not really transferring.
- Moveset
- Updated using the Successful Icon on strikes that should hit.
Heroes
- Raider
- All Heavy assault startups will be cancelled into Stunning Tap.
- Raider Fury and Zone Attack startups will be cancelled into Stunning Tap.
- Stunning Tap can chain into Raider Fury.
- Stunning Tap can chain on Miss Recovery.
- Animation transition enhancements to accommodate new combine ups.
- [Bug Fix] Zone Attack can’t be feinted if carried out Out of Guard mode.
- Stampede Charge stamina value lowered to 40 (from 60).
- Target’s stamina drains whereas being carried by the Raider: minimal loss = 36 stamina factors, most loss = 66 stamina factors.
- Target’s stamina regeneration cooldown elevated to 2.7 seconds (from 1.eight) after completion of the assault.
- [Bug Fix] Target not regenerates stamina whereas being carried by the Raider.
- Recovery after Knee can stream into assaults 100ms earlier.
- Knee injury elevated to 15 (from zero).
- [Bug Fix] Victim’s stamina regenerate after the whole assault is over, not earlier than.
- [Bug Fix] Target begins regenerating stamina after the throw is over, not earlier than.
- Chop and Poke second Light assault injury elevated to 15 (from 10).
- Chop and Poke Light finisher injury elevated to 15 (from 12).
- Winding Slashes Light assault injury elevated to 15 (from 10).
- Raider’s stamina pool elevated to 130 (from 120).
- Peacekeeper
- First Stab Bleed lowered to eight injury over eight seconds (from 15 injury over eight seconds).
- Second Stab Bleed lowered to eight injury over eight seconds (from 12 injury over eight seconds).
- Third Stab Bleed elevated to 16 injury over eight seconds (from 9 injury over eight seconds).
- Lawbringer
- Updated Moveset web page after including Stun to Light Riposte and Uninterruptible Stance to Make Way.
- [Bug Fix] Pushing an enemy with Shove after which activating Revenge not unbalances the enemy.
- [Bug Fix] Fixed a problem inflicting the assured Swift Justice Finisher to set off and not using a hit on the earlier assault.
- [Bug Fix] Fixed animation glitch when attacking an enemy on the bottom after The Long Arm.
- Shugoki
- [Bug Fix] Out of Guard Mode assaults are actually per Guard Mode assaults.
- Nobushi
- [Bug Fix] Out of Guard Mode assaults are actually per Guard Mode assaults.
- Warden
- Shoulder Bash Re-enabled change goal on startup
- Kensei
- “No Look Kill” execution causes demise of the opponent after 1300ms (as a substitute of 1200ms).
- Warlord
- Updated Moveset web page after eradicating Headbutt choice from Full Block Stance.
Miscellaneous
- Conqueror Feat
- [Bug Fix] Conqueror Feat now appropriately applies a +50% period buff on the Boosts in Skirmish and Elimination.
- Spectator digital camera
- Option to remain lifeless will not present when you can’t be revived.
- Ladders
- [Bug Fix] Players not fall off ladder by releasing the slide down button when hitting somebody.
- Communication beacon
- [Bug Fix] Resolved a problem inflicting characters to remain caught in Beacon placement mode.
Game modes
- All modes
- 3V1 and 4V1 penalties have been tweaked in order that it’s not doable to get unfavorable Renown
- Skirmish
- Corrected the worth of Savior to be 15 Renown as a substitute of 11
- Added an Avenger Renown Bonus (15 factors)
- Meta sport
- The private contribution in spherical is now up to date after assigning warfare belongings. This was a repair for warfare asset rely not updating appropriately on the post-game display
Online
- Error Messaging
- Increased the element in messaging for the participant when having synchronisation or session stability points
Presentation
- Custom match
- Sudden Death timer will now present, when in sudden demise, even when the Game time is ready to none
- General
- Nobushi Move set – Added lacking unblockable icon on Kick Move
Progression and financial system
- Bug fixes
- Fixed a bug the place Attacker/Defender coloration palettes all use the default blue and orange
- Fixed a bug the place all gamers had been within the center place of the “Your Ranking” leaderboard.
- Fix a bug the place warfare asset rely not updating appropriately in post-game display
- Fixed occurrences the place Placing first place within the faction warfare throughout a spherical will reward the participant with the third’s place rewards
- Increase XP earnings from matches
- Base XP gained on a Dominion (PVP) match gained elevated from 400 to 500.
- Base XP gained on a Dominion (PVP) match misplaced or tied elevated from 300 to 380.
- Base XP gained on a Dominion (Private) match gained elevated from 200 to 250
- Base XP gained on a Dominion (Private) match misplaced or tied elevated from 150 to 190.
- Base XP gained on a Dominion (vs. AI) match gained elevated from 320 to 400
- Base XP gained on a Dominion (vs. AI) match misplaced or tied elevated from 240 to 300.
- Base XP gained on a Skirmish (PVP) match gained elevated from 400 to 500.
- Base XP gained on a Skirmish (PVP) match misplaced or tied elevated from 300 to 380.
- Base XP gained on a Skirmish (Private) match gained elevated from 200 to 250.
- Base XP gained on a Skirmish (Private) match misplaced or tied elevated from 150 to 190.
- Base XP gained on a Skirmish (vs. AI) match gained elevated from 320 to 400
- Base XP gained on a Skirmish (vs. AI) match misplaced or tied elevated from 240 to 300.
- Base XP gained on an Elimination (PVP) match gained elevated from 310 to 400.
- Base XP gained on an Elimination (PVP) match misplaced or tied elevated from 230 to 300.
- Base XP gained on an Elimination (Private) match gained elevated from 150 to 200.
- Base XP gained on an Elimination (Private) match misplaced or tied elevated from 110 to 150.
- Base XP gained on an Elimination (vs. AI) match gained elevated from 240 to 320.
- Base XP gained on an Elimination (vs. AI) match misplaced or tied elevated from 180 to 240.
- Base XP gained on a Brawl (PVP) match gained elevated from 230 to 300.
- Base XP gained on a Brawl (PVP) match misplaced or tied elevated from 170 to 220.
- Base XP gained on a Brawl (Private) match gained elevated from 110 to 150.
- Base XP gained on a Brawl (Private) match misplaced or tied elevated from 80 to 110.
- Base XP gained on a Brawl (vs. AI) match gained elevated from 180 to 240.
- Base XP gained on a Brawl (vs. AI) match misplaced or tied elevated from 130 to 170.
- Base XP gained on a Duel (PVP) match gained elevated from 200 to 260.
- Base XP gained on a Duel (PVP) match misplaced or tied elevated from 150 to 190.
- Base XP gained on a Duel (Private) match gained elevated from 100 to 130.
- Base XP gained on a Duel (Private) match misplaced or tied elevated from 70 to 90.
- [Gear] Add Stat Bundles to default gear (Data) – Added Statistic values to primary gear (when no gear is supplied)
- Arms: protection + zero.eight%
- Body: + zero.9%
- Head: + zero.6%
- Weapon 1: + zero.eight%
- Weapon 2: + 1.zero%
- Weapon three: + 1.2%
- New gear rarity
- A brand new gear rarity (Epic) is now out there to loot after matches and in crates. The new gear is offered in all earlier and in new visuals and new stats.
- Looting guidelines tweak to accommodate new gear rarity
- Rare gear loot guidelines modified from status 01 as much as finish of status 06 to status 01 to finish of status 04
- Heroic gear loot guidelines modified from status 03 till status 30 to status 03 to finish of status 06
- Epic gear loot guidelines added to status 05 till status 30
- [Gear] Overall Gear Stats revamp (take away, merge and re-arrange stats) and replace current stat bundles – New Stats repartition on gear
- Weapon1: Attack, Defense Penetration, Chip Attack
- Weapon2: Attack, Execution Regen, Revive Speed
- Weaponthree: Attack, Revenge Gain, Super Attack
- Helm: Defense, Exhaustion Duration, Debuff Duration
- Chest: Defense, Super Defense, Super Duration
- Defense, Stamina Use, Stamina Regen
- New gear stats values
- Lower rarity gear now has greater modifiers than earlier than.
- Modifiers improve sooner per stage at decrease rarities than at greater ones.
- Stat penalties have been elevated considerably.
- New Balanced gear bundle
- New kind of stats providing solely small and balanced bonuses even at excessive ranges.
- [Gear] re-design of how we signify visually the gear stats
- You can now see the precise numeric values of all stat bonuses.
- Added a proportional indicator when evaluating gear
- [Gear] Attack Stats mustn’t have an effect on feats
- The gear stat Attack now solely impacts regular assaults and never Feats or Bleeds.
- [Crafting] Review Crafting costs (Steel and Crafting Materials)
- Tweaks to crafting prices and addition of the Epic rarity to crafting.
- Upgrade Cost in salvage materials for Common gear
- From: Level 1: 20 / Level 2: 30 / Level three: 40 / Level four: 50 / Level 5: 60
- To: Level 1: 10 / Level 2: 13 / Level three: 16 / Level four: 19 / Level 5: 23
- Upgrade Cost in salvage materials for Rare gear
- From: Level 1: 100 / Level 2: 150 / Level three: 200 / Level four: 250 / Level 5: 300
- To: Level 1: 55 / Level 2: 80 / Level three: 110 / Level four: 130 / Level 5: 155
- Upgrade Cost in salvage materials for Heroic gear
- From: Level 1: 260/ Level 2: 390 / Level three: 530 / Level four: 660 / Level 5: 790
- To: Level 1: 195 / Level 2: 255 / Level three: 295 / Level four: 335 / Level 5: 375
- NEW Cost in salvage materials for Epic gear
- Level 1: 400/ Level 2: 520 / Level three: 650 / Level four: 800 / Level 5: 960
- Upgrade Cost in metal for Common gear
- From: Level 1: 30 / Level 2: 55 / Level three: 75 / Level four: 100 / Level 5: 125
- To: Level 1: 25 / Level 2: 30 / Level three: 35 / Level four: 40 / Level 5: 45
- Upgrade Cost in metal for Rare gear
- From: Level 1: 150 / Level 2: 170/ Level three: 195 / Level four: 220 / Level 5: 245
- To: Level 1: 75 / Level 2: 85 / Level three: 95 / Level four: 105 / Level 5: 115
- Upgrade Cost in metal for Heroic gear
- From: Level 1: 270/ Level 2: 290 / Level three: 315 / Level four: 340 / Level 5: 360
- To: Level 1: 150 / Level 2: 170 / Level three: 190 / Level four: 210 / Level 5: 230
- NEW Cost in metal for Epic gear
- Level 1: 270/ Level 2: 290 / Level three: 315 / Level four: 340 / Level 5: 360
- Salvage Value for Common gear – Unchanged
- From: Level 1: 5 / Level 2: 6 / Level three: 7 / Level four: eight / Level 5: 9 / Level 6: 10
- Salvage Value for Rare gear
- From: Level 1:30 / Level 2: 35/ Level three: 45 / Level four: 50 / Level 5: 55 / Level 6: 65
- To: Level 1: 20 / Level 2: 23 / Level three: 26 / Level four: 29 / Level 5: 32 / Level 6: 35
- Salvage Value Heroic gear
- From: Level 1: 95/ Level 2: 110 / Level three: 125 / Level four: 145 / Level 5: 165 / Level 6: 190
- To: Level 1: 55 / Level 2: 60 / Level three: 65 / Level four: 70 / Level 5: 75 / Level 6: 80
- Salvage Value for Epic gear
- Level 1: 100/ Level 2: 115 / Level three:130 / Level four: 145 / Level 5: 160 / Level 6: 175
PC Specific
- General modifications
- Added an icon override choice for controllers within the consumer interface choices.
- Players are actually capable of choose which controller Icons they wish to see within the in-game prompts
- FPS now’s locked to 60 whereas being within the Main Menu by default
- The Task bar icon now blinks if matchmaking is profitable when the sport is just not in focus or is minimized
- Further Improved Multi GPU Performance
- Scaling the window in windowed mode now solely updates on mouse launch
- Fixed a problem with controllers not being acknowledged whereas taking part in the steam model and having the steam “Xbox/PS4/legacy gamepad configuration” lively.
- Control modifications
- Place Beacon and name for assist are actually individually bind-able actions
- Added an choice to disable mouse enter in guard mode
- UI modifications
- Added precise value Information to the “Change look” affirmation pop-up
- “Ready” button on the rematch display doesn’t require affirmation anymore, “ready” standing is utilized immediately
- Bug fixes
- FIXED: Heroes – mistaken hero will be chosen if the choice is moved rapidly after choosing a hero
- FIXED: UI Flicker when hovering over the “Recruit” button
- FIXED: Hovering over feats within the customization menu make icons disappear
- FIXED: User can not shut the ‘Stats Overview’ web page with mouse on Hero customization menu
- FIXED: Mouse indicator strikes down when coming into turtle stance with M+Okay (whereas it’s assigned to its personal button)
- FIXED: Entering social whereas within the emote tab places a maintain motion on one enter
- FIXED: Key mapping Page doesn’t present conflicts in purple after reentering
- FIXED: Win Ratio/KDA data field overlaps with ‘Loadout’ field if consumer clicks ‘Hero Overview’ display after highlighting the ‘View Progression’ choice
- FIXED: Vram utilization doesn’t take Triple Buffering into consideration
- FIXED: Title get caught in multiplayer session if consumer change into AFK on transfer set display
- FIXED: Users are unable to make use of one other controller if Steam controller is plugged in on Steam Version
- FIXED: Valkyrie Shield Tackle widget is just not proven appropriately within the struggle widget with M+Okay controls as full block stance
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