Final Fantasy 16: Part 1 – Crafting the Prelude’s Music

Masayoshi Soken Final Fantasy XVI XIV 14 16 composer game informer exclusive coverage

For my cash, among one of the most fascinating facets of a game’s production is the make-up and also orchestration of its songs. With Final Fantasy, that’s twice as the instance since for me, and also I envision for a lot of others, the songs of this collection is just one of its highlights. Be it lo-fi networks, brand-new setups, collections, piano variations, or another thing, Final Fantasy songs makes its method right into much of my playlists. 

That’s why I was so fired up to talk with author Masayoshi Soken regarding his rating for Final Fantasy XVI. You may acknowledge his name as he’s likewise the author of Final Fantasy XIV. Still, if you don’t, there’s a possibility it’s a name you concern keep in mind adhering to the launch of FFXVI, since after greater than 3 hrs of hands-on time with the game in Square Enix’s Tokyo, Japan, workplace, I’m positive we’re about to obtain a banger of a rating. 

Final Fantasy XVI Composer Masayoshi Soken

In speaking with Soken, I intended to talk with him regarding a few of the significant motifs and also tunes of any kind of Final Fantasy game – points like the Prelude, the major style, the Victory Fanfare, and also a lot more – and also he had plenty to state. In this four-part collection, I’ll be damaging down various facets of the songs that thrill me and also ideally you also. 

The Music of Final Fantasy XVI Part 1 – Creating The Prelude

The Prelude is an opus, or instead a tune, that’s shown up in nearly every Final Fantasy game somehow. It’s a reasonably easy collection of arpeggios that famous Final Fantasy author Nobuo Uematsu produced in simply 10 mins for the initial game. There’s no other way Uematsu can have forecasted the heritage of this tune in the 1980s when he produced it, however he and also several various other authors have actually remixed, recomposed, reorchestrated, and also made up brand-new versions of it for various other games in the collection and also even more. If you don’t acknowledge it based upon the name – Prelude – there’s still a likelihood you’ve heard it.

Check out the initial Final Fantasy Prelude listed below:

I wondered just how Soken produced the Prelude for FFXVI, which some may have observed remains in a small trick. But prior to diving right into its production for this game, I asked Soken where he starts and also just how he graphes a program towards producing what is currently a 200-plus track rating for FFXVI. 

“Early in the project, I had a lot of back and forth with main scenario writer and the creative director [Kazutoyo Maehiro] and he would give me feedback on what he wanted in the game to fit his story,” Soken informs me within among the recording workshops where he functions. But Maehiro expanded also active and also FFXVI manufacturer Naoki Yoshida, who is the same Yoshida that’s director of FFFXIV, actioned in to aid overview Soken. 

“They wanted to have this very grand classical feel to the overall soundtrack,” he claims. “What’s most important in the game is the game experience and what players are going to feel when they’re playing the game. It’s up to you [himself] to have music that fits that experience perfectly and enhances it and doesn’t feel like a separate thing. It has to fit the world, it has to fit the characters and the type of characters they are and what they represent. And because we have a very dark and heavy story, a lot of the music [that we end up creating] has that very dark, heavy, stoic feel to it.”

“All the samples that we got from him [Yoshida] were very, very serious and direct. Again, what you would call that classic, classical type of music and [he] really didn’t want us to have too much fun with it. I don’t know if that’s a good way to say it, but again, he wanted it very serious.” 

Final Fantasy XVI Producer Naoki Yoshida

With that tone and also instructions in position, Soken had the ability to start producing a few of the essential aspects of a Final Fantasy, like the Prelude. 

“This was one of the most difficult things I had to do on this project,” Soken informs me when I ask just how making up a brand-new Prelude went. “You have this very recognizable melody that Uematsu-san composed, but as you know, it’s in a major key. And because we were aiming for something that was darker, that major key didn’t really work. You have this wonderful major key melody that’s bright, like a crystal, but we need to make it dark, so the first thing we had to do is change that melody from a major key to a minor key.” 

Soken teases that there’s “actually a lot of different music that we had taken from older Final Fantasies” and also included right into ball game for FFXVI. But like with the Prelude, several needed to be remodelled right into a small trick. 

While FFXVI’s authorities Prelude track has yet to be launched (and also unquestionably, I don’t understand if that’s in the cards, however many Final Fantasy soundtracks are easily offered on streaming solutions today so I visualize it is), you can listen to a preference of it behind-the-scenes right here: 

This Prelude stands for the darker, more mature tone FFXVI has displayed thus far (and also it lines up well with the game’s M score, a very first for the mainline phoned number franchise business). If Soken’s FFXIV Prelude is crystalline, nearly divine in tone, after that his Prelude for FFXVI is infernal, and also I can’t wait to hear it a lot more in-game. 

For a lot more regarding the game, head to Game Informer’s special Final Fantasy XVI insurance coverage center by clicking the banner listed below.

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