Everything’s out to kill you in Fallout 76, so that you’ll want stuff to defend your self. Melee weapons, ranged weapons, perhaps an explosive or two. Perhaps the one strategy to take down an enemy is to make them eat a Fat Man nuke. While the weapons you may have aren’t massively completely different from Fallout 4, they now have ranges along with the a number of mods you may add to them. In this information, we are going to go over methods to make them, discovering and making use of mods, and a bizarre quirk with situation.
Fallout 76 weapons information
Those in search of a newbie’s information to get began with the Fallout 76 beta and certainly the complete game when it comes out ought to take a look at our Fallout 76 guide. Also remember that the armour on this information presently is predicated on data from enjoying the beta, however that we’ll be fleshing it out when the game is formally launched.
How to craft weapons
At any Weapon Workbench, you may make your individual weapons offered that you’ve the related supplies. These require recipes for the related weapon, that means you’ll must scavenge the world for notes with the related weapon, or to interrupt down any copies of that weapon you may have crafted. This can also be conveniently the place you restore objects, which is necessary as a result of damaged weapons do nothing for you and excellent situation weapons might be scrapped for an elevated likelihood to acquire the recipe for that weapon.
Keep a watch on situation
One of the stranger and unexplained issues about Fallout 76 is regardless of which weapon you create or discover out within the wild, it can have a special most situation. For a visible demonstration of this click on play on the GIF above. Note how the utmost situation will go up and down although each weapons are the identical sort of weapon, have the identical stats, and don’t have any modifications connected to them. That isn’t to say that modifications don’t do something in any respect, they positively have an effect on your situations, however
Obtaining mod recipes
The easiest strategy to seize modification recipes is to scrap weapons. You’ll get a random recipe for a selected mod which you can then craft to connect to your weapon of alternative. These can do something from placing a brand new sight onto a gun, to turning a machete’s blade right into a serrated blade so as to add a bleed impact per hit.
Best weapons are distinctive weapons
Naturally, there are specific weapons which might be simply flat out higher than others, or certainly “Exceptional”. The methods you acquire them are both primarily based on finishing sure Events or quests. These weapons are normally primarily based off a selected base weapon, say a Snubnosed .44 Pistol, and add extra stuff on high of that. These weapons can’t be scrapped both, so that you don’t want to worry an excessive amount of about something aside from sustaining them. Some of those weapons, specifically the Voice of Set and Blade of Bastet, might be upgraded at weapon workbenches as you improve in degree as effectively. Below are all of the Exceptional weapons which might be within the game, in addition to the place to seek out them.
Weapon Name | Weapon Type | Buffs (if any) | Location |
---|---|---|---|
All Rise | Two-handed melee | N/A | Complete the aspect quest “Mayor for a Day”. |
Ancient Blade | One-handed melee (Sword) | N/A | Complete the Event quest “Breach and Clear” in The Ash Heap. Chance to drop. |
Anti-Scorched Training Pistol | 10mm Automatic Pistol | +25% harm to Scorched. -20% harm to all different foes. |
Obtained simply earlier than coming into the Belching Betty mine within the quest “Into the Fire”. |
Black Diamond | One-handed melee | N/A | Complete quest “Flavors of Mayhem” |
Blade of Bastet | One-handed melee | Increases the armour penetration when hitting enemies.
The armour penetration is elevated when sporting the Eye of Ra outfit. |
Complete quest “Forging a Legend”. |
Bunker Buster | Heavy Gun (Explosive) | N/A | Complete quest “One of Us”. |
Camden Whacker | One-handed melee (blunt) | N/A | Spend Fuzzy Tokens accrued in Camden Park store. Tokens might be obtained with the Daily Quest in Camden Park. |
Daisy Cutter | Heavy Gun (Explosive) | N/A | Complete aspect quest “An Organic Panic”. |
The Dragon | Non-automatic Rifle (Exotic Weapon) | Extra limb harm and an elevated likelihood to cripple. | N/A |
Dross | Thrown Weapon – not helpful. | None – not helpful. | Picked up throughout Daily Quest “Mistaken Identity” in Camden Park. Not helpful exterior of that quest. |
Grant’s Saber | One-handed melee (Sword) | N/A | Obtained throughout quest “Forging a Legend”. |
Meteoric Sword | One-handed melee (Sword) | +10% harm in opposition to people. 90% diminished weight and 50% elevated sturdiness. |
Event: Lode Baring in The Ash Heap Only a sure likelihood to drop when finishing the occasion. |
Nailer | One-handed melee (Sword) | Increased harm given at decrease HP. | Event: One Violent Night in Savage Divide. Chance to drop. |
Paddle Ball | Exotic Weapon | N/A | Spend Fuzzy Tokens accrued in Camden Park store. Tokens might be obtained with the Daily Quest in Camden Park. |
Pumpkin Grenades | Grenade | Target takes extra harm and radiation for five seconds. | Complete Daily Quest “Trick or Treat” in Pumpkin House (Savage Divide) |
Pyrolyzer | Heavy Gun (Energy) | Reduces your goal’s harm output by 20% for Three seconds when hit. | Reward for Side quest: “Tracking Unknowns”. |
Rose’s Syringer | Pipe Gun (Exotic) | N/A (low harm, however wanted for the hunt.) | Obtained through the starting of Rose’s primary quest “Flavors of Mayhem”. |
Somerset Special | .44 Non-automatic Pistol (Scoped) | N/A | Complete Event “Back on the Beat” in Morgantown (The Forest) |
Voice of Set | Non-automatic Pistol | Adds electric-based harm when hitting robotic enemies. Increased harm and an opportunity to stun robots when sporting the Eye of Ra. |
Complete quest “Prototypical Problems”. |
Vox Syringer | Pipe Gun (Exotic) | Enables your goal to talk. | Start the Daily Qurest “Someone to Talk To” in Monongah (Savage Divide) |
All the weapon stats
Not a lot is thought about all the weapons in Fallout 76, although there are an enormous variety of them which you can create at Weapon Workbenches. Each one has an related degree with it, so naturally the higher the extent, the higher the stats. It’s additionally value noting that the corresponding bullets for ranged weapons might be created at Tinker’s Workbenches. With these tables beneath, the primary has all of the ranged weapons found to date, together with the related stats. The second desk solely pertains to melee weapons and contains the bottom stats and weapon pace.
Ranged weapons
Weapon Name | Base harm | Base Fire price | Base Range | Base Weight |
---|---|---|---|---|
.44 Pistol | 49 | 6 | 84/156 | 4.3 |
10mm Pistol | 16 | 43 | 120/228 | 4.3 |
10mm SMG | 12 | 91 | 84/156 | 6.2 |
50 Cal Machine Gun | 18 | 91 | 204/395 | 28.8 |
Anti-Scorched Training Pistol | 12 | 75 | 108 | 4.4 |
Assault Rifle | 17 | 40 | 120/228 | 13.2 |
Auto Grenade Launcher | 118 | 91 | 395 | 18 |
Black Powder Blunderbuss | 108 | 4 | 12 | 3 |
Black Powder Pistol | 108 | 4 | 204/395 | 3 |
Black Powder Rifle | 132 | 4 | 204/395 | 6 |
Broadsider | 104 | 3 | 204/395 | 24.4 |
Combat Rifle | 27 | 33 | 120/228 | 11.2 |
Combat Shotgun | 61 | 20 | 72/180 | 11.9 |
Crossbow | 100 | 4 | 168/359 | 7.2 |
Cryolator | 14 (power) | 286 | 120/228 | 13.3 |
Double Barrel Shotgun | 87 | 36 | 180 | 9.6 |
The Dragon | 170 | 4 | 419 | 6 |
Enclave Plasma Gun | 18 (+18 Energy) | 33 | 120/228 | 4 |
Fat Man | 473 | 4 | 117 | 20.5 |
Flamer | 26 (Energy) | 91 | 72 | 16.1 |
Flare Gun | 5 | 6 | 147 | 2 |
Gamma Gun | 33 (+50 Rad) | 67 | 228 | 3.1 |
Gatling Gun | 27 | 105 | 120/228 | 28.4 |
Gatling Laser | 9 (Energy) | 273 | 204/395 | 19.4 |
Gatling Plasma | 16 (Energy) | 91 | 204/395 | 30.6 |
Gauss Rifle | 235 | 67 | 204/39 | 15.8 |
Handmade Rifle | 20 | 40 | 120/228 | 13.6 |
Harpoon Gun | 141 | 2 | 120 | 16.4 |
Hunting Rifle | 45 | 3 | 132/240 | 9.6 |
Laser Pistol | 10 (Energy) | 50 | 120 | 4 |
Lever Action Rifle | 82 | 5 | 123/231 | 9 |
Light Machine Gun | 16 | 929 | 156/247 | 21.6 |
M79 Grenade Launcher | 92 | 4 | 120/228 | 8.9 |
Minigun | 25 | 273 | 395 | 27.5 |
Missile Launcher | 124 | 4 | 395 | 21 |
Paddle Ball | 1 | 25 | 12 | 2 |
Pipe Bolt-Action Pistol | 40 | 3 | 92/168 | 3.2 |
Pipe Pistol | 14 | 60 | 84/156 | 4.7 |
Pipe Revolver | 40 | 6 | 84/156 | 3.2 |
Nuka Quantum Grenade | 300 | N/A | N/A | |
Plasma Pistol | 20 (+20 Energy) | 33 | 120/228 | 4 |
Pump Action Shotgun | 67 | 5 | 72/180 | 11.2 |
Radium Rifle | 30 (+13 Rad harm) | 40 | 120/228 | 11.9 |
Railway Rifle | 99 | 10 | 120/228 | 14.4 |
Rose’s Syringer | 1 | 4 | 156 | 1.3 |
Salvaged Assaultron Head | 72 (Energy) | 4 | 94 | 8 |
Single Action Revolver | 45 | 6 | 204/395 | 6.2 |
Submachine Gun | 12 | 91 | 84 | 6.15 |
Syringer | 1 | 4 | 156 | 5.3 |
Tesla Rifle | 48 (Energy) | 40 | 120/228 | 8.2 |
Ultracite Gatling Laser | 16 (Energy) | 273 | 204/395 | 19.4 |
Ultracite Laser Pistol | 24 (Energy) | 50 | 120/228 | 4 |
Voice of Set | 56 | 6 | 84 | 4.6 |
Vox Syringer | 1 | 4/7 | 204/395 | 2.3 |
Western Revolver | 67 | 6 | 120/228 | 5.3 |
Baseball Grenade | 125 | N/A | 94 | 1 |
Cryogenic Grenade | 100 | N/A | 94 | 0.5 |
Dross | 5 | N/A | 94 | 0.5 |
Fragmentation Grenade | 150 | N/A | 94 | 0.5 |
Fragmentation Grenade MIRV | 100 | N/A | 94 | 1 |
Hallucigen Gas Grenade | 1 (causes frenzy) | N/A | 94 | 1 |
Molotov Cocktail | 50 (8 Energy) | N/A | 94 | 0.5 |
Nuka Grenade | 250 (125 Rads) | N/A | 94 | 0.5 |
Nuka Quantum Grenade | 300 (125 Rads) | N/A | 94 | 0.5 |
Orbital Scan Beacon | 1 (Energy) – marks enemies | N/A | 94 | 0.5 |
Orbital Strike Beacon | 1 – Throws an orbital missile platform on the designated location. | N/A | 94 | 1 |
Plasma Grenade | 200 (200 power) | N/A | 94 | 0.5 |
Pulse Mine | 175 (175 power) | N/A | 94 | 0.5 |
Pumpkin Grenade | 80 (40 Rads) | N/A | 94 | 0.5 |
Throwing Knives | 75 | N/A | 12 | 0.25 |
Tomahawk | 100 | N/A | 12 | 0.7 |
Cryo Mine | 175 | N/A | 94 | 0.5 |
Explosive Bait | 200 | N/A | 94 | 0.5 |
Fragmentation Mine | 150 | N/A | 94 | 0.5 |
Nuke Mine | 250 (125 Rads) | N/A | 94 | 0.5 |
Plasma Mine | 200 (200 Energy) | N/A | 94 | 0.5 |
Pulse Mine | 175 (175 Energy) | N/A | 94 | 0.5 |
Melee weapons
Weapon Name | Base harm | Speed | Weight |
---|---|---|---|
Ancient Blade | 24 | Medium | 3 |
Assaultron Blade | 32 | Medium | 3 |
Baseball Bat | 35 | Slow | 3 |
Binoculars | 7 (not meant as a weapon) | Fire Rate: 1 Range: 117 |
2 |
Blade of Bastet | 53 | Medium | 3 |
Board | 31 | Slow | 3 |
Bowie Knife | 17 | Fast | 1 |
Boxing Glove | 23 | Medium | 1 |
Camden Whacker | 6 | Medium | 2 |
Chainsaw | 1 | Speed: 45 Range: 12 |
12 |
Chinese Officer Sword | 25 | Medium | 3 |
Combat Knife | 15 | Fast | 1 |
Commie Whacker | 6 | Medium | 2 |
Cultist Blade | 29 | Medium | 3 |
Cultist Dagger | 20 | Fast | 1 |
Death Tambo | 28 | Medium | 0.5 |
Deathclaw Gauntlet | 48 | Medium | 10 |
Drill | 22 | Very Fast | 2.4 |
Fire Axe | 42 | Slow | 3 |
Golf Club | 31 | Slow | 3 |
Grant’s Saber | 26 | Medium | 3 |
Grognak’s Axe | 40 | Medium | 10 |
Guitar Sword | 40 | Medium | 3 |
Hatchet | 22 | Medium | 3 |
Knuckles | 17 | Medium | 0.5 |
Lead Pipe | 17 | Medium | 3 |
Machete | 22 | Medium | 2 |
Meat Hook | 25 | Medium | 2 |
Meteoric Sword | 36 | Medium | 0.3 |
Mole Miner Gauntlet | 33 | Medium | 15 |
Mr. Handy Buzz Blade | 51 | Very Fast | 10 |
Multi-purpose Axe | 31 | Slow | 4 |
Nailer | 32 | Medium | 3 |
Pickaxe | 37 | Slow | 3.5 |
Pipe Wrench | 24 | Medium | 2 |
Pitchfork | 24 | Medium | 2 |
Pole Hook | 46 | Slow | 7 |
Pool Cue | 31 | Slow | 1 |
Power Fist | 48 | Medium | 4 |
Protest Sign | 11 | Slow | 3 |
Revolutionary Sword | 25 | Medium | 3 |
Ripper | 4 | Very Fast | 6 |
Rolling Pin | 15 | Medium | 1 |
Security Baton | 23 | Medium | 2 |
Shishkebab | 41 (+37 Energy) | Medium | 3 |
Shovel | 17 | Slow | 6 |
Sickle | 22 | Medium | 3 |
Ski Sword | 35 | Medium | 3 |
Sledgehammer | 46 | Slow | 12 |
Spear | 25 | Medium | 2 |
Super Sledge | 77 | Slow | 20 |
Switchblade | 28 | Fast | 1 |
Tire Iron | 22 | Medium | 2 |
Walking Cane | 22 | Medium | 2 |
War Drum | 45 | Slow | 20 |
Legendary Weapon results
Sometimes you’ll randomly discover some particularly good weapons out within the subject, totally on legendary enemies. If your chosen quarry has a star subsequent to its title and is randomly restoring its well being, these are the enemies which have a great likelihood of dropping legendary gear. Sometimes it’s possible you’ll obtain them as a part of a quest reward too. Given that they’re randomised drops, we are able to’t let you know far more than that to trace them down, however listed below are those we’ve seen within the game up to now:
Modifier title | Modifier description |
---|---|
Anti-Scorched | +25% harm to Scorched. -20% harm to all different enemies. |
Anti-Tank | Ignores 50% of goal’s armour. |
Assassin’s | +10% harm to human gamers. |
Berserker’s | Deal extra harm to enemies in case you have low harm resistance. |
Bloodied | Deal extra harm when at decrease well being. |
Concussive | +33% likelihood to hit with VATS. |
Executioner’s | +50% harm when goal foe is beneath 40% well being. |
Explosive | Bullets explode for an extra 15 harm when fired. It has an space of have an effect on. |
Exterminator’s | +50% harm to Mirelurks and bugs. |
Furious | Each consecutive hit on the identical goal will improve the harm they take. |
Ghoul Slayer’s | +50% harm to Ghoul enemies. |
Hunter’s | +50% harm to animals. |
Instigating | Deal double harm to focus on if goal is at full well being. |
Junkie’s | Deals extra harm primarily based on the variety of Chem withdrawal results you’re at the moment affected by. |
Medic’s | Dealing VATS Critical harm heals you and your group. |
Mutant’s | +10% harm if you’re mutated. |
Mutant Slayer’s | +30% harm to Super Mutant enemies. |
Never Ending | Unlimited ammunition capability when firing this weapon. |
Nocturnal | Increases harm through the nighttime because it progresses. Reduced harm throughout daytime hours. |
Stalker’s | +100% VATS accuracy at 50% of the AP price if not in fight. |
Suppressor’s | Reduce your goal’s harm output by 20% for Three seconds. |
Troubleshooter’s | +30% harm to robotic enemies. |
Two Shot | Each shot fires an additional projectile. |
Vampiric | Restores a small chunk of well being when the weapon is swung/fired. If it’s a melee weapon, it doesn’t should hit an enemy. |
Zealot’s | +30% harm to Ghouls. |
These are all the at the moment identified weapons, however there are lots extra that will probably be unearthed over the approaching weeks, so do test again with this information as it will likely be continuously up to date. In the meantime, however I’m assured that there will probably be lots extra to find, so test again once more for a extra up to date listing. While you’re right here, yow will discover all of the armour units found to date in our Fallout 76 armour information, whereas there’s directions for the place to seek out Power Armour in our Fallout 76 Power Armor locations information.