Fallout 76 weapons: greatest weapons, methods to craft weapons

Featured postAn irradiated Vault 76 resident with a hunting rifle.

Everything’s out to kill you in Fallout 76, so that you’ll want stuff to defend your self. Melee weapons, ranged weapons, perhaps an explosive or two. Perhaps the one strategy to take down an enemy is to make them eat a Fat Man nuke. While the weapons you may have aren’t massively completely different from Fallout 4, they now have ranges along with the a number of mods you may add to them. In this information, we are going to go over methods to make them, discovering and making use of mods, and a bizarre quirk with situation.

Fallout 76 weapons information

Those in search of a newbie’s information to get began with the Fallout 76 beta and certainly the complete game when it comes out ought to take a look at our Fallout 76 guide. Also remember that the armour on this information presently is predicated on data from enjoying the beta, however that we’ll be fleshing it out when the game is formally launched.

How to craft weapons

At any Weapon Workbench, you may make your individual weapons offered that you’ve the related supplies. These require recipes for the related weapon, that means you’ll must scavenge the world for notes with the related weapon, or to interrupt down any copies of that weapon you may have crafted. This can also be conveniently the place you restore objects, which is necessary as a result of damaged weapons do nothing for you and excellent situation weapons might be scrapped for an elevated likelihood to acquire the recipe for that weapon.

Keep a watch on situation

One of the stranger and unexplained issues about Fallout 76 is regardless of which weapon you create or discover out within the wild, it can have a special most situation. For a visible demonstration of this click on play on the GIF above. Note how the utmost situation will go up and down although each weapons are the identical sort of weapon, have the identical stats, and don’t have any modifications connected to them. That isn’t to say that modifications don’t do something in any respect, they positively have an effect on your situations, however

Obtaining mod recipes

The easiest strategy to seize modification recipes is to scrap weapons. You’ll get a random recipe for a selected mod which you can then craft to connect to your weapon of alternative. These can do something from placing a brand new sight onto a gun, to turning a machete’s blade right into a serrated blade so as to add a bleed impact per hit.

Best weapons are distinctive weapons

Naturally, there are specific weapons which might be simply flat out higher than others, or certainly “Exceptional”. The methods you acquire them are both primarily based on finishing sure Events or quests. These weapons are normally primarily based off a selected base weapon, say a Snubnosed .44 Pistol, and add extra stuff on high of that. These weapons can’t be scrapped both, so that you don’t want to worry an excessive amount of about something aside from sustaining them. Some of those weapons, specifically the Voice of Set and Blade of Bastet, might be upgraded at weapon workbenches as you improve in degree as effectively. Below are all of the Exceptional weapons which might be within the game, in addition to the place to seek out them.

Weapon Name Weapon Type Buffs (if any) Location
All Rise Two-handed melee N/A Complete the aspect quest “Mayor for a Day”.
Ancient Blade One-handed melee (Sword) N/A Complete the Event quest “Breach and Clear” in The Ash Heap.
Chance to drop.
Anti-Scorched Training Pistol 10mm Automatic Pistol +25% harm to Scorched.
-20% harm to all different foes.
Obtained simply earlier than coming into the Belching Betty mine within the quest “Into the Fire”.
Black Diamond One-handed melee N/A Complete quest “Flavors of Mayhem”
Blade of Bastet One-handed melee Increases the armour penetration when hitting enemies.

The armour penetration is elevated when sporting the Eye of Ra outfit.

Complete quest “Forging a Legend”.
Bunker Buster Heavy Gun (Explosive) N/A Complete quest “One of Us”.
Camden Whacker One-handed melee (blunt) N/A Spend Fuzzy Tokens accrued in Camden Park store. Tokens might be obtained with the Daily Quest in Camden Park.
Daisy Cutter Heavy Gun (Explosive) N/A Complete aspect quest “An Organic Panic”.
The Dragon Non-automatic Rifle (Exotic Weapon) Extra limb harm and an elevated likelihood to cripple. N/A
Dross Thrown Weapon – not helpful. None – not helpful. Picked up throughout Daily Quest “Mistaken Identity” in Camden Park. Not helpful exterior of that quest.
Grant’s Saber One-handed melee (Sword) N/A Obtained throughout quest “Forging a Legend”.
Meteoric Sword One-handed melee (Sword) +10% harm in opposition to people.
90% diminished weight and 50% elevated sturdiness.
Event: Lode Baring in The Ash Heap
Only a sure likelihood to drop when finishing the occasion.
Nailer One-handed melee (Sword) Increased harm given at decrease HP. Event: One Violent Night in Savage Divide.
Chance to drop.
Paddle Ball Exotic Weapon N/A Spend Fuzzy Tokens accrued in Camden Park store. Tokens might be obtained with the Daily Quest in Camden Park.
Pumpkin Grenades Grenade Target takes extra harm and radiation for five seconds. Complete Daily Quest “Trick or Treat” in Pumpkin House (Savage Divide)
Pyrolyzer Heavy Gun (Energy) Reduces your goal’s harm output by 20% for Three seconds when hit. Reward for Side quest: “Tracking Unknowns”.
Rose’s Syringer Pipe Gun (Exotic) N/A (low harm, however wanted for the hunt.) Obtained through the starting of Rose’s primary quest “Flavors of Mayhem”.
Somerset Special .44 Non-automatic Pistol (Scoped) N/A Complete Event “Back on the Beat” in Morgantown (The Forest)
Voice of Set Non-automatic Pistol Adds electric-based harm when hitting robotic enemies.
Increased harm and an opportunity to stun robots when sporting the Eye of Ra.
Complete quest “Prototypical Problems”.
Vox Syringer Pipe Gun (Exotic) Enables your goal to talk. Start the Daily Qurest “Someone to Talk To” in Monongah (Savage Divide)

A group of former Vault 76 residents enters Camden Park.

All the weapon stats

Not a lot is thought about all the weapons in Fallout 76, although there are an enormous variety of them which you can create at Weapon Workbenches. Each one has an related degree with it, so naturally the higher the extent, the higher the stats. It’s additionally value noting that the corresponding bullets for ranged weapons might be created at Tinker’s Workbenches. With these tables beneath, the primary has all of the ranged weapons found to date, together with the related stats. The second desk solely pertains to melee weapons and contains the bottom stats and weapon pace.

Ranged weapons

Weapon Name Base harm Base Fire price Base Range Base Weight
.44 Pistol 49 6 84/156 4.3
10mm Pistol 16 43 120/228 4.3
10mm SMG 12 91 84/156 6.2
50 Cal Machine Gun 18 91 204/395 28.8
Anti-Scorched Training Pistol 12 75 108 4.4
Assault Rifle 17 40 120/228 13.2
Auto Grenade Launcher 118 91 395 18
Black Powder Blunderbuss 108 4 12 3
Black Powder Pistol 108 4 204/395 3
Black Powder Rifle 132 4 204/395 6
Broadsider 104 3 204/395 24.4
Combat Rifle 27 33 120/228 11.2
Combat Shotgun 61 20 72/180 11.9
Crossbow 100 4 168/359 7.2
Cryolator 14 (power) 286 120/228 13.3
Double Barrel Shotgun 87 36 180 9.6
The Dragon 170 4 419 6
Enclave Plasma Gun 18 (+18 Energy) 33 120/228 4
Fat Man 473 4 117 20.5
Flamer 26 (Energy) 91 72 16.1
Flare Gun 5 6 147 2
Gamma Gun 33 (+50 Rad) 67 228 3.1
Gatling Gun 27 105 120/228 28.4
Gatling Laser 9 (Energy) 273 204/395 19.4
Gatling Plasma 16 (Energy) 91 204/395 30.6
Gauss Rifle 235 67 204/39 15.8
Handmade Rifle 20 40 120/228 13.6
Harpoon Gun 141 2 120 16.4
Hunting Rifle 45 3 132/240 9.6
Laser Pistol 10 (Energy) 50 120 4
Lever Action Rifle 82 5 123/231 9
Light Machine Gun 16 929 156/247 21.6
M79 Grenade Launcher 92 4 120/228 8.9
Minigun 25 273 395 27.5
Missile Launcher 124 4 395 21
Paddle Ball 1 25 12 2
Pipe Bolt-Action Pistol 40 3 92/168 3.2
Pipe Pistol 14 60 84/156 4.7
Pipe Revolver 40 6 84/156 3.2
Nuka Quantum Grenade 300 N/A N/A
Plasma Pistol 20 (+20 Energy) 33 120/228 4
Pump Action Shotgun 67 5 72/180 11.2
Radium Rifle 30 (+13 Rad harm) 40 120/228 11.9
Railway Rifle 99 10 120/228 14.4
Rose’s Syringer 1 4 156 1.3
Salvaged Assaultron Head 72 (Energy) 4 94 8
Single Action Revolver 45 6 204/395 6.2
Submachine Gun 12 91 84 6.15
Syringer 1 4 156 5.3
Tesla Rifle 48 (Energy) 40 120/228 8.2
Ultracite Gatling Laser 16 (Energy) 273 204/395 19.4
Ultracite Laser Pistol 24 (Energy) 50 120/228 4
Voice of Set 56 6 84 4.6
Vox Syringer 1 4/7 204/395 2.3
Western Revolver 67 6 120/228 5.3
Baseball Grenade 125 N/A 94 1
Cryogenic Grenade 100 N/A 94 0.5
Dross 5 N/A 94 0.5
Fragmentation Grenade 150 N/A 94 0.5
Fragmentation Grenade MIRV 100 N/A 94 1
Hallucigen Gas Grenade 1 (causes frenzy) N/A 94 1
Molotov Cocktail 50 (8 Energy) N/A 94 0.5
Nuka Grenade 250 (125 Rads) N/A 94 0.5
Nuka Quantum Grenade 300 (125 Rads) N/A 94 0.5
Orbital Scan Beacon 1 (Energy) – marks enemies N/A 94 0.5
Orbital Strike Beacon 1 – Throws an orbital missile platform on the designated location. N/A 94 1
Plasma Grenade 200 (200 power) N/A 94 0.5
Pulse Mine 175 (175 power) N/A 94 0.5
Pumpkin Grenade 80 (40 Rads) N/A 94 0.5
Throwing Knives 75 N/A 12 0.25
Tomahawk 100 N/A 12 0.7
Cryo Mine 175 N/A 94 0.5
Explosive Bait 200 N/A 94 0.5
Fragmentation Mine 150 N/A 94 0.5
Nuke Mine 250 (125 Rads) N/A 94 0.5
Plasma Mine 200 (200 Energy) N/A 94 0.5
Pulse Mine 175 (175 Energy) N/A 94 0.5

Melee weapons

Weapon Name Base harm Speed Weight
Ancient Blade 24 Medium 3
Assaultron Blade 32 Medium 3
Baseball Bat 35 Slow 3
Binoculars 7 (not meant as a weapon) Fire Rate: 1
Range: 117
2
Blade of Bastet 53 Medium 3
Board 31 Slow 3
Bowie Knife 17 Fast 1
Boxing Glove 23 Medium 1
Camden Whacker 6 Medium 2
Chainsaw 1 Speed: 45
Range: 12
12
Chinese Officer Sword 25 Medium 3
Combat Knife 15 Fast 1
Commie Whacker 6 Medium 2
Cultist Blade 29 Medium 3
Cultist Dagger 20 Fast 1
Death Tambo 28 Medium 0.5
Deathclaw Gauntlet 48 Medium 10
Drill 22 Very Fast 2.4
Fire Axe 42 Slow 3
Golf Club 31 Slow 3
Grant’s Saber 26 Medium 3
Grognak’s Axe 40 Medium 10
Guitar Sword 40 Medium 3
Hatchet 22 Medium 3
Knuckles 17 Medium 0.5
Lead Pipe 17 Medium 3
Machete 22 Medium 2
Meat Hook 25 Medium 2
Meteoric Sword 36 Medium 0.3
Mole Miner Gauntlet 33 Medium 15
Mr. Handy Buzz Blade 51 Very Fast 10
Multi-purpose Axe 31 Slow 4
Nailer 32 Medium 3
Pickaxe 37 Slow 3.5
Pipe Wrench 24 Medium 2
Pitchfork 24 Medium 2
Pole Hook 46 Slow 7
Pool Cue 31 Slow 1
Power Fist 48 Medium 4
Protest Sign 11 Slow 3
Revolutionary Sword 25 Medium 3
Ripper 4 Very Fast 6
Rolling Pin 15 Medium 1
Security Baton 23 Medium 2
Shishkebab 41 (+37 Energy) Medium 3
Shovel 17 Slow 6
Sickle 22 Medium 3
Ski Sword 35 Medium 3
Sledgehammer 46 Slow 12
Spear 25 Medium 2
Super Sledge 77 Slow 20
Switchblade 28 Fast 1
Tire Iron 22 Medium 2
Walking Cane 22 Medium 2
War Drum 45 Slow 20

Legendary Weapon results

Sometimes you’ll randomly discover some particularly good weapons out within the subject, totally on legendary enemies. If your chosen quarry has a star subsequent to its title and is randomly restoring its well being, these are the enemies which have a great likelihood of dropping legendary gear. Sometimes it’s possible you’ll obtain them as a part of a quest reward too. Given that they’re randomised drops, we are able to’t let you know far more than that to trace them down, however listed below are those we’ve seen within the game up to now:

Modifier title Modifier description
Anti-Scorched +25% harm to Scorched.
-20% harm to all different enemies.
Anti-Tank Ignores 50% of goal’s armour.
Assassin’s +10% harm to human gamers.
Berserker’s Deal extra harm to enemies in case you have low harm resistance.
Bloodied Deal extra harm when at decrease well being.
Concussive +33% likelihood to hit with VATS.
Executioner’s +50% harm when goal foe is beneath 40% well being.
Explosive Bullets explode for an extra 15 harm when fired. It has an space of have an effect on.
Exterminator’s +50% harm to Mirelurks and bugs.
Furious Each consecutive hit on the identical goal will improve the harm they take.
Ghoul Slayer’s +50% harm to Ghoul enemies.
Hunter’s +50% harm to animals.
Instigating Deal double harm to focus on if goal is at full well being.
Junkie’s Deals extra harm primarily based on the variety of Chem withdrawal results you’re at the moment affected by.
Medic’s Dealing VATS Critical harm heals you and your group.
Mutant’s +10% harm if you’re mutated.
Mutant Slayer’s +30% harm to Super Mutant enemies.
Never Ending Unlimited ammunition capability when firing this weapon.
Nocturnal Increases harm through the nighttime because it progresses.
Reduced harm throughout daytime hours.
Stalker’s +100% VATS accuracy at 50% of the AP price if not in fight.
Suppressor’s Reduce your goal’s harm output by 20% for Three seconds.
Troubleshooter’s +30% harm to robotic enemies.
Two Shot Each shot fires an additional projectile.
Vampiric Restores a small chunk of well being when the weapon is swung/fired. If it’s a melee weapon, it doesn’t should hit an enemy.
Zealot’s +30% harm to Ghouls.

These are all the at the moment identified weapons, however there are lots extra that will probably be unearthed over the approaching weeks, so do test again with this information as it will likely be continuously up to date. In the meantime, however I’m assured that there will probably be lots extra to find, so test again once more for a extra up to date listing. While you’re right here, yow will discover all of the armour units found to date in our Fallout 76 armour information, whereas there’s directions for the place to seek out Power Armour in our Fallout 76 Power Armor locations information.

Source

Bethesda Game Studios, Bethesda Softworks, Fallout 4, Fallout 76, Feature, guides

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