Fallout 2 is rightly celebrated as a basic of pc role-playing video games, however there’s no denying that issues acquired a little bit bizarre for the post-apocalyptic sequel. Treasure-hunting dwarves, a chess-playing Radscorpion, and much more weirdness helped to outline the sport’s manic tone. That’s largely the results of hurried growth cycle, and the identical rush nearly netted us a automotive trunk that will comply with the participant character all over the world.
If trendy Fallout is extra your pace, try our Fallout 4 companions guide.
Unlike the remainder of the ridiculous stuff in Fallout 2, although, this bit was unintentional. More moderately, Black Isle wished to provide gamers a automotive which featured a usable trunk for storage. “The way we implemented that was to basically categorise the trunk as a companion,” programmer Dan Spitzley tells us. “But that meant sometimes the trunk would disconnect from the car and kind of ‘walk around’ behind the player. You’d be on the third floor of a Vault or something, and the trunk would suddenly turn up next to you. It turned out to be a huge issue.”
As wild as Fallout 2 ended up being, justifying a sentient trunk may’ve been a step too far. Yet writer stress meant the sport suffered all types of technical points along with its usually foolish references, and it’s a testomony to the core high quality of the sport that it’s nonetheless thought-about a basic regardless of these issues.
These particulars come courtesy of our interview with the group behind Fallout 2, which is stuffed with all types of perception on the sport’s rocky growth. That function is only a small a part of our week-long celebration of Fallout’s 20th anniversary, and we’ve acquired comparable perception on the original game’s development. And we’re able to inform you why the time is correct for a Fallout: Tactics sequel.