Elden Ring upgrade 1.07 leads the way for ray-tracing and also brand-new locations in a huge brand-new spot

Elden Ring
(Image credit scores: Bandai Namco)

Elden Ring upgrade 1.07 has actually simply gone down, and also brave dataminers have currently exposed proof of several of the approaching modifications FromSoft is intending.

The crucial takeaway from the patch notes (opens up in brand-new tab) is that equilibrium modifications will certainly currently vary in between PvE and also PvP, guaranteeing your preferred boss-chopping tool does not obtain nerfed due to the fact that a lot of gamers are utilizing it to cheese each various other. That implies a collection of changes to a broad range of tools, abilities, spells, and also necromancies – by our matter, there are thousands of complete modifications in what’s toning up to be a huge spot.

Elsewhere, nevertheless, gamers have actually discovered that the programmer seems planning for a visual upgrade using ray-tracing. Soulsborne professional Lance McDonald shared the job of dataminer sennoutantei, that uncovered that “the latest update for Elden Ring adds menu strings related to ray tracing features.”

Those strings seem a caution for gamers toggling on ray-tracing, specifying that making it possible for the attribute “will lock performance settings to prioritize quality.”

McDonald additionally specifies that the upgrade “includes references to two new maps that do not yet otherwise exist in the game data.” That might be yet one more nod to the widely-anticipated Elden Ring DLC, which initially appeared using a massive and previously-unknown Colosseum

Today’s upgrade appears to be leading the way for those brand-new attributes, instead of starting to present them outright. It’s not unusual for proof of future modifications to a game to show up in its data before real launch, to ensure that’s most likely what’s taking place right here.

Jumping back in? Here are the best Elden Ring rune farming locations.

 

Source: gamesradar.com

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