EA’s upcoming intergalactic shooter, Star Wars: Battlefront 2, was among the many casualties of the latest loot field controversy. It turned clear by way of the beta that gameplay-relevant unlocks had been usually tied to crates that might be both earned in-game or bought outright, and the response from followers was lower than enthusiastic. Today, EA have announced some changes to the development system in response to these complaints.
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First, they’re eradicating the high-tier Epic Star Cards—objects which unlock specific skills to your character’s loadout—from crates, making them solely out there by way of crafting, apart from just a few distinctive exceptions for pre-order bonuses and the like. You’ll additionally should be of a sure rank earlier than with the ability to craft extra highly effective Star Cards. The finish end result isn’t considerably totally different from the unique system within the beta, but it surely does extra enormously emphasize time performed over cash spent.
The different main modifications come when it comes to class development. Previously, crates dropped a random array of things throughout all of the lessons, however now taking part in your favored class will unlock crates particular to them, which means that you simply received’t be grinding simply to earn gear for lessons you’ll by no means play. Additionally, EA say that with few exceptions, weapons are solely locked behind development objectives for the respective lessons. Play lessons, get weapons. Pretty easy.
It’s not a elementary rebuild, but it surely does tackle a few of the group’s most pertinent issues concerning the recreation’s development system. Particularly comforting contemplating you received’t be spending very long with the marketing campaign.
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