Dwarf Fortress, the Dwarven disaster simulator, has obtained its first replace in properly over a 12 months. This one is all about artefacts. Coveting artefacts, stealing artefacts, displaying artefacts to make all your folks jealous — it’s all very thrilling for those who’ve ever wished to separate your time between housebreaking and being a museum curator.
Here’s how the brand new system works: citing the map of the world now permits you to work together with it by making basic raids towards neighbouring civilisations, or by sending out squads of Dwarfs to steal artefacts and rescue prisoners. Hunting for artefacts can take months, nevertheless, because the squad investigates totally different websites. They can be captured whereas on these raids. When they return, you’ll get a report that tells the story of their adventures (or misadventures), and also you may find yourself with a flowery artefact, in addition. The developer has been engaged on these legendary objects since last year as a part of a plan to introduce creation myths to every randomly-generated world.
Adventure mode has been tweaked, too. This mode helps you to create a solo adventurer in one in every of your worlds, and from there Dwarf Fortress turns into an open-world RPG, because the Dwarf goes on quests to repair no matter issues the world’s denizens are dealing with. You’ll have the ability to steal artefacts right here, too, however essentially the most fascinating addition is the quilt identification characteristic. If you’re accosted by Goblin guards, for example, they’ll demand your identification as a substitute of attacking on sight. These identities are linked to the totally different civilisations of the world you’ve generated. Essentially you’re a undercover agent Dwarf.
Other modifications have been made below the hood, in preparation for the long-awaited magic replace, ensuring that it will likely be in a position to incorporate every kind of artefacts with none issues.
Take a gander on the patch notes here.