Dota Underlords alliances tier checklist [Mid-Season Update] – one of the best alliances to construct round


As if the 60 heroes weren’t already sufficient, there are presently 23 totally different alliances in Dota Underlords, every with between 1 and three levels of energy which you should use to reinforce your autobattling military. But it’s not so simple as selecting one or two alliances at the beginning of a match and gathering as many heroes of that kind as doable; you need to be versatile and balanced in your method. Our Dota Underlords alliances information options in-depth explanations of every alliance presently within the game, together with a tier checklist of one of the best alliances to construct round and use to show your military right into a match-winning pressure.

Dota Underlords alliances information – one of the best alliances in Dota Underlords

You understand how I stated Dota Underlords has 23 totally different alliances? Yeah, that’s a good quantity to get by way of, I do know. But we’ve achieved our greatest to interrupt it up into easy-to-follow chunks. We’ll begin with a primary clarification of what alliances are and the way they work, earlier than shifting onto the tier checklist of best-performing alliances, after which tables of stats and data on all 23 alliances. Click any of the hyperlinks under to skip forward to a selected part.

Dota Underlords alliances overview – how do alliances work?

Dota Underlords revolves round increase a pressure comprised of Dota heroes – and though these heroes are simplified from their Dota 2 counterparts, there’s nonetheless an terrible lot of complexity to them. Not solely do they every include varied totally different stats reminiscent of Health, Armor, DPS, and so forth, however in addition they function totally different talents and belong to totally different alliances.

Each hero belongs to 2 or Three totally different alliances. If your board comprises a sure variety of heroes belonging to the identical alliance, you then’ll obtain a passive bonus relying on the alliance. For instance, when you have been to gather two Heartless heroes, then all of your enemies would endure -5 Armor.

Many alliances have a number of levels of energy relying on what number of heroes in your board belong to that alliance. For instance, when you have been so as to add two extra Heartless heroes to your board, then the bonus would improve to -10 Armor; and 6 Heartless heroes brings it as much as -15 Armor. It’s necessary to notice that these alliance bonuses persist all through a struggle, no matter whether or not the heroes offering these bonuses occur to be killed in fight.

Alliance combos

When constructing a military, it’s essential to take note of the stability of offence and defence. Some alliances, reminiscent of Hunter, are purely offensive in nature, and due to this fact must be paired up with alliances reminiscent of Warrior, that are purely defensive. The goal is usually to select a central, scalable alliance to construct your military round (examples embody Assassin, Elusive, Hunter, Knight, Mage, Scrappy, and Warrior), after which attempt to stability out your offence/defence with different supplementary alliances you accrue as you construct in the direction of your central alliance.

Another factor to keep in mind is that many alliances will be considerably upgraded by buying sure Global Items regarding that alliance. For full particulars, examine the tables under.

We’ll go into alliance combos in way more element in one other information. For now, taking into consideration what we’ve simply mentioned about central and supplementary alliances, let’s check out our tier checklist of present best-performing alliances.

Dota Underlords alliances tier checklist

Above you’ll be able to view our private rankings of all of the alliances in Dota Underlords. We’ve taken under consideration not solely the passive advantages themselves, however every alliance’s dependency upon Global Items, in addition to their attainability, and the stability of heroes inside every one. All these are belongings you’ll additionally should be taught to take note of when selecting your alliances on the fly throughout a match.

Below you’ll discover full stats and particulars of each alliance, together with heroes, bonuses, and related objects.

Knight alliance

Abaddon Batrider Chaos Knight Dragon Knight Luna Omniknight
2 Knights: Knight models take -15% bodily and magic injury and an extra -15% when standing 1 cell away from one other Knight.
4 Knights: Knight models take -20% bodily and magic injury and an extra -20% when standing 1 cell away from one other Knight.
6 Knights: Knight models take -30% bodily and magic injury and an extra -25% when standing 1 cell away from one other Knight.
Age of Chivalry (Global Item):
Non-Knight models achieve +7%/10%/12.5% injury discount for every allied Knight unit 1 cell away.

Knights are an absolute pressure of nature on the battlefield in the meanwhile in Dota Underlords. Not solely does its most tanking energy kick in with simply 6 heroes (as a substitute of, say, 9) however you’ve acquired a very incredible roster of heroes in right here, a lot of them very straightforward to acquire. You’ve acquired DPS in Luna, Batrider, and Dragon Knight; you’ve acquired therapeutic in Omniknight and Abaddon; you’ve acquired an inherent Human alliance with DK and Omni… And that’s not even speaking in regards to the alliance buff itself, which makes your heroes terribly arduous to kill, even with a number of the finest offensive alliances on the market.

Mage alliance

Crystal Maiden Keeper Of The Light Lich Lina Ogre Magi Puck Razor
3 Mages: Enemies endure -40% Magic Resistance.
6 Mages: Enemies endure -100% Magic Resistance.
Final Flash (Global Item):
Mages reset their cooldown and get full mana when under 10%/20%/30% well being.

This is an alliance that may typically take the whole game to deliver absolutely on-line, however as soon as it does – and so long as you’ve accounted for its glass cannon nature by tanking it out with good heroes and supplementary alliances – Mage will will let you tear by way of just about something. None of the person heroes are ones I’d rank extremely in some other construct, however collectively they’ve peerless burst-down potential, significantly with heroes like Lina, Razor, and Lich. Plus, when you get that Global Item, Final Flash, it could possibly actually flip the tables on a late-game shedding match.

Troll alliance

Batrider Shadow Shaman Troll Warlord Witch Doctor
2 Trolls: All Troll models achieve +35 Attack Speed and different allies achieve +10 Attack Speed.
4 Trolls: All Troll models achieve +65 Attack Speed and different Allies achieve +30 Attack Speed.
Coordinated Assault (Global Item):
Troll models give +10/20/30 Attack Speed to allies 1 cell away.

The first degree of the Troll alliance may be very straightforward to get, and it supplies you with a reasonably stable early-game offered you’ve acquired a couple of extra tips up your sleeve. But a full Troll construct is sort of a sight. Your whole military, attacking with the velocity of a near-death Bloodseeker? This is a hell of a DPS construct that achieves every thing it needs to realize utilizing simply Four heroes, leaving you with loads of flexibility together with your board to construct up one other sturdy alliance or two earlier than you attain the ultimate rounds and add a Troll Warlord to deliver every thing collectively completely.

Druid alliance

Enchantress Lone Druid Nature's Prophet Treant Protector
2 Druids: At the start of fight, the bottom star ally Druid is upgraded a degree.
4 Druids: At the start of fight, the two lowest star ally Druids are upgraded a degree every.
Completing the Cycle (Global Item):
When a Druid dies, it heals allies 2 cells away over time for 3%/5%/7% of its complete well being each second for six seconds.

I’m a giant fan of Druids. Their alliance profit is best for some than others (you’ll need to use it to get an early Level 3 Nature’s Prophet or Lone Druid ideally) however it’s such a simple alliance to fit into one other construct because it makes use of solely 2 or Four heroes – and of these Four heroes, 2 have Elusive and the others have Savage, which suggests you’re mainly getting 2 alliances for the value of 1. Add to that the Global Item which supplies some actually astounding, game-saving therapeutic at occasions to all of your allies; and the truth that Lone Druid, Nature’s Prophet, and particularly Treant Protector are simply actually nice heroes in their very own proper; and also you’ve acquired your self a hell of a supplementary alliance.

Hunter alliance

Beastmaster Drow Ranger Medusa Mirana Sniper Windranger
3 Hunters: All Hunters have a 20% likelihood of shortly performing 2 assaults.
6 Hunters: All Hunters have a 35% likelihood of shortly performing 2 assaults.
Hunter’s Focus (Global Item):
Hunters deal 5%/7%/10% additional Attack Damage for one another Hunter attacking the identical goal.

Having 6 Hunters in your board means you’ll actually should bulk out your military with tankiness, therapeutic, Armor, and every thing else you’re lacking – however the truth that all these heroes, every with not less than stable and at most incredible DPS, can have a 35% likelihood of attacking twice in the identical time is a sight to behold. Medusa is a completely magnificent DPS hero, significantly when you degree her up and equip her with the correct merchandise; and with Mirana and Windranger you may get began on a pleasant supplementary Elusive alliance too.

Scrappy alliance

Alchemist Bounty Hunter Clockwerk Techies Timbersaw Tinker
2 Scrappy: A Random Scrappy unit is granted +9 Armor and +eight HP Regeneration. Armor and HP are doubled each time you might have fewer models alive than your opponent does.
4 Scrappy: All Scrappy models are granted +9 Armor and +eight HP Regeneration. Armor and HP are doubled each time you might have fewer models alive than your opponent does.
6 Scrappy: All allies are granted +9 Armor and +eight HP Regeneration. Armor and HP are doubled each time you might have fewer models alive than your opponent does.
Check the Bodies (Global Item):
Scrappy models have a 10%/20%/30% likelihood of manufacturing 1 gold once they kill an enemy.

I personally don’t take pleasure in taking part in a Scrappy-focused game, however there’s no denying its energy. You’re clearly assured a top-tier Inventor alliance as nicely, which suggests Four of your heroes are instantly getting a beneficiant +40 HP Regen; however other than that you simply’ve acquired some actually nice heroes right here (shoutout to Tinker particularly) when you can construct as much as 6 Scrappy heroes then instantly acquired a degree of tankiness you’ll be able to solely in any other case attain with a full Knight or Warrior construct.

Scaled alliance

Medusa Slardar Slark Tidehunter
2 Scaled: Allies achieve +30% Magic Resistance.
4 Scaled: Allies achieve +50% Magic Resistance.
Retaliate (Global Item):
Units attacking Scaled models take 30/45/60 injury/sec for Three seconds. This timer resets every time the Scaled unit is attacked.

Scaled may be very situational, which is why many gamers don’t rank it larger when contemplating alliances; however given the prevalence of Mage builds in Dota Underlords in the meanwhile, Scaled is slowly being pushed increasingly into the fore because of its life-saving Magic Resistance bestowed upon all allies. Plus, all Four of those heroes are actually wonderful. I’ve already spoken about Medusa is a tremendous hero; however so is everybody else. Tidehunter has probably the greatest talents within the game; Slark is one among my favorite Assassins and might turn out to be actually unstoppable if he’s not burst down shortly; and Slardar hits like a goddamn truck.

Warrior alliance

Axe Doom Juggernaut Kunkka Lycan Pudge Slardar Tiny Troll Warlord Tusk Tidehunter
3 Warriors: All Warriors achieve +10 Armor.
6 Warriors: All Warriors achieve +15 Armor.
9 Warriors: All Warriors achieve +25 Armor.
Unstoppable (Global Item):
Warriors survive for an additional 1/2/Three seconds after receiving a killing blow.

Warrior is a highly regarded (if barely boring) alliance proper now in Underlords, just because there are such a lot of heroes on this roster and the Armor achieve makes it such an excellent alliance to mix with extra offence-focused builds like Troll or Mage. The Unstoppable Global Item is a beautiful factor to have, although it’s definitely not probably the most influential Global on the market. Here the main focus is extra on the heroes themselves. With talents like Tiny’s or Kunkka’s; with DPS like Troll Warlord’s or Slardar’s; with tankiness like Pudge’s or Doom’s; it’s actually not a tough promote to go Warrior.

Demon alliance

Chaos Knight Doom Queen Of Pain Shadow Fiend Terrorblade
1 Demon: All Demon models achieve +50% Pure Damage. Active when you might have just one kind of Demon unit on the board.
Strange Bedfellows (Global Item):
Demon Hunters achieve +30%/40%/50% Pure Damage for every distinctive allied Demon unit.

Demons do two issues very nicely: they supply an important DPS enhance within the first few rounds of a match; they usually slot extremely simply into different builds, requiring simply 1 Demon to offer the injury buff. You’ve acquired an honest choice to select from too, however actually you’ll need to exchange any early selections like Queen of Pain or Chaos Knight with a Doom (for CC/tankiness) or Terrorblade (for DPS). But when you comfortable to get Strange Bedfellows you then ought actually to go all the way in which and collect as many demons as doable spherical your two (now immensely highly effective) Demon Hunters.

Demon Hunter alliance

Anti-Mage Terrorblade
1 Demon Hunter: Invalidate your opponent’s Demon Alliance bonus.
2 Demon Hunters: Invalidate your opponent’s Demon Alliance bonus. All Demon models achieve +50% Pure Damage.
Strange Bedfellows (Global Item):
Demon Hunters achieve +30%/40%/50% Pure Damage for every distinctive allied Demon unit.

Okay, right here’s the factor. I love Demon Hunters. I like that your selections are Anti-Mage and Terrorblade, each of whom are absolute forces of nature when you use them nicely. I like that it means that you can use a number of Demons and negates your opponent’s Demon alliance. Most of all, I like after I get a Level 2 Terrorblade and Level 2 Anti-Mage surrounded by 4-6 Demons, as a result of as a rule I simply have to take a seat again and benefit from the present at that time, and watch my opponents scramble round looking for some kind of counter to my godlike injury.

Heartless alliance

Abaddon Drow Ranger Lich Necrophos Pudge
2 Heartless: All Enemies endure -5 Armor.
4 Heartless: All Enemies endure -10 Armor.
6 Heartless: All Enemies endure -15 Armor.
Fall From Grace (Global Item):
Human models depend as Heartless when counting alliances.
Wicked Intent (Global Item):
Opponent’s therapeutic is lowered by 10%/15%/25% per distinctive Heartless unit you might have.

Heartless is a good supplementary alliance, moderately than one I’d think about basing a complete construct round. At each flip it merely supplies you with the power to take down enemies extra shortly. The solely actual situation I’ve with it’s that if you wish to flip it into greater than an incidental nicety, you then actually want to get that Fall From Grace Global or the Wicked Intent Global. But moreover this, you’ll be able to mainly make all of your enemies squishy whereas including to your board some insanely highly effective heroes like Necrophos, Lich, or (when you get Fall From Grace, Kunkka or Dragon Knight).

Human alliance

Bloodseeker Crystal Maiden Dragon Knight Keeper Of The Light Kunkka Lina Lycan Omniknight
2 Humans: All Human models achieve a 20% likelihood to Silence goal for Four seconds when attacking.
4 Humans: All Human models achieve a 44% likelihood to Silence goal for Four seconds when attacking.
6 Humans: All Human models achieve a 66% likelihood to Silence goal for Four seconds when attacking.
Fall From Grace (Global Item):
Human models depend as Heartless when counting alliances.
Indomitable Will (Global Item):
Debuffs final 75%/50%/25% as lengthy on Human models.

I like Human for its flexibility. Not solely does it give you sufficient potential heroes you can very often achieve 2 and even 4 Humans pretty by the way; however if you wish to take issues in a very totally different path, you’ll be able to procure the Fall From Grace Global which turns Human into Heartless. Yes, meaning you lose the Human alliance. But it’s nonetheless a very helpful technique to make use of at occasions. But no matter that, you’ve nonetheless acquired some nice CC with Human’s silencing powers, and you’ll construct it into Knight, Mage, Warrior, or just about anything you need.

Primordial alliance

Arc Warden Enigma Morphling Razor Tiny
2 Primordials: When hit, Primordial models have a 30% likelihood to disarm melee attackers for Four seconds and a 10% to disarm ranged attackers for Four seconds.
4 Primordials: When hit, Allies have a 30% likelihood to disarm melee attackers for Four seconds and a 10% to disarm ranged attackers for Four seconds.
Font of Creation (Global Item):
Primordial models spawn a tier 1/2/3 Eidolon on dying. Eidolons are ranged Primordial models that don’t spawn Eidolons.

I believe loads of gamers underestimate Primordials. It’s definitely not an alliance you’ll assume might turn out to be a game-winning alternative – it’s at all times considered far more incidental and supplementary, like Scaled or Human. But take a look at that hero roster. You’ve acquired a number of the strongest models within the game right here. The ever-present Tiny; the tanky Mage Razor; the godlike Arc Warden; the game-winning Enigma. It’s eminently believable you can get 4 Primordials on the board without delay – and instantly, not solely do you might have some wonderful heroes, however all your heroes have a 30% likelihood to disarm melee attackers and a 10% change to disarm ranged attackers for Four seconds. Is that not loopy? Try it out someday, you may be shocked.

Warlock alliance

Alchemist Disruptor Necrophos Shadow Fiend Venomancer Warlock Witch Doctor
2 Warlocks: Whenever a Warlock casts a spell, they kind a hyperlink with the Ally who has the bottom share well being for Three seconds. When both linked hero offers injury, each models are healed 50% of the injury dealt.
4 Warlocks: Whenever a Warlock casts a spell, they kind a hyperlink with the Ally who has the bottom share well being for Three seconds. When both linked hero offers injury, each models are healed 80% of the injury dealt.
6 Warlocks: Whenever a Warlock casts a spell, they kind a hyperlink with the Ally who has the bottom share well being for Three seconds. When both linked hero offers injury, each models are healed 130% of the injury dealt.
Soul Sucking Syphon (Global Item):
Allied models 1 cell away from Warlocks heal for 25%/35%/50% of all injury brought on by talents and objects.

Warlocks are definitely extra extremely regarded than they ever was due to current updates. Again, it’s not an alliance I’d normally think about sacrificing so many board slots with a purpose to construct all the way in which; however 4 Warlocks could make an unlimited distinction now. It’s a subtler and extra insidious type of tankiness than the Knights and Warriors, and it by no means will get previous to see your opponent whittling down everybody’s well being just for all of them to rise again as much as full within the area of about half a second. Plus, you’ve acquired some good heroes right here. Necrophos, Witch Doctor, Warlock, and Alchemist appears like one hell of a combo to me, no matter alliances.

Assassin alliance

Bloodseeker Bounty Hunter Morphling Phantom Assassin Queen Of Pain Sand King Slark Templar Assassin Viper
3 Assassins: All Assassins achieve a 10% likelihood to Critical Hit for 300% Damage.
6 Assassins: All Assassins achieve a 20% likelihood to Critical Hit for 400% Damage.
9 Assassins: All Assassins achieve a 30% likelihood to Critical Hit for 500% Damage.
Pocket Sand (Global Item): Assassins blind enemies 1 cell away from the place they land for 1/2/Three seconds (50% miss likelihood and 50% much less mana when attacked).

The individuals who like Assassin appear to love Assassin. I don’t like Assassin. I do know that it could possibly turn out to be an unstoppable snowball of destruction, however in my thoughts so can most different alliances. Assassin requires a lot effort to construct up in my expertise; it comes on-line very late; and your choices are restricted in supplementary allliances when you go that far with it. What makes Assassin actually wonderful is the Pocket Sand Global, which provides the blinding debuff to their landings; however that makes this construct an terrible lot of labor and very item-dependent. Not an important look. But regardless, out of all of the alliances remaining on this checklist, don’t underestimate the participant who seems like they’re going Assassin-heavy.

Brawny alliance

Axe Beastmaster Disruptor Juggernaut
2 Brawny: All Brawny models have their most HP elevated by 200.
4 Brawny: All Brawny models have their most HP elevated by 500.
Forged In Battle (Global Item): Brawny models begin the spherical with +25/50/75 Max Health for each unit they’ve killed.

Brawny is slightly meh. 200 Health is good early on, however I by no means discover it’s value getting all Four of those heroes simply to get the top-tier Brawny bonus. I suppose you may construct it from a Warrior-heavy construct with Axe and Juggernaut, however that’s two defence-focused alliances. Where’s your injury? It’s a pleasant incidental profit to have two of your models buffed with an additional 200 HP. That’s all I can actually say about this alliance.

Dragon alliance

Dragon Knight Puck Viper
2 Dragons: All Dragon models unlock an extra draconic means.
Dragon’s Hoard (Global Item):
Dragon models achieve 0.5%/1%/1.5% Attack Damage for each gold you personal at the start of fight.

The Dragon alliance is irritating. Dragon Knight is an unimaginable hero, however Puck and Viper are each extraordinarily lacklustre. So primarily what you’re doing is sacrificing one among your board slots (the place you may put one thing like a Medusa or a Kunkka) with a purpose to make Dragon Knight realise his full potential. And yeah, typically that may be value it, as a result of DK actually is that good. But like I stated… Frustrating.

Elusive alliance

Anti-Mage Luna Mirana Nature's Prophet Phantom Assassin Puck Templar Assassin Treant Protector Windranger
3 Elusive: All Elusive models achieve +20% Evasion.
6 Elusive: All Elusive models achieve +45% Evasion.
9 Elusive: All Elusive models achieve +75% Evasion.
Elusive Targets (Global Item):
Elusive models achieve 100% evasion for the primary 2/3/4s seconds of a struggle.

Elusive is one other good supplementary alliance as a result of it’s not too tough to get Three heroes with the Elusive tag – however 9? Or even 6? Don’t get me unsuitable, you’ve acquired some very good heroes in right here. But in my expertise, the one time it’s best to even think about a full Elusive construct is when you get the Elusive Targets Global, and even you then’d higher be certain it’s value it. I as soon as went up towards a full invisible military. For Three seconds they whaled on my Knight military, with little success. Then they reappeared and I decimated them. I simply don’t see Elusive as a core alliance.

Savage alliance

Enchantress Lone Druid Lycan Sand King Tusk Venomancer
2 Savages: Allies achieve +10% Attack Damage.
4 Savages: Allies achieve +25% Attack Damage.
6 Savages: Allies achieve +45% Attack Damage.
Tooth and Claw (Global Item):
Savage models apply a stackable 7/10/13 injury/s bleed on assault.

Savage is true on the cusp of being a worthy core alliance to create a construct round. My most important criticism is that it requires slightly an excessive amount of to correctly deliver on-line, and also you don’t fairly get what you want out of it on the finish. For an incidental supplementary, what’s to not like? Extra assault injury! Whoopee! But when you’re utilizing six hero slots and one or two merchandise slots to make it absolutely viable, I simply assume there are higher choices on the market. That being stated, there are some fairly highly effective summon-heavy builds you can also make by combining Savage with Druid.

Blood-Bound alliance

Ogre Magi Warlock
2 Blood-Bound: When a Blood-Bound unit dies, all different Blood-Bound models deal +100% Attack Damage for the remainder of the battle.
Big-Time Contract (Support Item): Equipped unit is Blood-Bound along with its different sorts.

There’s actually not a lot you are able to do to make Blood-Bound viable, whilst a supplementary alliance. Warlock is respectable, and Ogre Magi is beefy sufficient to be helpful on the entrance strains, however even when you put a Big-Time Contract in your best-DPS hero, I nonetheless assume you may use that merchandise slot for different issues.

Deadeye alliance

Gyrocopter Sniper
2 Deadeye: All Deadeye models focus their assaults on the lowest-health enemy.

I’m not a giant fan of Sniper or Gyrocopter to be sincere, I believe there are significantly better choices in each Tier Three and Tier 5. And that clearly sours my opinion of the Deadeye alliance considerably. Focusing your assaults on the lowest-health enemy will be helpful in sure conditions, significantly late-game when the opponent has introduced in a low-level Enigma or Kunkka to assist flip the tide. But it’s so area of interest and it comes on-line so late and it requires such bleh heroes that I by no means trouble with it.

Inventor alliance

Clockwerk Gyrocopter Techies Timbersaw Tinker
2 Inventors: All Inventors achieve +15 HP Regeneration.
4 Inventors: All Inventors achieve +40 HP Regeneration.
Unstable Reactor (Global Item):
Allied Inventors explode on dying dealing 10%/20%/30% of their Max Health to all enemies 1 cell away.

The brutal fact is that I don’t consider Inventor as an alliance in itself. It’s merely a perk of increase the Scrappy alliance. The Global Item is likely one of the naffest methods to make use of up an merchandise slot, and I simply don’t see the value of selecting a number of of those heroes when you’re not going to go all the way in which with Tier-2 Scrappy, irrespective of how pretty +40 HP Regen may be.

Shaman alliance

Arc Warden Disruptor Shadow Shaman Enigma
3 Shamans: Enemies affected by Hexes, Silences or Stuns will generate -200% mana.
Shaman Pluck (Global Item):
Units attacking a Shaman have a 7%/12%/17% likelihood of being was a rooster.

I’ve barely ever seen a Shaman alliance in impact, and it’s straightforward to see why. You want three out of the 4 out there heroes (Shadow Shaman, Arc Warden, Disruptor, and Enigma), and whereas none of them are unhealthy – Arc Warden and Enigma are each positively incredible offered they keep alive – they don’t precisely gel nicely. It’s a tough promote to go even to three Shamans once you’ve acquired 22 different (arguably higher) alliances to construct from. The solely time to go for Shaman is when you’re increase Primordial (wherein case you have already got Arc Warden and Enigma), and maybe you decide up a Shaman Pluck too.

Dota Underlords technique information web page hyperlinks

And that’s just about all we have now to supply on Dota Underlords alliances – not less than for this information. Check out all our different Dota Underlords information pages slightly below for extra centered and in-depth overviews on varied totally different features of this addictive autobattler.

  • Dota Underlords strategy guide – an summary of the right way to play Dota Underlords, with sensible ideas and techniques for profitable matches
  • Dota Underlords heroes – stats on each hero, and an perception into the best-performing heroes proper now in Underlords
  • Dota Underlords builds – a centered take a look at 6 of one of the best builds in Dota Underlords and how one can adapt them to suit your wants
  • Dota Underlords items – equip your heroes with one of the best gear utilizing our in-depth objects information
  • Dota Underlords gold – discover ways to create a colossal financial system with these gold-focused ideas and tips


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