Patch 1.three for Dishonored 2 is out of beta and prepared for prime time.
Dishonored 2 developer Arkane launched a beta replace for the sport on PC last week, because the studio continues to work on reported efficiency issues.
Patch 1.three additionally made additional enhancements to how the sport handles mouse enter, and launched a repair for points reported on multiple-monitor setups. It appears the patch has gone down properly, because it has now left beta and is offered for all on Steam.
Before downloading the patch, nevertheless, the developer recommends you seize the 375.95 Nvidia drivers or 16.11.4 drivers for AMD customers. Drivers 375.70 & 375.86 from Nvidia had apparently prompted a difficulty that impacts efficiency.
See the complete patch notes under:
Update 1.three overview
- General efficiency and optimisation enhancements
- Added a setting to show OFF Camera Motion Blur
- Additional mouse enhancements
- Fixed varied points associated to consumer interface
- Fixed varied points associated to the Option menu
- Fixed varied points associated to a number of screens
Options
- Added a setting to show OFF Camera Motion Blur
- Fixed a bug which prompted some textures to be lacking when Texture Quality was set above Medium for some GPUs
- Fixed a bug the place the sport generally launched within the beforehand saved decision within the high left nook of the display screen
- Fixed a bug the place “Adaptive Resolution” was incorrectly set to “Manual”
- Fixed a bug the place altering the Screen Resolution, Monitor, Windowed Mode or Triple Buffering didn’t correctly revert after choosing “No”
- Fixed a bug the place the participant was incorrectly requested to substantiate adjustments when no adjustments had been made
- Fixed a bug the place V-Sync settings didn’t match the monitor refresh charge when larger than 60hz
- Fixed a bug the place urgent “No” within the affirmation immediate when altering Triple Buffering setting generally made the immediate seem once more
Display / monitor
- Fixed a bug with a number of screens which prompted the sport to not show on the first monitor by default
- Fixed a bug which prompted some UI parts to be misplaced when utilizing 5:four or four:three side ratios
- Fixed a bug which prompted the sport window to look off display screen when decision was set under the native decision for 1440P and 2160P screens.
- Fixed a bug which prompted incorrect Resolution Scale FPS Target when altering V-Sync mode
- Set default worth for Resolution Scaling Quality to “Quality”
Rendering / efficiency
- Fixed a rendering bug affecting the lighting on some NPCs which generally prompted a pink glow
- FPS limiter set to 60 FPS by default
- Adjusted Shadow Quality settings – “High” setting and under have a extra vital visible and efficiency adjustment
- Reduced efficiency influence of clear surfaces & VFX
Mouse
- Fixed a bug impacting mouse motion velocity
Known points
- Switching off the v-Sync a second time units the FPS Limiter to 30 as an alternative of 60 by default
- Changing the settings from TXAA to FXAA and never making use of the change units the TXAA Sharpness to 1 as an alternative of its earlier worth
- Disconnecting and reconnecting a controller throughout gameplay could trigger the controls to turn out to be locked
- —–>Alt-tabbing or urgent the Xbox button on the controller ought to return controls
- The recreation crashes to desktop when loading into gameplay on a Phenom II processor
- —–>Phenom II processors are presently not supported
- Adaptive Resolution can get caught at -1 when restoring video settings
- —–>Changing the V-Sync choice will enable the Adaptive Resolution slider to maneuver once more
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