Development on TimeSplitters Rewind has “gone stagnant,” in accordance with the event staff, forcing them to contemplate “hard choices” on the way forward for the fan-made standalone multiplayer recreation.
In a recent statement on Facebook, the voluntary staff – which consists completely of followers of the collection – admitted they have been “completely unable to work with CryEngine with any momentum,” stating that what used to take “a few minutes in another engine” takes “up to four days in CryEngine.”
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“We have been waiting for a new release from Crytek that changes a lot of the core systems of the engine and includes new documentation,” the statements provides. “The problem is this engine update was supposed to release over four months ago and the delays continue.”
Ouch. Salty stuff.
While suggestions from testers on an Unreal Engine four model examined positively throughout “all hardware we tested”, the staff admits that in the event that they use that model of the sport, going ahead they “cannot use the TimeSplitters IP and would likely have to re-brand”… which suggests the problems are actually, actually vital, proper?
“This is something we have talked about internally and we have a clear idea the direction we would take with it. If this is to happen, we would likely do our own interpretation of what we think TimeSplitters 4 could have been,” the assertion concludes.
In a reply to a touch upon the Facebook message, the staff’s Ibanez added: “I’m doing everything I can to keep this project moving.”
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