DEV BLOG: LIMB PENETRATION SYSTEM

In Y4S4 we’re altering bullet penetration on character fashions in Rainbow Six Siege. This new system goals to extend the lethality of photographs and supply steerage on the place a bullet ought to land.

The aim of the brand new bullet penetration system is to cut back the impression of inaccurate hit registration, lowering previous participant confusion as to the place a shot will land. The new penetration guidelines can be depending on the kind of gun used, and can decide how the bullet will journey after its preliminary hit.

PENETRATION RULES

NO PENETRATION
A bullet hits one physique half and won’t go via to hit different physique components. This was the case for nearly all weapons in Rainbow Six Siege up till now.

SIMPLE PENETRATION
A shot that connects with a physique half will then doubtlessly hit one other physique half behind the primary hit appendage of the identical Operator.

For instance, you shoot at an enemy with their hand up in entrance of their face after being flashed. If you hit their hand, the bullet will penetrate via to their head. The precise injury completed can be calculated by considering the hit on the physique half with the very best modifier (please see “Damage Modifier” part). In this case, the bullet’s injury will equal the headshot.

Please be aware that in easy penetration, a bullet won’t ever hit a 3rd a part of the character. Nor will easy penetration bullets shoot via the primary particular person to proceed doing injury to a different physique.

As an extra be aware, ought to a bullet go via two of both of the next: chest, neck, or head – solely the first space hit can be accounted to calculate injury. This avoids points the place hitting the decrease again of an operator ends in a headshot.

FULL PENETRATION
If another person is behind the primary particular person shot, the bullet will injury the primary particular person, then undergo to penetrate a second particular person or floor. The second particular person will solely take 70% of the preliminary injury.

For every physique that the bullet hits below full penetration, the bullet’s injury and route will comply with the identical easy penetration guidelines above.

DAMAGE MODIFIER

Under the Simple Penetration system talked about above, the physique half with the very best modifier can be thought of when figuring out injury when a number of components are hit.

Hands/Arms: 0.75 (1 and a pair of armor) and 0.65 (Three armor)

Groin/Lower Torso/Upper Torso: 1.0

Legs: 0.75 (1 and a pair of armor) and 0.65 (Three armor).

Neck and Head: 50.0

ARMOR RATING

Since an operator’s Armor additionally impacts the quantity of injury taken, under is a breakdown of the three completely different Armor Ratings and the way a lot of the preliminary injury a limb will truly take.

1 Armor: 1.0 (full injury)

2 Armor: 0.9 (10% decrease)

3 Armor: 0.8 (20% decrease)

The new Bullet Penetration system can be on the Y4S4 Test Server. We recognize any suggestions you all have to supply us on the brand new system and stay up for listening to your ideas!

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