Destiny 2 replace 1.4.1: Nightfall Strike distinctive rewards, “go fast”, 6v6 Iron Banner, extra

Destiny 2 replace 1.1.Four is out as we speak together with the weekly reset.

Servers for Destiny 2 are again on-line with replace 1.1.Four in tow.

As beforehand reported, the replace consists of distinctive rewards for Nightfall Strikes which have been previously set for release with update 1.1.3.

Rumble joins the rotating Crucible playlist this week; Tron Banner returns and features 6v6; Quitter penalties have been utilized; and replace 1.1.Four additionally will increase the motion velocity of “melee Supers” – thus the go quick nickname for the replace.

The weekly reset can even go stay with Destiny 2 replace 1.1.4, so examine again for that data. Meanwhile, you possibly can look over as we speak’s patch notes under.

This is the final main patch till Season Three replace 1.2.Zero releases in May with Prestige for Eater of Worlds, elevated Vault house, Private Matches, Seasonal Crucible rankings, multi-Emote talents, and far, far more.

Destiny 2 Update 1.1.Four patch notes

Strikes
  • Nightfall strike distinctive rewards
    • Possible rewards embrace Legendary weapons and Exotic equipment
    • Drop charges enhance in chance based mostly on rating thresholds
  • Strike repetition discount
    • Players will not see the identical strikes back-to-back in strike playlists
  • Challenge Card
    • Increased the Power handicap most from 40 to 45
  • Fixed a difficulty the place “Tree of Probabilities” wouldn’t finish instantly after Valus Thuun’s loss of life if he was killed in a short time
  • Fixed a difficulty the place gamers might respawn under the boss battle of “A Garden World”
  • Fixed a difficulty the place autos weren’t rewarding factors when destroyed
  • Fixed a difficulty the place Orbs granted factors in public areas
Other
  • Exotic repetition discount
    • Protections have been put in place that forestall back-to-back duplicate Exotics from Exotic Engrams
  • Fixed a difficulty the place some emblems weren’t displaying what statistic they monitor
  • Prometheus Lens accurately seems within the Exotic weapon assortment for gamers who acquired the merchandise from Xûr with out proudly owning Curse of Osiris
  • Reduced interplay time for patrol beacons and exercise totems from Three seconds to 1 second
  • Fixed a difficulty the place making use of or previewing a shader on an merchandise would return gamers to the highest web page of the shader stock
Sandbox
Weapons
  • Pulse Rifles
    • Increased PvE injury for all Pulse Rifles by 16%
    • Increased charge of fireside for adaptive and excessive impression Pulse Rifles
      • Adaptive: from 360 rpm to 390 rpm (+8.3%)
      • High Impact: from 320 rpm to 340 rpm (+6.3%)
    • Increased base injury for adaptive, excessive impression, and rapid-fire Pulse Rifles
      • Adaptive: from 14.5 to 16 (+10.3%)
      • High Impact: from 16 to 18 (+12.5%)
      • Rapid-Fire: from 12 to 12.5 (+4.2%)
      • Increased precision multiplier for light-weight Pulse Rifles from 1.5x to 1.6x (+6.7%)
      • Decreased precision multiplier for adaptive Pulse Rifles from 1.55 to 1.475 (-5.8%)
      • Design Note: This retains precision injury near the place it’s now, while you issue within the base injury and charge of fireside buffs above. This places a lot of the buff into physique photographs, however in the long run, this nonetheless will increase precision injury total.
  • Scout Rifles
    • Increased PvE injury for all Scout Rifles by 15%
      • Increased base injury for top impression Scout Rifles from 37 to 40 (+8.1%)
  • Hand Cannons
    • Increased PvE injury for all Hand Cannons by 15%
      • Precision Hand Cannons deal 0.15x extra precision injury, growing from 1.5x to 1.6x (+6.6%)
    • Increased hip hearth accuracy when utilizing controllers on console and PC by 33%
    • Increased ADS accuracy when utilizing controllers on console and PC by 25%
  • Sidearms
    • Increased PvE injury for all Sidearms by 15%
    • Increased hip hearth accuracy; decreased cone by 20%
    • Increased ADS accuracy; decreased cone by 12%
    • Increased stock (permitting extra reserve ammo to be saved)
    • Increased vary falloff begin by +1 m
    • Increased ADS motion velocity
  • Submachine Guns
    • Increased PvE injury for all Submachine Guns by 10%
    • Set optics to 1.3x
    • Increased stock (permitting extra reserve ammo to be saved)
  • Linear Fusion Rifles
    • Increased PvE injury for all Linear Fusion Rifles by 50%
    • Increased intention help
    • Decreased flinch multiplier
  • Shotguns
    • Increased PvE injury for all Shotguns by 35%
    • Increased stock (permitting extra reserve ammo to be saved)
    • Increased intention help on SUROS precision Shotguns
  • Sniper Rifles
    • Increased PvE injury:
      • By 20% for yellow bar enemies
      • By 40% for crimson bar enemies
    • Increased precision injury, which now scales with the weapon’s charge of fireside
      • Changed from 2.5x for all the things to three.0x on the lowest charge of fireside as much as 3.5x on the highest charge of fireside
    • Increased intention help
    • Increased stock (permitting extra reserve ammo to be saved)
  • Grenade Launchers
    • Increased blast radius
      • Drum-Fed Grenade Launchers: +0.5 m
      • One-Shot Grenade Launchers: +1.Zero m
  • MIDA Mini-Tool
    • Decreased the MIDA Mini-Tool’s optics to match different Submachine Guns
    • Prevented the stacking of Lightweight and the MIDA Mini-Tool’s Lightweight perks
    • Adjusted participant motion velocity to match the MIDA Multi-Tool
  • Auto Rifles
    • Decreased vary by 10 for all precision Auto Rifles
    • Decreased intention help for all precision Auto Rifles

Perks

  • Scaled up PvE injury for the next perks:
    • High Impact Reserves
      • From 1.12x to 1.30x (+16%)
    • Kill Clip
      • From 1.33x to 1.53x (+15%)
    • Rampage
      • From 1.33x at Three stacks to 1.65x whereas at Three stacks
      • Also elevated length from Three seconds to three.5 seconds
  • Dragonfly
    • Buffed injury
      • From 50 to 65 (+30%)
      • +30% extra injury in opposition to combatants
    • Updated FX
  • Explosive Rounds
    • Decreased PvE Explosive Rounds injury multiplier by 15%
    • Increased PvE injury for the bottom weapons to compensate for this lower
  • Grave Robber
    • Reloads 50% of the journal as an alternative of 30%
  • Timed Payload
    • Splits injury 55/45, explosive/direct as an alternative of earlier cut up which was extra direct injury
Abilities
  • Increased Super regeneration charges from 6:40 minutes to five:00 minutes
  • The output of each increment of the Mobility stat, from 2 – 10, has been elevated permitting for a big increase in participant velocity
  • Vanishing Step (invisibility upon dodging) and Vanish in Smoke (Smoke Bomb invisibility)
    • Dodging stays unchanged and nonetheless breaks each intention help and projectile monitoring during the precise dodge
    • The invisibility granted by Vanishing Step not breaks intention help or projectile monitoring in PvP (unchanged in PvE)
    • Increased the length of invisibility granted by Vanishing Step by 1 second
    • Increased the length of Smoke Bomb invisibility by 1 second
  • Increased the motion velocity of “melee Supers” (Fist of Havoc, Sentinel Shield, and Arc Staff)
    • While these Supers are lively, dash velocity is robotically set to the quickest potential dash velocity (no extra perks wanted)
    • Characters robotically dash while you request ahead motion
    • Increased motion acceleration to succeed in max velocity nearly immediately

Titan 

  • Increased the space the participant travels with an untargeted airborne shoulder cost assault (Shield Bash, Seismic Strike, and Hammer Strike) again to 4.5 m
  • Lift
    • Strafe Lift
      • Increased high velocity of Strafe Lift
    • Catapult Lift
      • Increased the preliminary horizontal acceleration gained from activating Catapult Lift
      • Increased the period of time Catapult Lift might be lively to permit for extra management

Hunter 

  • Arc Staff
    • Increased the velocity of the Arc Staff dodge animation
    • Increased the velocity of all Arc Staff assault animations
    • For Arc Staff Super forged animation and all Arc Staff melee assaults, decreased the period of time you’re locked in animations earlier than you possibly can transfer or assault
    • Increased the AoE vary of all Arc Staff assaults

Warlock 

  • Glide
    • Overall
      • Increased the preliminary extension of vertical velocity gained from activating Glide to permit for fast, on-demand bursts of velocity
    • Strafe Glide
      • Increased the highest velocity of Strafe Glide
      • Greatly elevated the horizontal acceleration of Strafe Glide to permit for extra in-air maneuverability
      • Increased Strafe Glide’s max peak to match the opposite vertical actions
    • Burst Glide
      • Greatly elevated the highest velocity of Burst Glide (greater than Strafe Glide’s high velocity)
    • Balanced Glide
      • Recalibrated Balanced Glide to realize among the added velocity of Burst Glide and among the added horizontal acceleration of Strafe Glide.
      • Design Note: Our intent is for Balanced Glide to have among the properties of each Burst and Strafe Glide with out being as potent as both model.
  • Dawnblade
    • Decreased the price of throwing sword projectiles with the Daybreak Super, permitting for one extra throw
    • Increased the Super length extension gained from the Everlasting Flames perk (~+20%)
    • The buff granted by the Swift Strike melee potential now removes all in-air accuracy penalties whereas lively
    • Decreased the Icarus Dash cooldown from 10 seconds to six seconds
    • Increased the grenade and melee power that Heat Rises offers you per kill from 10% to 16%
  • Fixed a difficulty the place gamers might throw infinite numbers of Nova Bombs in Mayhem
Mods
  • Mods that have an effect on potential regen charges (i.e., for grenades, melee, and sophistication talents) now have elevated output (16.667% per mod). They nonetheless cap at Three mods (50% regen charge).
 
Crucible
  • Weekly Featured Playlist (Rumble, Mayhem, Iron Banner)
    • Each week we are going to rotate amongst Rumble, Mayhem, and Iron Banner playlists within the Crucible
  • Crucible repetition discount
    • Enabled repeat map safety for Quickplay, Competitive, and Iron Banner playlists
  • Quitter penalties
    • Incomplete matches in Competitive Crucible playlists will now lead to a warning or momentary (30 minute) suspension from Competitive and Osiris Competitive playlists
  • Added invisible physics and kill volumes to maintain gamers contained in the supposed playable space on quite a lot of maps.
  • Iron Banner
    • Now options 6v6
    • Time restrict is 12 minutes
    • Score restrict is 125 factors
    • Respawn time is 7 seconds
    • All Control Zones begin off impartial
    • Additional Guardians (max of three) in a zone will increase seize velocity
    • Emperor’s Respite has been faraway from the Iron Banner Control playlist
    • Power ammo
      • Recurring facet crate respawn occasions decreased from 90 seconds to 45 seconds
      • Initial facet crate respawn occasions decreased from 90 seconds to 30 seconds
  • Crucible gameplay/ammo enhancements
    • Quickplay (Clash, Control, Supremacy) match size has been prolonged to 10 minutes, with rating limits adjusted accordingly
  • All modes
    • Increased help and kill credit score time from 2 seconds to 2.5 seconds
    • Increased Super power granted to gamers for each kills and assists
    • Players who’re defeated whereas carrying Power ammo will lose all of their Power ammo and drop 50% of it on the bottom as a brick
      • This brick is seen to all gamers, and anybody can decide it up
      • The brick expires after 30 seconds
      • The brick requires a full .25-second interplay as an alternative of a passive walkover
      • This interplay might be interrupted if the participant takes injury

Quickplay

  • All modes
    • Match size has been prolonged to 10 minutes, with rating limits adjusted accordingly
    • Respawn time for all Quickplay sport modes has gone down from 5 seconds to 2 seconds
    • Recurring facet crate respawn occasions decreased from 90 seconds to 60 seconds
    • Neutral crates for Clash/Supremacy are unchanged
    • The participant Super show has been faraway from the HUD
      • Players can nonetheless entry this data within the loss of life display and whereas in Nav Mode (when their Ghost is out)
      • The participant Super show stays unchanged in Competitive
  • Control
    • Reduced preliminary facet crate Power ammo respawn occasions from 90 seconds to 30 seconds
    • Changed the quantities of Super power gamers get for capturing zones
      • Players on the capturing group get barely lower than earlier than
      • Players taking part within the seize itself get 2x that quantity
  • Clash/Supremacy
    • Initial facet crate Power ammo respawn occasions decreased from 90 seconds to 60 seconds


Competitive (Includes Trials of the Nine)

  • All modes
    • Tracker is now turned off
    • Design Note: This is to allow extra flanking and expression of particular person energy.
  • Survival
    • Reduced recurring impartial crate respawn occasions from 75 seconds to 45 seconds
    • Reduced respawn time to 7 seconds
  • Countdown
    • Reduced recurring facet crate respawn occasions from 60 seconds to 45 seconds
    • Lowered revive lockout time from 20 seconds to 7 seconds
    • Players not lose revive tokens on loss of life
Crucible Power Ammo Crates
  • Rockets
    • Now: 1 rocket
    • Was: 2 rockets
  • Drum-Fed Grenade Launchers
    • Stays at Four grenades
  • Single-Shot Grenade Launchers
    • Now: 6 grenades (could also be capped by weapon stock dimension)
    • Was: Four grenades
  • Sniper Rifles
    • Now: 6 photographs
    • Was: (variable) 2 mags, capped at 6
  • Shotguns
    • Now: 5 photographs
    • Was: (variable) 2 mags, capped at 4
  • Slug Shotguns
    • Now: 6 photographs
    • Was: (variable) 2 mags, capped at 4
  • Fusion Rifles
    • Now: 5 bursts
    • Was: (variable) 4–5 photographs based mostly on magazine dimension
  • Wardcliff Coil
    • Stays at 1 volley
  • Swords
    • Now: 6 swings
    • Was: 30% of whole Energy, capped at 9 swings
  • Linear Fusion Rifles
    • Now: Four photographs
    • Was: (variable) 2 mags, capped at 6
  • The Prospector
    • Now: Eight grenades
    • Was: Four grenades
  • Legend of Acrius
    • Now: Four photographs
    • Was: (variable) 2 mags, capped at 4
  • Tractor Cannon
    • Now: 6 photographs
    • Was: (variable) 2 mags, capped at 4
  • The Colony
    • Stays at Four photographs
  • D.A.R.C.I.
    • Now: Eight photographs
    • Was: (variable) 2 mags, capped at 6
  • Borealis
    • Now: Eight photographs
    • Was: (variable) 2 mags, capped at 6

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