Destiny 2: the Lord of Wolves is a bit overpowered, however Bungie will take its time updating it

Bungie is retaining the Lord of Wolves shotgun, which is dominating Iron Banner, overpowered for a bit longer. for now.

The gun is being saved as-is partly as a result of there’s one thing a bit enjoyable about that, and partly to keep away from overworking the staff.

In a put up on Bungie’s site, artistic director Luke Smith addressed the overpowered gun, calling it a “monster” after its newest modifications, but in addition mentioned that there’s a sure allure to a weapon being overpowered.

The gun shall be nerfed “this summer”, however not instantly.

Destiny 2: the Lord of Wolves is a bit overpowered, however Bungie will take its time updating it

“Sometimes, Destiny is going to have goofy outliers, or periods of time where something is OP (like the Wolves howling right now in IB on PC),” Smith says. “We don’t want these periods to last too long (post-Forsaken launch Voidlocks), but they can be memorable moments.”

“In this instance, Lord of Wolves dominance (and its really showing out on PC) didn’t rise up to meet the bar of ‘this is broken enough to turn it off in all activities.’ If the Wolf Pack continues to grow, we can revisit turning it off. From our perspective, this feels like a week where the Wolves run wild and supers trample their way through Iron Banner a little less.”

Smith had extra to say concerning the gun in the course of the GuardianCon 2019 charity stream (thanks Polygon), clarifying that the replace will doubtless are available in “July”.

According to Smith, the staff has a patch able to go, and to drag it out and make extra modifications would require numerous work and additional hours for the staff – to realize a very good work-life stability, the replace for Lord of Wolves might want to come later. Having simply gone by a heavy growth interval with longer hours for the Crown of Sorrow raid, Bungie will not be eager to drive its employees to take action once more.

Crunch and excessively lengthy hours are large issues within the gaming trade, and it’s all the time good to see studios looking for to keep away from it.


 
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