Tuesday,Aug 23, notes among thebiggest days in Destiny 2 history Bungie revealed the 2023 expansion for Destiny 2, Lightfall, along with thegame’s 18th season, Season of Plunder While Lightfall is still months away, Season of Plunder introduces today, and also is loaded with some interesting concepts and also adjustments. Fans can anticipate the normal seasonal things, together with the return of the King’s Fall raid, Arc 3.0, and also extra.
Let’s study all the significant adjustments pertaining to Destiny 2 over the following 3 months with the Season of Plunder spot notes. For Bungie’s main spot notes, scroll down.
Season of Plunder
Season of Plunder will certainly take Guardians on a pirate experience throughout the Sol system. Players will certainly handle Fallen pirate ships and also gain sophisticated, pirate-themed tools. As normal, the period will certainly feature many tasks, a brand-new period pass to clear, and also a brand-new center location of the HELM to check out.
King’s Fall
Season of Plunder likewise sees the return of the beloved King’s Fall raid from the initialDestiny First included The Taken King growth, King’s Fall will certainly take gamers deep inside Oryx’s Dreadnaught, where they’ll get numerous lieutenants prior to devoting regicide. It’s among the Destiny franchise business’s finest– and also lengthiest– raids, and also will certainly debut in-game onAug 26.
Arc 3.0
This period includes the last Light subdivision overhaul with Arc 3.0. Each of the 3 courses are obtaining considerable tweaks, with Hunters also obtaining a brand-newSuper Perhaps most interesting, Titans are ultimately obtaining a dashboard to change their Barricade, making them even more mobile than they’ve ever before been in the past, and also extremely hazardous in the Crucible.
Exotic updates and also remodels
Bungie is likewiseimproving several Exotics this season Long- inactive tool Legend of Acrius is obtaining a brand-new perk included in its Catalyst, and also a number of Exotics will fundamentally have the ability to handle Champions currently. This becomes part of a bigger initiative from Bungie to alter the meta from period to period, however likewise boost the quantity of feasible tools for endgame tasks.
Balance adjustments
As normal, Season of Plunder will certainly likewise boost a range of tools and also capacities in-game Bows and also gatling gun, for instance, are both obtaining upgrades to make them extra feasible. And the brand-new seasonal artefact will certainly aid bring sniper rifles back right into the PvE combine with anti-barrier sniper rifle.
Here is the total listing of official Bungie patch notes:
Patch Notes
ROSTER
- Fixed a concern where discovering the Director display would certainly influence FPS.
- The group will certainly remain to keep track of FPS while utilizing this tab.
- Added a brand-new alternative to enable gamers to welcome their close friends to their fireteam without rerouting them to the Roster tab.
- Updated the visuals to make it simpler to recognize when a gamer has actually been obstructed.
- Fixed a concern where checking out one’s very own information in the Roster could not continually value theShare Platform Names
CRUCIBLE
- Fixed a concern where pre-match cinematics would certainly finish prior to the countdown timer got to absolutely no.
- Fixed a concern where a challenger’s nameplate would certainly not pulse when their Super is energetic.
MISCELLANEOUS
- Fixed a concern where Derelict Leviathan did not have a Director tag
- Fixed a concern where some things would certainly reveal additional rooms near all-time low.
- Updated the UI on the Clan tab to match various other areas in the game where numerous web pages exist.
- Fixed a concern where some perk info was not presented when examining one more gamer’s furnished Stasis Aspects and alsoFragments
- Triumphs or Seasonal Challenges that are declared and also tracked might currently be untracked.
- The group is examining circumstances where gamers might get involved in these states.
- Starting with Season 18, Seasonal Challenges and also your presently tracked Triumph, tool driver, pattern, medal, and so on will certainly be untracked at each Seasonal reset to aid stay clear of comparable concerns.
- Updated the parallax borders on shield evaluation displays to maintain the shield statistics from relocating off display on gaming consoles
GAMEPLAY AND INVESTMENT
CRUCIBLE
- Fixed a concern in Survival where connected rounds still approved an indicate among the groups.
CRUCIBLE
- Loose skill-based matchmaking made it possible for on Control playlist.Please see the TWAB for more information
- In 3v3 Crucible settings, unique ammunition will certainly no more freshen upon being reanimated, bringing them inline with Trials ofOsiris
- Self- revitalizing still replenishes with unique ammunition
- Fixed a concern where Crucible touch security message was needlessly presenting when signing up with a suit underway
- Fixed a concern where the Three Birds, Three Stones victory did not proceed in all Crucible playlists
- Fixed a concern where pre-match cinematics would certainly finish prior to the countdown timer got to absolutely no.
- Fixed a concern where a challenger’s nameplate would certainly not pulse when their Super is energetic.
IRON BANNER
- Fixed a concern where the Fourth Daily Challenge would certainly not add to Iron Banner credibility multiplier
- Fixed a concern where seasonal metrics did not display screen throughout the introduction scene when filling right into a suit
- Fixed a concern where there was a missing out on development display screen string in the Iron Banner intro pursuit
- Fixed a concern where an obsolete filling display tip regarding power degree being made it possible for in Iron Banner was turning up
RITUALS
- Fixed a concern where Crucible, Gambit, and also Vanguard went down and also concentrated tools might not go down with even more after that 3 mixes of numerous benefits
- They can currently go down with an extra mixes of numerous benefits for every seasonal credibility resets, approximately 4.
- Added brand-new Arc 3.0 bounties for Crucible, Gambit, and also Vanguard
- Tuned bounties with Void 3.0 condition impacts
LOST SECTORS
- Fixed a concern where all Skydock IV Lost Sector champs were not counting correctly for racking up
WELLSPRING
- Wellspring currently utilizes the correct racking up throughout Master problem; gamers can currently gain Platinum compensates based upon rating as opposed to murder Champions
RAIDS
- Vow of the Disciple: Fixed a concern where The Bombardiers Hunter Exotic might damage the haul path throughout the entry experience.
- No even more haul running away.
GLOBAL CHANGES
- Fixed a concern presented in the 30th Anniversary upgrade that created way too much Heavy ammunition to go down when running dual Special tools
- Several tool statistics were formerly concealed, that made completely reviewing tools hard.
- Airborne performance, recoil instructions, zoom, and also purpose help are currently noticeable on the tool evaluation display.
ARMOR
- Increased the vibrancy of the radiance shades in the “Candescent Prism” Solstice accessory orders to bring them back to parity with Update 4.1.5.
- This likewise dealt with shaders not appropriately putting on these collections.
- Fixed a concern where The Path of Burning Steps would certainly not confess to eliminating a Guardian with its Solar ruptured and also condemned The Architects rather.
- Fixed a concern where the Antaeus Wards was not transforming its radiance shade based upon the Guardian’s present subdivision.
WEAPONS
- Stasis Rocket Launchers and also Stasis Grenade Launchers with the benefits Chain Reaction, Dragonfly, and also Cluster Bombs will certainly currently have great Stasis- themed VFX and also sound.
- Updated the Polaris Lance driver needs to be extra possible.
- Removed Perfect Fifth eliminate unbiased totally. It currently just depends on eliminates by the tool.
- Fixed different concerns where the Wish-Ender Exotic Bow would certainly shed its Truesight in particular conditions.
- The forming alloy “Drowned Alloy” has actually been relabelled to “Harmonic Alloy.”
- Dismantled tools with Deepsight will certainly offer pattern development if a pattern is readily available.
- Dismantled tools with Deepsight will certainly offer 100Neutral Element
- If the goal is finished and also the thing is taken apart or the Deepsight mod drawn out, 300 Neutral Element will certainly be obtained.
- When a Deepsight tool with a pattern is taken apart or drawn out, gamers will certainly be informed by means of loot stream that pattern development has actually been made.
- Starting in Season 18, Deepsight tools that are obtained before their pattern appearing will certainly no more result pattern development. The Deepsight tool’s tooltip will certainly suggest whether a pattern is readily available or otherwise.
- Fixed a concern where One for All would certainly provide even more benefit damages than meant onGrenade Launchers
- Fixed a concern where utilizing Shoot to Loot with Enhanced Overflow would certainly overflow the tool a lot more than meant.
- Explosive Payload ignitions will certainly no more grab ammunition by means of Shoot to Loot to stop an ammunition manipulate.
- This communication will certainly be re-enabled once the underlying concern has actually been dealt with in a future spot.
WEAPON ARCHETYPES
- Scout Rifles
- Increased damages of all Scout Rifles vs small adversaries (red bars) in PvE by 10%
- This adjustment remains in enhancement to the standard damages enthusiast given up the Solstice equilibrium spot.
- High-Impact (360 RPM) Auto Rifles
- Increased base security stat of all non-sunset High-Impact Auto Rifles by 6-12, depending upon the tool.
- Herod- C: 27-33
- False Promises: 17-29
- Age-Old Bond: 18-30
- Chrysura Melo: 13-25
- Come to Pass: 14-26
- Lightweight Bows
- Reduced base draw time by 5% (from 612ms to 580ms).
- Increased the “perfect draw window” (how much time you can hold the attracted bow prior to you start to shed precision and also damages, security customizes this home window).
- From.30 s to.50 s on the reduced end.
- From.55 s to.80 s on the high-end.
- Hand Cannons
- Fixed Dire Promise’s zoom stat (obtained altered to 13 unintentionally, it’s currently 14 once again).
- Glaives
- Glaive melee assaults can currently turn on the Exotic shield benefits on ACD/0 Feedback Fence, Karnstein Armlets, and alsoNecrotic Grip
- Breech Grenade Launchers
- Concussion explosives can no more roll in the publication port.
- Heavy Grenade Launchers
- Increased damages vs. majors and also over by ~ 10%, leaving outParasite
WEAPON POOLS
- Updated the Dares of Eternity tool collection’s perk swimming pools and also included a beginning attribute.
- Addressed a concern where Playlist (Crucible, Gambit and also strike) tools weren’t randomizing perk matter appropriately based upon variety of resets.
PERKS
- Ambitious Assassin
- Increased publication overflow from 10% to 20% per kill on Primary tools just (Special and also Heavy tools are still 10%).
- Increased overflow cap from 50% to 150%.
- Invader Tracker (Gambit beginning attribute)
- Renamed Gun and alsoRun
- Redesigned performance to offer a sprint rate rise on multi-kills.
- Skulking Wolf (Iron Banner beginning attribute)
- Redesigned to trigger on eliminates while at reduced wellness.
- Wellspring
- Cooldown has actually been eliminated, enabling Rocket Launchers and also Grenade Launchers to return even more capability power when beating teams with a solitary shot.
- Perpetual Motion
- Disabled audio/visual responses on perk activation, because it was activating often sufficient to be aggravating.
- Lead from Gold
- Now offers the appropriate quantity of ammunition when 2 Special tools are furnished.
- Concussion Grenades
- Can no more roll onBreech Grenade Launchers
- Veist Stinger
- Fixed a concern where it was using a fee time decrease toLinear Fusion Rifles It will appropriately just fill up the publication from gets when it causes on these tools.
- Zen Moment, Particle Repeater
- Updated summaries to claim what they really do.
EXOTIC WEAPONS
- Buffs
- Le Monarque
- Added innate Overload toPoison Arrows
- Thunderlord
- Added innateOverload
- Malfeasance
- Added innate Unstoppable to surges.
- Added +25 to the base air-borne performance stat (28 to 53) to match various other Precision Hand Cannon’s innate benefit.
- Wish-Ender
- Added innate Anti-Barrier
- Increased variety of hits vs. many targets from 2 to 3 (even more hits versus automobiles, still 2 versus gamers).
- Increased damages vs Champions, majors, and also minibosses by 10%.
- Draw time reduced from 828ms to 820ms.
- Ticuu’s Divination
- Draw time reduced from 612ms to 580ms.
- Legend of Acrius
- Catalyst currently approves the Trench Barrel perk along with its various other impacts.
- Exotic Paired Legendary Weapons
- CALUS Mini-Tool
- Increased air-borne performance from 23 to 28 to match MIDA Mini-Tool
- MIDA Mini-Tool
- Increased zoom from 13 to 14 to match CALUS Mini-Tool
- Drang (Baroque)
- Increased air-borne performance from 21 to 23 to match commonDrang
- Sweet Business
- Increased air-borne performance from 27 to 32.
- Fighting Lion
- Season 17 damages rise has actually been reimplemented and also somewhat enhanced from 5% to 8%.
- Increased the elegance time for the instantaneous reload impact of Thin the Herd from 5 to sixes.
- Reworks
- Lord of Wolves
- Decreased beginning ammunition in PvP from 15 to 10 (PvE unmodified).
- Reduced the ruptured dimension (shots terminated per trigger pull) from 10 to 5 shots when Release the Wolves is energetic.
- Reduced the ruptured hold-up (the time in between ruptureds) by ~ 60% when Release the Wolves is energetic.
- Decreased Lord of Wolves base damages by ~ 20% in (currently deals 35 per shot to the body in PvP, 44 with Release the Wolves energetic).
- Increased damages in PvE by 20% to make up.
- Dead Man’s Tale
- Changed Cranial Spike’s impacts:
- Cranial Spike no more lovers damages vs gamers; rather, it approves enhanced reload, purpose help, and also array per pile.
- It still gives added damages vs. PvE fighters.
- Upon getting to max heaps of Cranial Spike, the Catalyst will certainly currently boost hip-fire RPM by 50 (i.e., it will certainly terminate at 180 RPM), however will certainly deal decreased damages per bullet (20% reduction).
- Collective Obligation
- Increased Void Leech timer to 15 secs in PvE tasks.
- PvP stays at 10 secs.
- Removed the Void Leech cooldown.
- Add a 20% damages benefit versus PvE fighters just while Void Leech is energetic.
- Takes much less hits to completely billVoid Leech
- Kills versus debuffed targets promptly billVoid Leech
- Void Leech is likewise promptly billed when your personality is impacted by Void debuffs.
- Does not function if striking on your own with your very own Suppressor explosive.
- Fixed a concern where Umbral Sustenance was turning on with non-Void overshields.
ABILITIES
- Arc Subclasses
- Reworked to fit the Subclass 3.0 system. There are a lot of specific systemic adjustments to listing right here, however the Arc subdivisions currently make use of the Aspect and also Fragment system made use of by Stasis, Void, and alsoSolar
- Standardized a collection of lovers and also debuffs lined up to the Arc damages kind:
- Amplified – Your activity rate and also tool handling are significantly enhanced. After running momentarily, you get in Speed Booster, more raising your sprint rate and also giving damages resistance versus PvE fighters.
- By default, quickly beating numerous targets with Arc damages will certainly intensify you. Your furnished Aspects and also Fragments offer added techniques to end up being and also take advantage of being intensified.
- Ionic Trace – A screw of pure Arc power that follows the ground, seeking its designer. When got, Ionic Traces give explosive, melee, and also course capability power.
- Blind – Combatants are dizzy and also can not terminate their tools. Enemy gamers’ HUD is eliminated and also their vision is covered.
- Jolted – The target is stimulated with damagingArc Light As they take added damages while shaken, they chain lightning to close-by adversaries. This chain lightning can happen numerous times while a target is shaken.
- Hovering over Aspects, Fragments, or capacities on the Arc subdivision display currently shows a tooltip flyout describing any kind of pertinent condition impacts.
- Some old subdivision benefits have actually been deprecated, while others have actually been rolled right into base capability habits, Fragments, or Aspects with some adjustments to habits therefore.
- All courses currently have accessibility to all Arc explosives.
- Grenades
- Storm explosive
- Total damages throughout both ignitions decreased from 170 (80/90) to 120 (70/50)
- Improved damages location uniformity under particular network problems to repair a concern where it was dealing postponed damages.
- Base cooldown enhanced from 91s to 105s.
- Lightning explosive
- Damage per strike decreased from 160 to 120.
- Arcbolt explosive
- Damage decreased from 105 to 85.
- Base cooldown decreased from 121s to 105s.
- Skip explosive
- Base cooldown enhanced from 105s to 121s.
- Flashbang explosive
- Blind period reduced from 5 secs to 3 secs vs.Players
- Pulse explosive
- Base cooldown enhanced from 105s to 121s.
- Vortex explosive
- Fixed a concern triggering this to deal much less damages than meant versus PvE targets.
- Hunter
- Arcstrider
- Arc Staff
- Now has both Whirlwind Guard obstruct capacity and also Lightning Reflexes armored evade as default habits.
- Arc Staff damages vs. small and also exclusive fighters enhanced by 12.5%.
- New Super included: Gathering Storm
- Hurl your Arc Staff onward, installing it right into surface areas or big targets, dealing damages to and also jolting close-by targets. After a brief time, a damaging lightning screw strikes the team, overcharging it with Arc power. While overcharged, your team discharges lightning at close-by opponents.
- New dive included: Blink
- Arc Hunters have actually recouped from a not-so-brief instance of memory loss triggering them to neglect exactly how toBlink
- Disorienting Blow
- Now uses a brief callous close-by targets as opposed to a common disorient, as well as likewise enhances you on hit.
- Combination Blow
- Now likewise charges your course capability when you effectively beat a target with this billed melee, along with raising your billed melee damages.
- Base cooldown enhanced from 15s to 40s.
- Tempest Strike
- Increased traveling range from 18m to 22m.
- Added a percentage of first monitoring to aid Tempest Strike arrive on close targets.
- Now shocks targets on hit.
- Base damages reduced from 130 to 110.
- Lethal Current— Reworked
- After evading, your following melee strike has actually enhanced array, shocks the struck target, and also leaves a harmful aftershock.
- Damaging a shaken target with melee assaults likewise blinds them.
- While utilizing Arc Staff, your following strike strikes two times after evading.
- Deprecated the Ebb and also Flow subdivision node perk.
- Nightstalker
- Spectral Blades
- Spectral Blades damages vs. small and also exclusive fighters enhanced by 33%.
- Titan
- Striker
- Fists of Havoc
- Now has Terminal Velocity’s bang benefit as default habits.
- The bang’s benefit damages when turned on from the air is currently consistent as opposed to variable based upon your elevation when you turn on the bang.
- Light strike power expense stabilized in between previous leading and also lower tree expense at 8% (formerly 12%/ 5.6%).
- Heavy bang distance stabilized in between the previous top and also lower tree expense at 7 meters (formerly 8m/6m).
- Fists of Havoc damages vs. Champion, miniboss, and also manager fighters enhanced by 25%. Damage vs. small and also exclusive fighters enhanced by ~ 40%.
- Note: Previously, Fists of Havoc relied upon knockout benefit damages and also stomp power reimbursements to continually handle common fighters in PvE. We would certainly like this to be far better able to depend on its very own currently to partly make up for the enhanced strike power expenses.
- New course capability included: Thruster
- Activate while based to carry out a fast, first-person side escape.
- New melee capability included: Thunderclap
- Hold melee while based to grow your feet and also start billing your hand with Arc power. Release melee to punch onward, releasing a big blast of pressure that deals added damages the longer the melee switch was held.
- Seismic Strike
- Blind period reduced from 5 secs to 1.6 secs vs. gamers.
- Now while intensified, the blinding distance is enhanced from 7m to 10m, and also the blind period is enhanced to 3 secs vs. gamers.
- Ballistic Slam
- Fixed a concern where the Ballistic Slam cam might in some cases create you to dive directly down as opposed to at your intended area.
- No much longer uses Inertia Override on hit.
- Knockout
- Defeating targets with melee assaults currently likewise enhances you along with beginning your wellness regrowth.
- Knockout is no more eaten on your following melee kill. Instead, ko lasts for an established 6 secs, after which it requires to be reactivated by damaging a fighter guard or seriously injuring a target.
- Deprecated the Frontal Assault melee capability, and also the aftershocks and also stomp subclass node benefits.
- Sentinel
- Sentinel Shield
- Sentinel Shield damages vs. small and also exclusive fighters enhanced by 12.5%.
- Warlock
- Stormcaller
- Stormtrance
- Now has Ionic Blink and also Landfall as default actions.
- Landfall candidate damages decreased from 250 to 150.
- Note: While the applicants included in lower tree Stormcaller in Season of the Lost were a great deal of enjoyable, they made Stormtrance even more of a closure Super than we’re comfy with. Given that it is likewise a strong roaming alternative and also currently has actually enhanced base flexibility with Ionic Blink, we felt we might lower the applicants damages.
- Stormtrance no more raises its strike maintenance expense when targeting numerous adversaries at the same time.
- Note: We think that Stormtrance’s biggest toughness needs to be removing crowds of adversaries, and also the enhanced expense based upon target matter was running counter to that desired function.
- Stormtrance damages vs. small and also exclusive fighters enhanced by 20%.
- Chain Lightning
- While intensified, Chain Lightning currently develops 2 collections of chains, up from one, leaping in between even more targets.
- Now likewise shocks your key target.
- Lunge array enhanced from 4.5 m to 5.25 m.
- Ball Lightning
- While intensified, Ball Lightning currently detonates 2 added times, for a total amount of 3 upright harmful strikes.
- Increased equipping form size listed below the projectile by 2 meters to settle some side instances where targets that the ignition location might possibly harm were not activating the projectile to detonate.
- Arc Souls
- Being or coming to be intensified currently likewise enhances your Arc Souls, giving them a significantly enhanced fire price.
- Damage per projectile enhanced from 25 to 35 vs. PvE fighters.
- Amplified Arc Souls projectiles per ruptured reduced from 6 to 5, fire price reduced by ~ 10%.
- Note: We anticipate to see substantially enhanced uptime on supercharged Arc Souls, so we wished to offer a little bit even more time in between ruptureds where gamers might securely involve an adversary that has an Arc Soul in PvP tasks. We wish the enhanced PVE damages offsets this adjustment completely, however we’ll be watching on it moving forward.
- Deprecated the Rising Storm melee capability, together with the Transcendence, Pulsewave, and also Arc Web subdivision node benefits.
- Arc Aspects
- Hunter:
- Flow State
- Tempest Strike
- Lethal Current
- Titan:
- Touch of Thunder
- Juggernaut
- Knockout
- Warlock:
- Arc Soul
- Lightning Surge
- Electrostatic Mind
- Arc Fragments
- Spark of Beacons
- Spark of Resistance
- Spark of Momentum
- Spark of Shock
- Spark of Discharge
- Spark of Frequency
- Spark of Focus
- Spark of Recharge
- Spark of Voltage
- Spark of Magnitude
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- ????
- ????
- ????
- General
- Blink
- Maximum variation range enhanced from 4.5 m to 5.25 m.
- Maximum upright countered (exactly how high up or down you are displaced based upon your purpose angle from the perspective) enhanced from 2m to 2.5 m.
- Increased mercy of mantling to steps after leavingBlink
- Energy design remodelled:
- Previously, Blink bills charged gradually one-by-one, and also might be turned on at a tempo that really felt irregular and also commonly left gamers puzzled regarding the number of fees they had readily available.
- Now, Blink has a regular activation expense. You can bring 2 fees at the same time, and also 2.2 secs after triggering your last Blink, both are promptly charged. We’ve likewise included a display clean and also appear impact when this happens, comparable to Icarus Dash, to aid connect when you’re prepared to Blink once again. The general accessibility of Blink resembles the previous variation, however we wish it is extra reasonable and also causes less circumstances of disappointment from the power recharge design.
- Note: These adjustments relate to Blink on all subdivisions that have accessibility to it.
- Blind
- Screen shader illumination has actually been substantially reduced to deal with photosensitivity concerns from the previous completely whited-out variation.
- Ionic Traces
- No much longer offer Super power on pick-up.
- Reduced melee, explosive, and also course capability power go back to make up for anticipated enhanced uptime:
- Base melee power return decreased from 20% to 12.5%.
- Base explosive power return decreased from 15% to 12.5%.
- Base course capability power return decreased from 25% to 15%.
- Restoration
- Fixed a concern where Restoration x2 might be eliminated by some PvE fighters’ assaults and also particular debuffs like Overload rounds.
- Arc- concentrated Exotic shield updates
- Crown of Tempests
- Conduction Tines currently likewise turn on from beating targets with shock damages.
- Getaway Artist
- Now enhances you along with giving an Arc Soul when eating your explosive.
PLATFORM AND SYSTEMS
- Fixed a concern on PlayStation systems where the message in lots of locations of the game would certainly show an added line break.
GENERAL
- Fixed a concern where message conversation messages linger after being tossed out to the login display without leaving thegame
- Glimmer pick-ups will certainly currently play dematerialization VFX when grabbed.
- Added crucial binding choices for automobiles which sustain side evading performance.
- There is a well-known concern on Stadia where the title messages for these setups are not looking like anticipated. The group understands the origin, and also a solution is anticipated in a forthcoming hotfix.
- Updated tooltips for different automobile secret binding choices with even more pertinent info.
- Multiple crucial bindings for automobiles have missing out on or inaccurate meanings.
- Destiny 2 currently readily available in the Epic Games Store.
Source: Polygon
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