Though Destiny 2: Shadowkeep was the primary time I’d been enjoying an MMO round enlargement launch time, I knew broadly what to anticipate from final night time’s launch: shock; spectacle; pleasure; confusion; discovery; server queues; connection troubles; servers going offline; ready till the following day to play. Reader pricey, it delivered on all counts. Following a string of disconnections, sign-in issues, and different datapipe wonk, Bungie took their MMOFPS offline for a number of hours final night time. Today, it appears fastened and nice. Which is about what I anticipated, particularly contemplating yesterday’s big launch additionally noticed the bottom game go free-to-play and swap from Battle.web to Steam. Many cables for gremlins to tug at there.
Shadowkeep launched at 6pm final night time. I needed to queue for a couple of minutes, with my quantity within the queue hilariously bouncing up and down however no actual hurt. Then it appeared nice. Going by the barrage of messages within the RPS clan Discord, the servers began to crap out round 9pm. Players had been getting booted with connection points, gamers couldn’t be part of, sign-ins appeared down… it was messy.
After a number of notes saying they had been investigating, Bungie declared at 10:13 that they had been taking the game down for emergency upkeep. That wrapped up about 2am right this moment. The game appears nice now. Not that I can play throughout work hours. Damn you, gainful employment.
A few other issues persist.
MMO enlargement launches, eh? Coupled with the inflow of gamers from going free-to-play and the technical technique of switching to Steam, I’d anticipated that to occur. Unfortunate, undesirable, unsurprising. I’d accordingly deliberate for my massive Shadowkeep sesh to be right this moment.
Destiny 2 has debuted excessive on Steam’s list of top games, with a peak of 219,997 concurrent gamers making it comfortably the fourth-most-played game. That bodes properly for days when individuals will really be capable of play the game.