Bungie has actually nerfed a preferred Destiny 2 perk that permitted gamers to make use of particular swords to take a trip large ranges quickly, which hasn’t decreased extremely well in the neighborhood because of unexpected repercussions.
To capture you up, some swords in Destiny 2 can roll with the Eager Edge perk, enabling you to obtain “increased sword lunge distance immediately after switching to this weapon”. Players make use of the perk to avoid PvE experiences, flex on unfavorable hearts in the Crucible, as well as simply swoosh around the map for enjoyable.
Now, however, Bungie has actually taken one more stab at stabilizing the perk to stop individuals from getting rid of experiences in manner ins which haven’t been created for. As disclosed in Destiny 2’s latest patch notes (opens up in brand-new tab), the programmer has “fixed an issue where Eager Edge could be used multiple times in a single activation”.
Simply placed, the modification has actually created a large mix within the neighborhood. One gamer has actually gathered lots of usual issues in a Reddit thread (opens up in brand-new tab): the idea is that motion is currently broken (opens up in brand-new tab) in weird methods, you can still use Eager Edge to grief players (opens up in brand-new tab) by pressing them off the map without them having the ability to return making use of the very same perk, as well as the majority of speedrun skips are still feasible. There’s additionally a basic sensation amongst some that this is one more modification that makes the game less fun. (opens up in brand-new tab)
In feedback, elderly neighborhood supervisor Dylan Gafner clarified (opens up in brand-new tab) on Twitter that the perk was nerfed since the group “was finding numerous issues where the perk could be used to skip encounters, break mechanics, and generally cause issues with the game.”
Gafner additionally claims that the group would generally call out a modification such as this in advance with programmer understanding for neighborhood openness, though this modification “slipped through” because of a rise in hotfix tempo. “We’re talking to the team on how we can better prep in the future,” he includes.
The description hasn’t won everybody over, though, with noticeable Destiny 2 material developer Fallout remarking (opens up in brand-new tab) that the modification seems like “salt in the wound” because hrs of grinding for a particular perk on a specific tool can go to throw away depending upon just how a spot affects the battle sandbox.
“This is a piece of the prioritization pie when it comes to tuning,” Gafner says (opens up in brand-new tab) in reply. “Anything that takes large amounts of time to acquire (or great feats of skill, for that matter) can be tricky to touch upon. The team tries its best to maintain that importance and meaning whenever diving in.”
Whether Bungie takes one more pass at stabilizing the perk continues to be to be seen, though Gafner did say thanks to gamers for their positive responses, attesting that it “helps us a ton when bringing your voices to the development table”.
Elsewhere, Destiny 2 PvP civil war proceeds as Bungie includes quitter charges to the informal playlist.
Source: gamesradar.com