Deceiver describes itself as an upcoming “philosophical shooter”, although I can’t see a lot philosophy on show within the trailer. What I can see is somebody utilizing a grappling hook to first-person parkour by a cyberpunk metropolis rendered in a novel minimalist artwork fashion, in addition to launching creepy wall-climbing spider bots at gun-wielding foes. I by no means thought I’d say this, however who wants philosophy if you’ve obtained all that?
Here’s the pitch:
“The world is about to end. Those who can afford it have already abandoned the planet for an off-world colony. Will you scrounge together enough money to escape before disaster strikes? It’s a zero-sum game between you and every other player. Steal their resources and defend your own.”
So, it looks as if the sport can be one half peaceable parkour-ey exploration, and one half spiderbot homicide fest. You’re making an attempt to relaxation management of town from different gamers, although from the seems to be of the trailer (and the Steam page promoting “eight maps”) the multiplayer aspect of issues takes place in indoor arenas quite than the prettier metropolis rooftops.
While launching your self at different folks with the spiderbot might be enjoyable, it’s the outside free-running that I’m most desirous about. I’m into that color pallet, and I like how the grappling hook makes use of the identical time-slowing trick because the blink potential in Dishonoured.
This isn’t developer Evan Todd’s first run at a first-person parkour sport. A couple of years again he made Lemma, one other parkour-ey journey the place every hop, leap and free-running skip created the world round you. If you just like the sound of that, there’s a demo here.
Deceiver is predicted to launch in May 2019, although the location says that a demo is coming “soon”.