Gunfire Games president David Adams spills the beans on Darksiders three.
IGN sat down with Gunfire Games’ David Adams final week to speak all issues Darksiders three.
Talking concerning the aesthetic changes from 1 and a couple of, Adams stated that they “wanted to have a lot more contrast visually. A lot of the stuff in Darksiders is very brown, and dark, and dreary. We wanted to have areas that were more lush…we wanted to expand the palette of colours and stuff like that within the game.”
The video is the pre-alpha footage we saw a few weeks ago, however this time Adams talks us by means of what’s occurring on-screen.
He delves into the fight, the lore, and the enemies – just like the Seven Deadly Sins that make an look this time round. It’s Fury’s job to spherical them up and again in jail. Or to only slaughter them.
Check out the video for extra juicy particulars on Darksiders three.
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