Dark Waters Patch 1 Changelog

Dark Waters Release Patch 1 Update Log
Explore the latest fixes and modifications in Patch 1 for the Dark Waters Release!
Artificial Intelligence:
- Resolved an issue where civilians occasionally failed to locate the player even after achieving the “Bring order to chaos” objective.
- Corrected a bug where the last suspect sometimes did not seek out the player.
- Revised animations to ensure suspects’ weapons do not inadvertently target the player during compliance.
- Enhanced the speed of compliance animations.
- Fixed a problem where SWAT AI wouldn’t respond to a breach command if a team member was occupied (e.g., restraining suspects or civilians).
- Resolved an inability of suspects to surrender when stunned by CS gas.
- Fixed civilians exiting surrender mode while visible to SWAT units.
- Corrected an issue where suspects sometimes did not retrieve weapons or failed to draw upon leaving surrender when SWAT was out of sight.
- Fixed SWAT AI’s inability to breach rooms when suspects were feigning death near the door.
- Corrected score discrepancies when pre-arrested civilians were collected by trailers before player reporting.
- Fixed trailers standing by when instructed to clear gathered evidence.
- Resolved an issue with surrendered suspects/civilians persistently getting up during CS gas stuns.
- Fixed inability of suspects to shoot post-CS gas stun.
- Ensured CS gas grenades affect AI when launched with the gas grenade launcher.
User Interface:
- Fixed an unresponsive confirm button when removing loadout presets.
- Resolved SWAT AI Officer loadouts resetting to the active preset in the loadout menu.
- Addressed issues with customization item variants disappearing when selecting other items.
- Corrected variants displaying incorrectly for locked items upon rapid scrolling.
- Fixed missing highlight on profile button in the mods menu.
- Addressed the lack of a HUD icon for canted sights when using a gamepad.
- Corrected the soft complete vote counter displaying incorrect required votes to end a mission.
- Resolved non-updating lobby manager when open.
- Fixed various titles and descriptions in gamepad settings.
Customization:
- Resolved an issue where arms slightly clipped through the Atlas Pro shirt while holding certain firearms.
- Fixed Judge’s head clipping through the Eli-Tec helmet.
- Corrected inability to remove headphones when opting for no helmet.
Audio
- Fixed interactables on Mirage at Sea and Leviathan causing all voiceovers to drop until level restart.
- Corrected incorrect voiceover when commanding SWAT to deploy a shield.
Level-Specific Adjustments:
Three Letter Triad
- Rectified an issue with the scuffed interior lightmap.
- Fixed numerous visual glitches.
- Corrected order execution from only one doorway side.
- Resolved bullet penetration issues with double-stacked breakable glass.
- Addressed the absence of civilian facial animations.
- Fixed small gaps in the flooring.
- Corrected missing audio when the aquarium is shot.
- Fixed TV on the boat wrongly playing Home Invasion audio.
- Addressed music timing issues.
Mirage at Sea
- Rectified issues with the scuffed interior lightmap.
- Corrected assorted visual issues.
- Ensured orders can be executed from both sides of a certain doorway.
- Fixed bullet penetration problems with double glass.
- Addressed missing facial animations in civilians.
- Corrected small floor gap issues.
- Fixed absent audio for aquarium shots.
- Resolved incorrect TV audio on the boat.
- Fixed non-initiating music as planned.
Leviathan
- Corrected several visual anomalies.
- Prevented suspects from attacking players in two specific level entry points.
- Adjusted emotion expression of deceased characters.
- Enhanced radio effects during one audio interaction.
- Corrected SWAT’s misplaced voice lines while decommissioning the drill.
- Fixed missing reaction volumes.
- Resolved suspect LOD problems.
- Addressed music logic for combat sequences.
- Fixed rig worker voiceovers not triggering for multiplayer clients.
Station
- Resolved shadow inconsistencies on Epic shadow quality for some characters.
- Fixed LOD issue with one of the evidence boards.
- Corrected various visual problems.
- Addressed missing face on a character in specific station commander mode sublevels.
- Rearranged character voice assignments.
- Ensured conversations only trigger within designated rooms.
Relapse
- Addressed shiny gore issues on low/medium shadow quality settings.
- Fixed various visual glitches.
Buy Cheap, Buy Twice
- Corrected floating car price meshes and decals when windows break.
- Resolved various visual issues.
Sins of the Father
- Fixed multiple LOD issues.
Ides of March
- Resolved various visual problems.
Elephant
- Corrected numerous visual anomalies.
- Fixed potential player entrapment between rock and wall.
Thank You, Come Again
- Addressed a muted character issue.
Miscellaneous Fixes:
- Resolved various AI, UI, and audio-related crashes.
- Fixed crash issues with picking up door jams.
- Corrected rare Rig crash.
- Removed helicopter tracking for arrested targets.
- Fixed an exploit allowing free leaning through level geometry.
- Corrected lobby unavailability issue in the main menu.
- Fixed incorrect naming for certain customization unlock requirements.
- Resolved typos and grammatical errors in several briefings.
- Restored Command Wheel access on gamepads during a specific Training segment.
- Addressed incorrect rotation of carried bodies.
- Resolved freelean functionality issues on gamepads.
- Fixed slight animation error in a Station conversation.
- Smoothed helicopter movements in multiplayer.
- Enhanced hand positioning during surrender animations.
- Fixed an unintended method for acquiring the “Big Shell Specialist” achievement with arrested suspects.
- Corrected overly shiny evidence models in Station.
- Resolved incorrect head attachment positioning using the multitool on doors.
- Fixed NVG overlay issues with white phosphorus for multiplayer clients.
- Resolved teamcam appearance issues during the score screen.
- Corrected helicopter volume issues on spawn.
- Fixed Command Wheel navigation inducing player lean on gamepads.
- Addressed camera position during the boat loading screen.
- Corrected visual problems during the boat loading screen on lower graphics settings.
- Resolved animation issues with Zenit grip.
- Fixed floating magazines in some suspects.
- Addressed pistol-wielding suspect animation issues.
- Fixed modio failing to uninstall mods post-unsubscribing.
- Corrected Phoenix Flight Suit unlock requirements.
- Fixed flashlight overwhelming brightness upon first activation in a level.
- Resolved special characters displaying incorrectly in credits.
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