Dark Waters Patch 1 Changelog

Dark Waters Patch 1 Changelog

Dark Waters Patch 1 Changelog

Dark Waters Release Patch 1 Update Log

Explore the latest fixes and modifications in Patch 1 for the Dark Waters Release!

Artificial Intelligence:
  • Resolved an issue where civilians occasionally failed to locate the player even after achieving the “Bring order to chaos” objective.
  • Corrected a bug where the last suspect sometimes did not seek out the player.
  • Revised animations to ensure suspects’ weapons do not inadvertently target the player during compliance.
  • Enhanced the speed of compliance animations.
  • Fixed a problem where SWAT AI wouldn’t respond to a breach command if a team member was occupied (e.g., restraining suspects or civilians).
  • Resolved an inability of suspects to surrender when stunned by CS gas.
  • Fixed civilians exiting surrender mode while visible to SWAT units.
  • Corrected an issue where suspects sometimes did not retrieve weapons or failed to draw upon leaving surrender when SWAT was out of sight.
  • Fixed SWAT AI’s inability to breach rooms when suspects were feigning death near the door.
  • Corrected score discrepancies when pre-arrested civilians were collected by trailers before player reporting.
  • Fixed trailers standing by when instructed to clear gathered evidence.
  • Resolved an issue with surrendered suspects/civilians persistently getting up during CS gas stuns.
  • Fixed inability of suspects to shoot post-CS gas stun.
  • Ensured CS gas grenades affect AI when launched with the gas grenade launcher.

User Interface:
  • Fixed an unresponsive confirm button when removing loadout presets.
  • Resolved SWAT AI Officer loadouts resetting to the active preset in the loadout menu.
  • Addressed issues with customization item variants disappearing when selecting other items.
  • Corrected variants displaying incorrectly for locked items upon rapid scrolling.
  • Fixed missing highlight on profile button in the mods menu.
  • Addressed the lack of a HUD icon for canted sights when using a gamepad.
  • Corrected the soft complete vote counter displaying incorrect required votes to end a mission.
  • Resolved non-updating lobby manager when open.
  • Fixed various titles and descriptions in gamepad settings.

Customization:
  • Resolved an issue where arms slightly clipped through the Atlas Pro shirt while holding certain firearms.
  • Fixed Judge’s head clipping through the Eli-Tec helmet.
  • Corrected inability to remove headphones when opting for no helmet.

Audio
  • Fixed interactables on Mirage at Sea and Leviathan causing all voiceovers to drop until level restart.
  • Corrected incorrect voiceover when commanding SWAT to deploy a shield.

Level-Specific Adjustments:
Three Letter Triad
  • Rectified an issue with the scuffed interior lightmap.
  • Fixed numerous visual glitches.
  • Corrected order execution from only one doorway side.
  • Resolved bullet penetration issues with double-stacked breakable glass.
  • Addressed the absence of civilian facial animations.
  • Fixed small gaps in the flooring.
  • Corrected missing audio when the aquarium is shot.
  • Fixed TV on the boat wrongly playing Home Invasion audio.
  • Addressed music timing issues.
Mirage at Sea
  • Rectified issues with the scuffed interior lightmap.
  • Corrected assorted visual issues.
  • Ensured orders can be executed from both sides of a certain doorway.
  • Fixed bullet penetration problems with double glass.
  • Addressed missing facial animations in civilians.
  • Corrected small floor gap issues.
  • Fixed absent audio for aquarium shots.
  • Resolved incorrect TV audio on the boat.
  • Fixed non-initiating music as planned.
Leviathan
  • Corrected several visual anomalies.
  • Prevented suspects from attacking players in two specific level entry points.
  • Adjusted emotion expression of deceased characters.
  • Enhanced radio effects during one audio interaction.
  • Corrected SWAT’s misplaced voice lines while decommissioning the drill.
  • Fixed missing reaction volumes.
  • Resolved suspect LOD problems.
  • Addressed music logic for combat sequences.
  • Fixed rig worker voiceovers not triggering for multiplayer clients.
Station
  • Resolved shadow inconsistencies on Epic shadow quality for some characters.
  • Fixed LOD issue with one of the evidence boards.
  • Corrected various visual problems.
  • Addressed missing face on a character in specific station commander mode sublevels.
  • Rearranged character voice assignments.
  • Ensured conversations only trigger within designated rooms.
Relapse
  • Addressed shiny gore issues on low/medium shadow quality settings.
  • Fixed various visual glitches.
Buy Cheap, Buy Twice
  • Corrected floating car price meshes and decals when windows break.
  • Resolved various visual issues.
Sins of the Father
  • Fixed multiple LOD issues.
Ides of March
  • Resolved various visual problems.
Elephant
  • Corrected numerous visual anomalies.
  • Fixed potential player entrapment between rock and wall.
Thank You, Come Again
  • Addressed a muted character issue.

Miscellaneous Fixes:
  • Resolved various AI, UI, and audio-related crashes.
  • Fixed crash issues with picking up door jams.
  • Corrected rare Rig crash.
  • Removed helicopter tracking for arrested targets.
  • Fixed an exploit allowing free leaning through level geometry.
  • Corrected lobby unavailability issue in the main menu.
  • Fixed incorrect naming for certain customization unlock requirements.
  • Resolved typos and grammatical errors in several briefings.
  • Restored Command Wheel access on gamepads during a specific Training segment.
  • Addressed incorrect rotation of carried bodies.
  • Resolved freelean functionality issues on gamepads.
  • Fixed slight animation error in a Station conversation.
  • Smoothed helicopter movements in multiplayer.
  • Enhanced hand positioning during surrender animations.
  • Fixed an unintended method for acquiring the “Big Shell Specialist” achievement with arrested suspects.
  • Corrected overly shiny evidence models in Station.
  • Resolved incorrect head attachment positioning using the multitool on doors.
  • Fixed NVG overlay issues with white phosphorus for multiplayer clients.
  • Resolved teamcam appearance issues during the score screen.
  • Corrected helicopter volume issues on spawn.
  • Fixed Command Wheel navigation inducing player lean on gamepads.
  • Addressed camera position during the boat loading screen.
  • Corrected visual problems during the boat loading screen on lower graphics settings.
  • Resolved animation issues with Zenit grip.
  • Fixed floating magazines in some suspects.
  • Addressed pistol-wielding suspect animation issues.
  • Fixed modio failing to uninstall mods post-unsubscribing.
  • Corrected Phoenix Flight Suit unlock requirements.
  • Fixed flashlight overwhelming brightness upon first activation in a level.
  • Resolved special characters displaying incorrectly in credits.

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