PlayerUnknown’s Battlegrounds has been considerably of a runaway hit, regardless of the dangerous track-record of comparable video games in Early Access. That’s in all probability why the builders have already laid out their replace plans.
Check out our checklist of the best survival games for related.
The recreation will likely be up to date on a decent schedule, with day by day updates to enhance the servers, weekly updates specializing in bugs and stability, and large month-to-month updates for brand new content material and stability passes.
Another factor the builders defined within the weblog was how bullet sound works within the recreation. Previously gamers assumed pictures heard in just one ear meant the shooter was to the facet of you, however sound is captured on a perpendicular aircraft, that means the shooter is both straight in entrance of you or behind you if the sound is barely heard in a single ear. Check out the blog for a helpful diagram and additional clarification of how this works.
As for modifications, right here’s what’s deliberate up to now:
Leaderboards
- Our leaderboard system has confirmed to be a extremely popular characteristic, and for probably the most half, we’re pleased with the present rating system. However, the system will want balancing as soon as we have now ample knowledge from an excellent pattern dimension. The ELO system will want many stability passes earlier than it’s prepared and to finish this we will likely be wiping the leaderboards on a month-to-month foundation so to permit us to get a clear data-set from any modifications we make.
OC/SA Servers
- With tomorrow’s shopper replace we will likely be bringing Oceania and South American servers on-line. These servers will characteristic their very own regional leaderboards.
Ping Lock
- We are trying into implementing a ping lock for our servers. We haven’t any ETA on when this will likely be added simply but as we have now restricted sources, and for the time being server efficiency and stability is our highest precedence. We additionally don’t wish to prohibit the flexibility for mates in several areas to play collectively, however we perceive how irritating it may be taking part in towards excessive ping gamers and take this very significantly. Please bear with us whereas we provide you with one of the simplest ways so as to add this new characteristic.
Finally at this time, listed below are the patch notes for the weekly patch we’ll push this Thursday, March 30:
Week 1 Patch Notes
Out-game
- Added Oceanian & South American servers
Server
- Performance/Stability
- Resolved a difficulty the place recreation server efficiency would degrade over time
- Resolved a number of server crash points
- Client Stability
- Resolved a number of shopper crash points
- Client Optimisation
Gameplay
- Adjusted motion velocity of endgame play zones
- Adjusted weapon sound quantity within the foyer
UI /Graphics
- Removed crosshair whereas in a automobile and never within the aiming state
- Added potential to see merchandise sturdiness state straight in neighborhood pane
- Added View Distance setting to graphics choices
- Step 1: Art property optimisation (April 7)
- Decrease the LOD vertex for buildings seen at lengthy distances
- Decrease the overall quantity of vertex by adjusting the LOD on terrains
- Step 2: Improve the rendering efficiency of terrain and ocean shader (TBD)
- Step three: Decrease the overload on the CPU by rearranging wall close to buildings (TBD)
- Step four: Decrease the utilization price of the video reminiscence (TBD)
Bug fixes
- Fixed a bug with the quantity of crouch strolling
- Partially addressed efficiency degradation when opening stock
- Fixed an issue which might permit characters to go underneath the map in sure areas
- Removed the depth of area impact when spectating in team-play modes.
- Fixed a bug with the character creation system
- Fixed a difficulty within the revive system the place a participant would get caught within the revive animation when the downed participant died
- Fixed a bug which might trigger the PlayerUnknown hi-top trainers to render incorrectly
- Fixed a bug the place a personality would obtain injury from autos whereas behind timber/partitions
Known Issues
- There is a uncommon bug which is able to trigger some buildings to not render for gamers, permitting them to shoot others seemingly by the partitions.
- We are monitoring down the reason for this and can replace you when it’s fastened.
Client Optimisation
- In case you missed it final week, here’s a take a look at our schedule for shopper optimisation. This course of will take time, and won’t be fastened with a single patch. We ask on your persistence as we work to enhance efficiency.
Initial Performance Improvements
- Key Objectives
- To cut back the overload on the CPU, and make it possible for the GPU performs to its full functionality
- Expected Results
- Frame charges will likely be steady even when in high-density areas
- Get increased body charges throughout all graphics choices
Source