Cyberpunk 2077 Patch 2.0 released

The much-anticipated free Update 2.0 for Cyberpunk 2077 is now available across PC, PlayStation 5, and Xbox Series X|S platforms. With substantial overhauls to gameplay mechanics and foundational features, this update promises a revamped experience for players. Notably, the police system, perk trees, and a host of other fixes and improvements have been integrated. This update applies to the main game and can be accessed without any charges. Plus, fans of the Phantom Liberty expansion should keep their eyes peeled for more content dropping on September 26th.

Here’s what else you need to know:

  • Existing saves are compatible, but for the best experience with Update 2.0, starting a fresh game is recommended.
  • If you own the Phantom Liberty expansion, from September 26th, you’ll have the choice to begin its narrative with a new character who’s pre-leveled.
  • Given the considerable changes in the game systems, it’s a good idea to remove any pre-2.0 mods until they’ve been updated, as older versions might cause disruptions or critical errors.
  • Important: Updated PC system requirements are now in place with this patch, notably making SSDs a necessity for the game. HDD or SD card usage, such as on the Steam Deck, might lead to issues with content streaming. While you might still run the game on previous minimum requirements, it isn’t guaranteed to work optimally.
  • If needed, reverting to the game’s 1.63 version is possible on platforms like Steam and GOG.

Highlight Changes Include

Combat updates

Police System:

  • NCPD now pursues players for crimes, with chases varying based on your Wanted Level.
  • NCPD’s presence is more visible in Night City, and radio chatter is audible.
  • Quickhacking NCPD officers is now an option.

Vehicle Combat:

  • Engage in combat while driving from both first-person and third-person views.
  • Tires can be damaged.
  • New vehicle-related perks introduced.

Combat AI Improvements:

  • Enhancements to enemy AI, reactions to player tactics, and better group combat scenarios.

Netrunning Alterations:

  • New perks to enhance netrunning abilities.
  • Adjusted RAM costs and damage/effects for quickhacks.
  • Breach Protocol on enemies has been removed.

Miscellaneous changes

  • Health items and grenades recharge over time after use.
  • Actions like sprinting or jumping won’t drain stamina outside combat, though weapon use does.
  • Enhanced Aim Assist, rebalanced main boss fights, and integrated Armor Penetration for main bosses.
  • Civilians no longer have one-hit kill protection.

Perks & Skills

  • Entirely revamped Perk trees for greater gameplay impact. All spent Perk points in existing playthroughs have been refunded due to these changes. Additionally, there’s an option to reset your Attributes once.
  • Old Skills have been redefined into five new ones: Headhunter, Netrunner, Shinobi, Solo, Engineer. They come with new passive buffs and a higher level cap.
  • Players can now refund each perk individually at no cost, and new progression shards have been introduced.

Cyberware

  • Cyberware predominantly provides armor, turning clothing largely cosmetic.
  • Cyberware Capacity dictates the amount of cyberware implants you can have.
  • Attribute-specific attunement for cyberware ensures higher stats with higher attributes.
  • Enhanced the cyberware experience with ripperdocs, added new types, and introduced a side quest detailing the new system.

Weapons

  • Tweaked effects of Iconic weapons for uniqueness.
  • Introduced smoke grenades, new melee finishers, the Thermal Katana, and a host of other weapon mods.
  • Silencer and scope slots have been removed from certain weapons. Crafting and the presentation of iconic weapons have also been revamped.

Vehicles

Traffic:

  • Smarter NPC vehicle and pedestrian behavior ensures more fluid traffic interactions.
  • Enhanced NPC reactions to carjacking and improved traffic density mechanics.
  • Traveling with quest-related NPCs no longer limits traffic, creating a busier city vibe.

Other:

  • Vehicle purchases have shifted from Fixer texts to the AUTOFIXER platform, accessible via V’s computer or terminals throughout Night City. These offer organized, manufacturer-specific listings.
  • Enhanced camera and control settings for vehicles have been introduced, including three third-person camera distance options.

Performance and Handling Revamps:

  • Improved vehicle steering, engine dynamics, braking force, and reaction to terrains. Vehicles are now more responsive and realistic.
  • Detailed retuning for various vehicles and multiple minor improvements.

Multiplayer

  • Multiplayer Beta is now live. This is a separate game mode accessed from the main menu.
  • Explore Night City with friends or other players from all over the world.
  • Engage in co-op missions, heists, and world events.
  • New dynamic events have been introduced which spawn at various locations.
  • Added a voice chat system.
  • Introduced new NPC gangs that roam the streets, specifically for multiplayer mode.

Cloud saves

  • Cloud save compatibility has been introduced for cross-platform experiences. Please ensure that you have your accounts linked.

Achievements & Trophies

  • Added 20 new achievements/trophies related to the changes in 2.0 and some specifically for the multiplayer mode.

Cinematics

  • Updated various in-game cutscenes for better character expressions and voice syncing.
  • Fixed an issue where certain in-game cinematics would not play correctly in specific languages.

DLC

  • Teased the upcoming DLC “Streets of Rage: Bloodline” which will explore deeper into Johnny Silverhand’s past.
  • Added three new cosmetic items for V that can be unlocked via side quests.

Night city events

  • Monthly Night City events have been introduced. Participating in these events can earn players unique cosmetics and vehicles.

Known issues

  • There are some known bugs with the multiplayer beta, and we urge players to report any they find via the in-game report system.
  • Some players might experience frame rate drops in densely populated areas. We are currently working on this issue.

As always, thanks for being a part of this journey with us. We appreciate the feedback from the community and continue to strive for the best Cyberpunk experience for everyone. Keep those cyberdecks ready and see you in Night City!

Source: www.cyberpunk.net