Cyberpunk 2077 currently has a main modding device

V stands with their back to the camera in Cyberpunk 2077 Patch 1.5

Image: CD Projekt Red

CD Projekt is making modding a bit easier for gamers ofCyberpunk 2077 Earlier today, the programmer launched main mod devices, that permit individuals to much more quickly produce brand-new material for thegame The modding toolkit, called REDmod, is readily available on thegame’s website for free

CD Projekt expenses the modding add-on as post-launch downloadable material; along with aiding gamers develop their very own material, REDmod needs to make setting up mods less complicated, also. Rather than setting up or removing mods straight from the game’s folders, gamers will certainly have the ability to mount, allow, or disable them with the REDmod launcher, as long as the mods work with it.

While REDmod will certainly make points easier for developers and also gamers, that does not indicate Cyberpunk 2077 will not sustain older mods. According to CD Projekt’s web site, gamers can still mount mods and also run them with the Archive folder, yet those mods will not turn up in the REDmod launcher– unless they’re upgraded to sustain it.

CD Projekt additionally makes it clear in its blog post that these devices are solely for follower usage, and also should not be developed into anything business, indicating that modders should not be marketing their REDmod developments. The firm additionally advises gamers that they’re still bound by the game’s permit arrangement, which implies that mods need to stay clear of offending and also prohibited material.

Cyberpunk 2077‘s authorities and also easy-to-access mod assistance comes virtually 2 complete years after the game’s first launch, and also numerous months afterits launch on current-generation consoles Cyberpunk 2077‘s following set of post-release material is readied to get here at some time in 2023 with the Phantom Liberty expansion, which is readied to bethe game’s only expansion pack

.

Source: Polygon

.

Read also