Boring and round debates about issue apart, there was little or no objectively fallacious with Studio MDHR’s improbable run-and-gun shooter Cuphead. Still, over a million sales means lots of people poking at each nook and cranny of the sport – one thing’s positive to interrupt.
Reports have been collated, bugs have been recognized and some shortcomings have been noticed, and a chunky patch has been points for the sport. Check out the full v1.1.3 patch notes here, or our abridged picks inside.
Cuphead’s 2-player mode could be nice, however provided that you and your buddy are on the identical wavelength. Get your sync rate up in some of these other great co-op games.
Basic bug-fixes are high order for this patch. Some crashes and locks fastened, together with some nasty issues that cropped up if you happen to managed to unplug your controller throughout play. A weapon-swapping exploit has been fastened (no extra high-power spam, sorry) and the Charge weapon is rather less highly effective now, not making it the one and solely weapon price utilizing for non-glitchy play.
Boss conduct has been fastened in a number of circumstances, with enemies not going walkabout. King Dice has seen a couple of enhancements, together with his Start Over sq. changing into a one-off occasion, moderately than a regrettably repeatable misadventure. The remaining boss has additionally obtained a pair buffs, as a few of his assaults weren’t fairly hitting as huge an space s they need to. No longer are you able to evade his goat assault simply by holding crouch.
The Steam commenters appear to have noticed a couple of extra modifications that did not make it into the complete patch notes, too, with a number of bosses gaining extra parry targets throughout sure waves, which ought to give a bit of further particular assault energy to assist compensate for the speedrunning methods misplaced in eradicating exploits and tweaking weapon injury.
It’s not all tuning and bug-fixing, fortunately. Studio MDHR have given the Mausoleum ranges an appropriately spooky narrator, additional enhancing on the retro cartoon vibe of the sport. In a nod to barely newer (though nonetheless decades-old) classics, the Cagney Carnation battle will get a bit of further wrinkle – the fuzzballs that he shoots throughout his remaining section now pack an additional psychedelic punch, as seen in Yoshi’s Island again on the SNES.
One factor that a couple of Steam customers have reported is that Cagney Carnations’ stretchy face assault comes out method quicker than it used to, making it far tougher to evade. Whether that is intentional or not is up for debate, however it does not seem to be a very honest change contemplating that it is an in any other case comparatively simple boss battle.
What say you, readers? Going again to Cuphead for an additional swig after this patch?
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