CS:GO’s molotovs should be ignoring kevlar, over three years after the bug was discovered

CS:GO’s molotovs should be ignoring kevlar, over three years after the bug was discovered

There could also be some critical issues with the molotov’s harm calculation in Counter-Strike: Global Offensive.

Hopefully the issue is mounted in a future version of CS:GO update – our tracker of the newest modifications to Valve’s FPS.

We say “may be” as a result of the important thing proof in the Reddit thread calling attention to the issue is a video that’s now nearly 4 years previous, and it’s extraordinary to assume that the issue has not been mounted in that point. 

Essentially, the Terrorists’ molotov ignores kevlar, whereas the Counter-Terrorists’ costlier incendiary grenade doesn’t. The times-to-kill are equal when neither participant has kevlar, however as you may see in the video by 3kluksphilip, molotovs kill nearly 1.5 seconds quicker than incendiaries when gamers do have kevlar.

This isn’t the primary time this bug has been raised. It was current in May 2016, when another thread blamed it for one of CS:GO’s most infamous competitive fails by which a player killed himself by walking through his own molotov. Despite this, Redditor jLNNNNN says “I checked all patch notes over the past three years and could not find any planned changes for the molotov.”

In April 2016, a patch rounded both grenades’ damage rate to 40 DPS, however there is no point out of the kevlar bug. A separate challenge, by which smoke grenades wouldn’t persistently extinguish hearth as they’re presupposed to, was mounted in September final 12 months. Some Redditors theorise that the harm discrepancy between molotovs and incendiaries could also be intentional, to allow Terrorists to hurry as a tactic. However, a take a look at the sport information implies that kevlar ought to affect molotov damage, so this appears unlikely.


 
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