Changelog:
[ Operation Broken Fang ]
- Adjusted first person arm models for Operation Broken Fang agents.
- Adjusted end of match animations for Operation Broken Fang master agents.
- Fixed a bug that could allow extra stars to be earned from missions. Going forward players will be correctly limited to receiving the total number of stars available from all unlocked cards.
- Kick player vote is now disabled in Broken Fang Premier pick/ban arenas.
- Fixed kill distance in missions UI to be correctly rounded for display.
[ Misc ]
- Added 2021 Service Medal to be awarded for outstanding service and achievement starting from January 1, 2021 GMT.
- Donate weapons to teammates in need! Hold the buy menu donation key (CTRL by default) when purchasing a weapon to donate to teammates without dropping your primary weapon. You can change the “Buy Menu Donation Key” in settings.
- Game settings now have a search box to quickly find and jump to any setting or key binding.
- Zeus restrictions in Casual, Wingman, and Competitive modes are now the same as all other weapons.
- Adjusted Retakes clip areas in Inferno, Mirage, Nuke, Train, and Vertigo
[ Maps ]
- Guard
- Repacked radar
- Elysion
- Fixed a pixelwalk outside on the glass.
- Fixed a pixelwalk on the Elysion sign on A site
- Fixed a pixelwalk on the umbrellas outside.
- Fixed the pixelwalks on the doorframes
- Players were able to jump on top of the A sign on A site
- Player were able to jump on top of the small palm plant
- Players were able to 2 man boost outside and see into the site from an unfair position
- Players were able to run boost on the windows railing on A site
- The ladder outside has been removed
- Reduced the foilage outside, players were able to hide
- Waterfalls have been deleted from the white walls. Caused the smoke to become see through.
- Apollo
- Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map. (Thanks Shavitish)
- Reduced CT spawn Cover to make it easier to clear
- Improved model shuttle collsions to make walking over nicer
- Reduced non-designed headpeaks across map (Thanks CF-166)
- Fixed car fade in CT spawn (Thanks Sylikoira)
- Fixed a few boost exploits
- Updated to radar to a more simple single layer one
- Reduced foliage over key angle (Near moonroom/CT spawn)
- Fixed a number of grammar and spelling mistakes (Thanks Dogman15 + Marisakiri)
- Anubis
- Widened A main entrance
- Simplified A connector area
- Got rid of the deep corner below the windows on A
- Got rid of the wall near the pillar at Waterfalls A site and reduced some corners to hide in as a CT
- Some other minor things 3kliksphillip will probably find out