CS: GO update from 08/07/2020 (v1.37.6.3)

Changelog:

[ Fracture Case ]

  • Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items.
 
CS: GO - Shattered Web Knives

[ Misc ]

  • Updated main menu movie for Mutiny.
  • Fixed several exploits related to VPK tampering.
  • The -unstrusted launch option is no longer supported

[ Networking ]

  • Multiple improvements to SDR networking protocol:
  • Improved SDR routing selection logic
  • Fixed SDR networking sessions to not be reused after expiration
  • Improved stability

[ Maps ]

  • Anubis
    • Fixed some clipping, z fighting, invisible surface bugs
    • Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!)
    • Removed palm tree shadow at bridge
    • Fixed wallbang at B main route
    • Fixed weapons falling through stairs and other parts of the floor.
    • Re-added the grenade windows to B.
    • New skin for double door at middle.
    • Various minor fixes.
  • Mutiny
    • Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!)
    • Adjusted fade distances to improve performance
    • Added more hint/skip brushes to separate certain visleaves
    • Added ivy models to prop combine to increase performance when multiple are rendered at once
    • Lowered part of the wall on A Site
    • Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
    • Added cover at mid to B connector
    • Removed cover at exit of mid to A connector
    • Removed cover at Side Path near the back of A Site
    • Adjusted position of cover at Catwalk
    • Adjusted position of cover at T to A Lower
    • Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site
    • Raised height of ceiling clipping around CT entrance to B
    • Adjusted deathmatch spawn position near A Site
    • Adjusted environment lighting to give a better visual contrast
    • Fixed flickering of multiple bush props across the map
    • Removed shadows for some foliage models, such as those seen at The Squid building
    • Fixed missing textures on various displacements around the map
    • Fixed various floating models around the map (windows, lamps, etc.)
    • Improved clipping of wooden pillars at Dock
    • Tweaked clipping around rock at T to A Upper
    • Fixed numerous bomb stuck spots (thanks Joaokaka1998!)
    • Bomb now teleports back to dry land if player drops it while stood on the small boat
    • Added multiple bomb reset triggers around A Site, B Site and Dock
    • Fixed incorrectly rotated tarp model at Dock
    • Removed foliage on A Site wall
    • Modified treasure map in T spawn ship to have a more accurate name applied to it
    • Updated overview
  • Swamp
    • Swamp has now great FPS
    • Replaced water material
    • Made it brighter in some areas
    • Updated radar
    • Fixed some more clipping
    • Closed the corner near the old saw blades by the backroom
    • Made recess in wall at T-entrance
    • Made brighter background in corner near T-entrance
    • Closed a gap where a weapon could fall in between
cs go, update

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