CS: GO update from 07/30/2020 (v1.37.6.2)

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Changelog:

[ Misc ]

  • Fixed a performance regression during POV demo playback.
  • Fixed domain names starting with a digit to be resolvable via DNS as part of “connect” command.
  • Added a server-side setting sv_closecaption to control whether captions can be displayed during gameplay, defaults to only displaying Co-op Strike Mission chat.
  • Added main menu movies for Mutiny and Swamp.

[ Maps ]

  • Mutiny
    • Added some areaportals to increase optimization at T to B Lower
    • Adjusted fade distances on some props to increase performance
    • Removed some unnecessary foliage props
    • Increased height of cover at A Platform
    • Removed lamp outside B Site obstructing angles
    • Removed some foliage at CT to B to increase visibility
    • Fixed boost spot in mid near A Connector
    • Added a few boxes in corner at Dirt Road near CT Spawn
    • Removed barrels and wood stack near CT Spawn for smoother movement
    • Improved clipping in various locations
    • Added clipping to the firestacks
    • Removed inaccurate grenade clips at T to A Upper, A Site and the wall at the top of mid
    • Ship cannons now fire out to sea as a celebration when the bomb explodes
    • Fixed the ability to see enemies on the radar through crates with tarps
    • Fixed grenades and weapons dropped falling inside crates with tarps
    • Fixed seagulls not dying when shot (but please do not shoot the seagulls)
    • Added more detail to the house near Upper T to A
    • Increased render distances of various props around Dock
    • Fixed bomb stuck spots in mid
    • Sewed displacements near A Site
    • Sealed multiple walls in Lobby
    • Removed some unpleasant moss at Stairway to Heaven
    • Changed the palm tree at elevator
    • Fixed numerous pixelwalks
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