Changelog:
[ Misc ]
- Optimized platform shader files and sound configuration files to be packed inside compressed VPK files.
[ Maps ]
- Mutiny
- Fixed various bird-related bugs
- Opened up corner at Dirt Road near CT Spawn
- Fixed bomb getting stuck on the small boat
- Improved FPS for low/medium shader
- Improved optimisation throughout the map
- Opened up T to B Upper ceiling to allow for grenade usage
- Fixed one way wallbang on B Site
- Fixed rendering issue at the top of B Site building
- Added fade distance to most small props
- Altered some deathmatch spawn positions
- Replaced rocks with flowers by the stairs at CT to A
- Removed foliage in various locations for improved visibility
- Fixed boost spot at elevator near A
- Fixed hidden bomb plant underneath stones on A Site
- Fixed floating church pillars
- Fixed misaligned stone tiles in T Spawn
- Fixed misaligned textures on church
- Improved clipping at various places
- Improved grenade clipping at various places
- Updated Overview
- Swamp
- Performance boost in some areas (2-5%)
- Alligator and frog sounds are lower, less disturbing
- Made brighter background near fence on A-long (CT side)
- Made one of the red plywood covers smaller on A-long (T side)
- Made the A-short room brighter and also made it easier for T to peek angles on entrance
- Closed gap in CT-spawn where players could boost and peek A-long
- Added wood cover under CW so players can’t peek straight down to A-short entrance (T side)
- Removed a pallet where a player could jump and get stuck– Improved balance around bombsite
- Added clipping on crane
- Added clipping on streetlight
- Added plywood cover on bombsite
- Removed some of the railing around bombsite for easier movement
- Added electrical box, fence and plywood close to B-entrance for less hiding spots
- Added plywood in corner close to B-entrance for less hiding spots
- Added fence and plywood in water around sniper spot on B-long for easier readability (CT side)