Changelog:
[ MISC ]
- Fixed line of sight traces for weapon pickup rules to ignore debris.
- Fixed several HUD elements to respect cl_drawhud and cl_draw_only_deathnotices settings.
[ MAPS ]
Vertigo:
- Replaced red fence section at top of A ramp (Thanks SPUNJ!)
- Fixed pixel gaps on bombsite boxes
- Raised floor of B stairs pit by 64 units
- Reduced wallbang damage from CT elevator room towards T entrance to mid
- Increased height of crane concrete base on A site
- Improved visibility from B site towards T stairs
- Added cover on right side when exiting stairs to B/exiting window
- Fixed pixel gap from T spawn towards B catwalk
- Fixed slight gaps between tarp sections on scaffolding
- Fixed unintended boost on scaffolding at A ramp
- Blocked weapons from being dropped underneath A ramp
- Blocked weapons from being dropped underneath A site crane
- Blocked players from going on the outside of ibeams in T spawn
- Simplified collision on top of scaffolding models
- Fixed various clipping bugs (thanks bonna97!)
Nuke:
- Fixed C4 stuck spot outside near silo
Abbey:
- Removed gate model on B bombsite
- Added fence on B long once again
- Removed wheelbarrow on B long
- Opened up a skybox to B bombsite allowing grenades being thrown from upper CT spawn as well as middle
- Rotated crates on B bombsite
- Moved big crate on B bombsite
- Added tree for cover on B long
- Extended wooden building on B
- Improved clipping
- Updated radar image
- Replaced tarp with a model