Changelog:
[ MAPS ]
Vertigo:
- Switched Wingman version to bombsite B
- Made white metal structures on B site slightly larger, to prevent excessive angles/boost positions
- Added some floor material variation for footstep differentiation (CT corridor to back of A, elevator room near A site, T entrance to mid)
- Lowered C4 explosion radius (from 500 to 400)
- Added grenade clip to roof props in forklift room/lower level that allowed molotovs to burn through to upper level
- Extended catwalk by top of T stairs to B
- -Added more railings near A ramp
- Fixed various clipping issues and C4 stuck spots (Thanks bonna97!)
- Blocked weapons from falling into gap at bottom of A ramp (Thanks 3kliksphilip!)
- Boosted ambient light in elevator room near A site
- Removed a unintended boost on HVAC fan in B site
Abbey:
- Replaced pinky box
- Removed sprites from lightsticks in gate house and underpass
- Included material for spikes model near CT spawn
- Added another crate on top of the crates near ivy
- Removed flower pot near B bombsite for better visibility on retakes
- Removed flower pot under the window on A long stairs
- Removed gap between crates on B bombsite
- Removed gap between crate and gazebo on A bombsite