CS2 Beta update from 6/7/2023 (v1.38.7.9)

CS2 Beta update from 6/7/2023 (v1.38.7.9)

The gaming world of Counter-Strike 2 sees a series of impactful updates and improvements, from the introduction of new maps to important changes in the VAC system. With a goal of offering an enriched user experience, these enhancements touch on various game components, like the workshop tools, weapon configurations, animation and more.

Maps

  • Dust II is replaced by Mirage on the official Counter-Strike 2 Limited Test matchmaking servers.

Workshop tools

  • The introduction of Counter-Strike 2 Workshop Tools: available for enabling and downloading via the in-game settings menu. These tools provide community contributors the capability to design weapon finishes, stickers, and maps.
  • However, the Steam Community Workshop currently does not support uploading CS2 maps.
  • The Hammer level editor now leverages GPU accelerated raytracing to preview and bake lighting for CS2 maps. This notably accelerates compile times, but it necessitates a GPU capable of raytracing for Hammer to be fully functional.

Hammer GPU minimum specs:

  • Nvidia 2060Ti 6gb (2080Ti+ recommended)
  • AMD 6600XT (6800XT+ recommended)

Weapons

Changes in the player loadout:

  • Players now have 1 Starting Pistol slot, 4 Pistol slots, 5 Mid-tier slots (previously “SMGs” and “Heavy”), and 5 Rifle slots, per team.
  • It is possible to assign any (side-appropriate) weapon to any slot within its category.
  • The redesigned system supports drag-and-drop and fits into a single screen.

Updates to the in-game buy menu interface:

  • The wheel is replaced by a grid displaying all purchase options simultaneously.
  • Teammate purchases are now visible on the buy menu.
  • Weapon “stats” display is replaced with simple, straightforward descriptions.
  • Players can refund any purchase that was bought in the same round and has not been used.

Steam Community Market CS:GO items can now be inspected in Counter-Strike 2.

Sub-tick

  • The precision of sub-tick movement has been improved and feels less “floaty” (as per player feedback).
  • Releasing movement keys now accurately convey their sub-tick timing.
  • The top player of a triple-stack can now shoot.
  • Fine-tuned weapon aim punch recovery to be latency-independent during sub-tick recovery on the client.
  • Fine-tuned view punch camera shake effect during shooting to be both latency-independent and synchronized with all other sub-tick shooting effects on the client.

Volumetric smoke

  • Improvement in lighting/rendering when smoke overlaps multiple distinctly lit regions.
  • HE grenade effect times on smoke has been reduced.
  • Shotguns now create larger holes in smoke volumes.

Animation

  • Adjustments have been made to the viewmodel ‘inspect’ to remove animation popping.
  • Several viewmodel and blending animation fixes.
  • Improved traversal animation.
  • Jumping into the air and running off a ledge are now differentiated to allow for separate character motion.

Sound

  • Player’s own footstep sounds are now predicted on the client for a latency-independent experience.

Rendering

  • Performance and responsiveness in windowed and full-screen windowed modes are improved.
  • Several bugs and rendering artifacts have been fixed.

Input

  • Bug causing input to become permanently broken when multiple commands were bound to one key is fixed. Multi-binds are back, except for jump-throw binds (which are now a skillful part of CS).
  • Commands bound to mouse wheels will now be reliably executed.
  • Bug causing input to execute incorrectly after taking over a bot in practice mode is fixed.
  • Inspecting weapons is now predicted on the client for a more responsive experience.

VAC

  • VAC now issues live bans and gracefully terminates the match at the end of the round (unless it was the last round and the cheater lost).
  • The match will not affect any participants’ Skill Group.
  • Players who were not lobbied with the VAC-banned player will earn XP for the match.
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