Crossout’s latest destructive season: Part 3

Part 1
Part 2

Welcome to the final part of the developer blog on the new season! Today we will showcase the new Ravagers weapons and take a look at the rest of the new structural parts.

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.

Rocket revolver

No one could have expected such a combo from the Ravagers! Just imagine: the familiar projectiles that fly on a parabolic trajectory… one after another, an endless barrage of small deadly rockets! That is the gist of the new weapon.

The weapon rotates quickly, has comfortable aiming angles and good form factor. The revolver’s cylinder contains 20 projectiles that can be shot one by one or as a long continuous volley. And you may be sure that its rate of fire will also be a pleasant surprise.

After shooting all 20 projectiles, the weapon reloads and is again ready to blast the enemies with a flurry of explosions. The ammunition is limited: you will only get a few cylinders of rockets, but this drawback is easily offset by installing an ammo pack.

The weapon’s perk is aimed at prolonging the depletion of ammo. Precise shots are generously rewarded: destroying a certain number of enemy parts with the revolver will restore some of the projectiles to the cylinder that is currently in use.

You may think, “This weapon has to have a weak point!” And you would be right. You must shoot very precisely in order to stay in battle and restore the ammo in the cylinder that you’re using. Otherwise, you will have to spend quite a long time to reload.

New energy weapon

A real aesthetic feast for all the fans of the Ravagers! Just look at this intimidating device!

You really have to pay special attention to the mechanics of this weapon. When fired, it releases a flat energy projectile that has its own durability and is able to take incoming damage. The projectile flies in a straight trajectory exactly to the point where you aimed it. As the projectile passes through the enemy, it deals damage to all parts it touches and flies on until it does the maximum possible damage or is destroyed, at which point it explodes.

And yes, the projectile may be destroyed by the enemy while in flight, or at least its maximum damage may be reduced. The more damage is dealt to the flying projectile, the less total damage it can do. But in order to do this, the enemy must have superb reaction and attention: the speed of the projectile is not lightning fast, but it is still impressive.

This weapon can be useful both for teamwork and in battles with random allies and opponents: all you have to do is pick the right moment and surprise a cluster of enemies with a ravaging attack.

So what are possible drawbacks to this powerful Ravagers weapon? Firstly, its size. The weapon is quite large and irregular. It may be quite difficult to defend it. And secondly, its energy consumption. This weapon consumes a lot of energy. A LOT of energy. It’s a new addition to the energy-hungry family of “Kaiju”, “Avalanche” and “Thyrsus”.

New structural parts

This blog entry concludes the series of posts about the new season, and you can learn about all the new rewards from our traditional stream before the update, which is scheduled for early June. See you then!


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