The journey to remaster authentic Command & Conquer live-action cutscenes has been a wild one.
EA posted an replace on the event of Command & Conquer Remastered. The topic this time revolves totally across the authentic game’s live-action (FMV) cutscenes.
As you may think, the standard, decision and compression of the unique movies make representing them within the remaster difficult. Unlike game belongings, builders couldn’t simply re-shoot new footage. Producer Jim Vessella determined to trace down the unique tapes, to see if they might pull from an uncompressed supply.
Unfortunately, EA couldn’t find these 20-plus-years outdated tapes, initially believing them to have been destroyed. But, as luck would have it, a prudent admin employee intercepted them on the time and despatched them to be saved at a special location. The tapes ended up at EA LA’s workplaces.
Despite the hassle to retrieve the tapes, in addition to digitise them to work with fashionable computer systems, Vessella and co. discovered that they really don’t embrace uncooked footage at increased resolutions, only a completely different copy of what’s already within the games.
Faced with an deadlock, Vessella and the workforce (with the assistance of some locally) determined to as a substitute construct an AI algorithm that upscales the decision of the footage and will increase the framerate to 30fps. Legendary composer Frank Klepacki then remastered the audio to enhance the general high quality of the presentation. This is what is going to find yourself getting used within the remaster.
In the video above, Vessella tells the complete story and exhibits some before-and-after footage of the cutscenes. It’s all fascinating, even when it looks like this mission might not have the most important price range on the planet.