
That precaution has paid off: players have posted staggering damage numbers and the game has remained stable. Damage is capped at 9,999 during the first two acts, but once those limits lift the figures explode.
Developers ran an internal contest to see who could deal the most damage — and players bested that record “in, like, one week” after launch. From there the numbers only grew more extreme; one maestro reportedly dealt 1.4 trillion damage to the game’s toughest boss, Simon, effectively finishing the encounter in a single blow even with health modifiers applied.
For CTO and lead programmer Tom Guillermin, that’s exactly the point. “Players outsmarting us with creative builds and taking ownership of the game — that’s as developers the best reward you can get,” he says.
Clair Obscur: Expedition 33 currently represents about 85% of the creative director’s original vision for the French JRPG, and he says he “would have loved” to do more with one particularly popular character.
Source: gamesradar.com


