The first post-launch patch for Call of Duty: WW2 is out within the wild, bringing a number of stability modifications and fixes to among the commonest issues.
This explicit Call of Duty: WW2 replace was solely launched on PS4, and Xbox One. Developer Sledgehammer Games has but to announce a launch date for a similar patch on PC, although it did say it’s coming quickly.
The headline change is a nerf to the Espionage Basic Training Skill. Like we lined in our early Call of Duty: WW2 tips, Espionage is a good way to earn factors rapidly. The ability highlighted any enemy you do harm to on your total crew on the minimap.
Previously, damaging enemies with weapons, devices or scorestreaks highlighted the enemy for ten seconds. This has now been diminished to 6, and it’ll solely set off whenever you harm him with bullets.
Some of the presently high weapons just like the FG42, the BAR, and the STG44 have all been nerfed. Even the machine pistol obtained a nerf to its vary. The Walther Toggle Action obtained a harm buff, and the Bren LMG had a rise to its harm per shot.
Outside of stability, the patch fastened the de-ranking concern, infinite load screens, and made enchancment to the UI, sport loading, and basic connectivity. See the total record of modifications beneath:
Multiplayer basic
- Connectivity enhancements and optimizations
- Fixed de-ranking points
- Addressed a problem the place gamers encountered an infinite load display
- Leaderboard stability enhancements and bug fixes
- General UI enhancements
- Loading optimizations
- Splitscreen performance enhancements
- Added new unlock stock stars to point when new objects are added
- Adjusted hit marker audio to be greater default stage (observe: might be adjusted in settings)
- Fixed out of world exploits on Gustav Cannon and Sainte Marie du Mont
- Espionage Basic Training – Reduced painted time from 10 to six seconds. Made it so solely bullet harm paints you.
- Weapon tuning to permit for one shot kills outdoors of hardcore mode, enabling problem completion.
- Fixed infinite flamethrower bug
- XP Earn price tuned in Operation Neptune
- Fix concern of shotgun variants not showing
- Emblem Editor and visualization enhancements
- GameBattles Improvements
- Fixed Gridiron Ball exploits
- Fixed a bug with all Sniper Rifles zooming to precise middle when aiming down the sights
Multiplayer buffs
- Walther Toggle Action Shotgun – harm elevated at extraordinarily shut vary
- Bren LMG – elevated harm per shot
- LMG Bipod – sped up ADS time when in Bipod stance
Multiplayer nerfs
- BAR Rifle – decreased hearth price and widened hip hearth unfold
- STG44 Rifle – widened hip hearth unfold
- FG42 Rifle – elevated recoil and widened hip hearth unfold
- Machine Pistol – decreased harm ranges
Zombies
- Zombie Map Exploit Fix – clipping right into a zombie spawn closet utilizing revive mechanic in Laboratory
- Fixed Klaus pathing
- Fixed out of world exploit – The Final Reich
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