When Borderlands launched there wasn’t actually anything prefer it. Fast ahead to 2019 and we’ve acquired Anthem, Destiny, and The Division. So the place does Gearbox’s cel-shaded shooter slot in?
“I think Borderlands, the way we do looting and shooting is strong in itself,” lead boss designer Matt Cox defined. “Obviously we recognise that there are way more entries into the looter shooter genre that decided to do their own twist. I think the best decision we made is to remain Borderlands and double down on the things we do so well. I think people are ready for more Borderlands, but bigger and better. Sticking to our guns is the best strategy.”
Borderlands Three is certainly a game from the larger is healthier faculty of thought. There are extra weapons, extra skills, extra autos, and extra places. You have an area ship. You can fly to planets. Some of the weapons have legs. It’s every little thing you’d count on from a game that initially bought itself on what number of weapons you possibly can gather.
“I don’t want to say it separates us from other types of games because I enjoy playing those other types of games, but I think the depth of our characters, the way we do loot – where you actually see the loot when you open the chest – it’s a perfect pinata moment, everything you can get is right there,” Cox mentioned.
Rather than following developments and shoehorning a battle royale mode in, Gearbox is hoping that doubling down on what followers of the unique love is the very best tactic. We’ll discover out if it pays off when Borderlands Three releases on September 13.
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