The Dark Souls remaster is releasing this week, and it seems like Blighttown – an space notorious for frame-rate dips – runs at a clean 60FPS on the PS4 and PS4 Pro.
Digital Foundry received its fingers on a PlayStation four copy of the sport, and whereas it was lacking its day one patch, it seems just like the Blighttown woes are a factor of the previous.
Dark Souls Remastered runs at 60FPS with no “single hiccup” and frame-pacing points are resolved with a 60Hz refresh price.
“Optimisation for PS4 systems is at the heart of the turnaround,” says Digital Foundry. “The games playability at 60FPS is the biggest advantage of the remaster.”
Digital Foundry concluded that the PS4 remaster is “a glowing early sign for PS4 users”.
Last month, we received a glimpse of Blighttown in the Nintendo Switch master at PAX East. The recreation seemed good and clean there as effectively, boding effectively for PC and Xbox One variations.
Ahead of this week’s launch, gamers got the prospect to take part within the network beta test on PS4 and Xbox One.
The Switch model has been delayed to a summer release, alongside the Solaire of Astora amiibo. The Switch network test was also delayed.
Dark Souls Remastered launches for PC, PS4, and Xbox One on May 25.
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