Behind the scenes: One week on the set of The Last of Us Part 2

From the skin, you wouldn’t even comprehend it was there. In Playa Vista, Los Angeles, an enormous and unassuming enterprise lot is dwelling to PlayStation’s suite of movement seize volumes.

It’s the place a few of the best builders on the planet convey to life their interactive tales. On one, Guerrilla Games is tough at work filming scenes for the not too long ago introduced Horizon Forbidden West. Lance Reddick, the everlasting badass that he’s, reveals up for a day of filming. I attempt to keep calm.

But Lance Reddick just isn’t why I’m right here. I’m right here as a result of Naughty Dog is tough at work on the ultimate week of movement seize filming for The Last of Us Part 2. Against my very own silly mind’s potential to understand how, I’ve persuaded the event staff to let me come alongside for the trip.

So far, it’s surprisingly low key. I get up at 4am, jetlagged and groggy. A number of hours later, I seize an Uber throughout city early to dodge the visitors – I fail, as a result of LA. The enterprise lot itself is gigantic and unassuming. Across the best way from the set, Sony Santa Monica is busy engaged on no matter will observe God of War. I briefly contemplate sneaking in to attempt to get a glimpse.

A safety man indicators me in, offers me a badge, and I’m in. A number of cameramen, some animators, voice coaches and one Troy Baker (Joel) finally present as much as get their badges and seize a drink earlier than the day begins correct. The actor is pleasant, and talks effusively about what The Last of Us means to him.

Then the remainder arrive: Ashley Johnson (Ellie) Shannon Woodward (who performs Ellie’s girlfriend Dina), Jeffrey Pierce (Tommy) and the game’s co-writer, Halley Gross. Finally, a Neil Druckmann. In his all-black Tesla, clearly. The variety of individuals on set is restricted in comparison with the 350 builders again on the studio as a result of time spent right here is dear. The secret’s effectivity.

Behind the scenes: One week on the set of The Last of Us Part 2

It’s April 2019, greater than a 12 months earlier than the game will lastly come out, however that is nonetheless a momentous week within the making of any game – not to mention one in all Part 2’s cinematic ambitions. It’s been an extended highway to get right here; the Naughty Dog staff has been utilizing this facility to create The Last of Us Part 2 on and off for the previous few years. Even since earlier than Uncharted 4: A Thief’s End got here out in 2016, the staff used the stage to create the game’s 2016 announcement. You know the one the place Ellie’s enjoying guitar and guarantees Joel that she’s going to search out and kill “every last one of them”. It’s been, by far, the staff’s largest and longest ever shoot.

The actual magic occurs behind two heavy sound-proofed doorways; a giant gentle identifies when the cameras are rolling. Once motion is known as, you’ll be able to’t go in or out, lest you need the staff’s wrath for interrupting any nice takes. But earlier than that, a small group – Druckmann, Gross and the forged – information right into a aspect room to do a desk learn. It’s the place they rehearse earlier than precise rehearsal on the primary stage.

At first I’m undecided whether or not I ought to go in. It’s a non-public and intimate a part of the method that some actors, I’m informed, like being alone for. It’s an opportunity for them to air any grievances about their character’s strains, and simply hash out any general route with Druckmann and Gross earlier than they go on stage. But then Druckmann texts me: “come in.” I sidle in silently and attempt to assume the type of the couch I’m sat on as to not interrupt.

The forged learn by way of a bunch of scenes and tweak the dialogue barely, with Druckmann and Gross explaining the motivations and the moods of any given second. Meanwhile, a ton of idea artwork is on the massive display on the head of the desk to provide the actors a way of how the places might be realised within the last game.

The important scenes this week are the game’s quiet, intimate opening sequence, by which Joel explains to Tommy concerning the lie he informed Ellie on the finish of the unique game; in addition to the weed den sequence by which Ellie and Dina share a superbly romantic second that handles teen angst higher than any game I’ve seen earlier than. There are a number of others, too, however they’re extra minor. The majority of strains are all spoken by the primary characters, however there’s a few further bits on the script too. “I have some thoughts about patrol rider 2,” jokes Baker, after a prolonged dialogue about Joel’s motivations on this opening sequence. Then it’s time for correct rehearsal.

Once contained in the stage, the air form of drops out from round you. There’s no reverb in any way and you’ll hear a pin drop when the cameras change on and everybody shuts up. Even a tummy rumble dangers spoiling the appearing – particularly throughout “wild takes”, which is when the audio staff desires to seize strains with none appearing by having the actor sit stationary within the centre of the room with microphones up shut to make sure there’s no exterior audio disturbance. That’s one thing that catches Halley Gross and I out a number of occasions. Why didn’t I eat extra breakfast?

Rehearsal has the actors enjoying out the scenes on set, with out mocap fits on. Each scene is marked out by tape on the ground, modelled in rudimentary 3D kind on screens across the room in order that the crew can ensure that the actors are throughout the boundaries of the extent. On some screens you’ll be able to see the real-life footage, on others you’ll be able to see the in-game illustration of the extent and characters, recorded by the movement seize fits worn by the actors.

Every time the scene modifications, the tape markers change. Horses are simply containers to sit down on; weapons are plastic fashions with movement seize balls on them; gates and different landmarks – like a grave, or a useless horse – are made up of steel poles, items of wooden and foam for the actors to do their bit with. At one level I’m pulled right into a scene with a movement seize gun to behave as an NPC that’ll be within the last game, as a form of information for the place the actors have to look and stroll.

The mocap fits themselves are big spandex onesies coated in Velcro and plastic monitoring dots. Woodward explains to me how you’ve got a tough drive (“and an often excruciatingly annoying fan”) connected to your thigh powering a headcam with a really vivid gentle that switches on at any time when filming. Every morning, the forged does a login course of with the pc, ensuring the entire plastic balls on the swimsuit are registering correctly, basically saving their very own physique’s private settings earlier than the efficiency seize classes. Then they’ve some dots utilized to their faces by a make-up artist – it takes about ten minutes.

While on stage, earlier than and after each take they assume a “T pose” which is actually what it appears like – stood up straight, arms outstretched to the aspect of you. There’s additionally the “Z pose” which doesn’t require you to contort right into a Z, it’s simply named after the zombie stroll. Video games are usually not delicate.

One factor I’m stunned by all through the week is how comparatively speedily the staff works by way of the scenes. It’s because of sharp writing, robust route from Druckmann, and the mix of an intensive desk learn and complete rehearsal. Gross and Druckmann provide steerage to the actors, whereas additionally taking the piss out of one another profusely, and it lends to a very upbeat environment all through the course of the times.

Baker and Pierce nail their opening scene collectively, whereas Johnson and Woodward take a little bit longer to get their kiss excellent. It’s a scene with quite a lot of bodily motion and facial animation, which implies the staff has to utilise a bunch of various seize strategies to get it proper – with and with out their head-mounted cameras. This continues all through the week as they get all the pieces finalised – the feelings mount as the ultimate day approaches.

When it does, there are tears and toasts. Johnson, Baker and Druckmann all take a photograph collectively to mark one other accomplished game collectively, earlier than Druckmann offers a speech to thank the forged and crew. “We’ve now been on this journey for almost ten years,” he says. “I hope you’re as proud of what you brought to this project as we are of you. You’re amazing.”

It’s been a very long time coming, however the actors are just about achieved. It’s now time for the builders at Naughty Dog to move again to the studio and end the game. There’s nonetheless an unbelievable quantity of labor to do. The forged themselves will nonetheless do a good bit of further dialogue between now and launch – bits of in-game chatter to fill out ranges, recorded within the privateness of the studio’s dialogue cubicles – however for now, it’s time for a drink.

Read extra: Lev, The Last of Us Part 2, and imperfectly important representation.

The Last of Us Part 2 ending and story discussion.


 

Source

Read also