The Behemoth invades Monster Hunter World at this time, and an excessive issue occasion that includes the monster is on the schedule.
Final Fantasy 14’s Behemoth arrives in Monster Hunter World at this time, and two different new occasions, that includes Arch Tempered Teostra and Kushala, are on the way in which.
While the usual model of the Behemoth looks like a rather difficult fight, a tougher battle with the monster has been added to the schedule.
Starting August 24 and working by September 6, an excessive model of Behemoth will arrive by the A Visitor from Eorzea occasion quest. Successful hunters will likely be rewarded with layered Drachen armor and a guild card title.
The Monster Hunter World Behemoth event kicks at this time, August 1 at 5pm PT, 8pm ET and on August 2 at 1am BST, 2am CEST.
Arch Tempered Teostra would be the monster to beat August 10-23 throughout the Scorn of the Sun occasion. Another gamma (y) set will likely be out there throughout the occasion.
In September, gamers will battle towards an Arch Tempered Kushala by the Eye of the Storm occasion quest. Like Teostra, a gamma (y) armor set would be the reward.
Sounds like there’s loads to stay up for in Monster Hunter World over the approaching weeks.
Alongside at this time’s fourth title replace starring Behemoth, Capcom has launched a patch centered on bug fixes. The notes are posted under.
Monster Hunter World title replace four patch notes
Bug Fixes
Long Sword
- A bug was mounted the place Spirit Blade could be carried out by itself when, after the participant fails to attach with Foresight Slash, the R2 enter would stay within the enter buffer and execute after a aspect dodge was carried out.
- A bug was mounted the place the Spirit Gauge wouldn’t lower and injury wouldn’t enhance when Jumping Spirit Blade III linked on a goal with the Spirit Gauge at crimson. Damage will now be elevated, with the Spirit Gauge being accurately consumed.
Insect Glaive
- A bug associated to Strong Jumping Advancing Slash was mounted the place solely the ultimate assault could be obtain the advantages from the Airborne ability. Now all assaults inside the transfer will obtain the ability buff.
Great Sword
- Fixed a bug the place holding the R2 button (PS4) or proper set off (Xbox One) whereas touchdown after the 2nd stage of a Plunging Thrust (after comboing into it from a Rising Slash after a slide) wouldn’t transition right into a guard.
- The habits of the digicam throughout Tackle I and II wasn’t going again to regular when the motion completed, leading to unexpected habits. They have now been mounted to match the habits of the digicam from Tackle III.
Lance
- A bug was mounted the place a Mid Thrust would happen in the event you tried a Guard Dash after a Counter-thrust.
- A bug was mounted the place a ahead Guard Dash would happen whatever the course pushed.
- A bug was mounted the place a Guard Dash wouldn’t work if the participant preemptively enter the Guard Dash when the participant and the course pushed have been fully the identical.
Hammer
- A bug was mounted the place a Charged Upswing could be carried out when charging and making an attempt to carry out a Spinning Strong Upswing whereas transferring down a slope (earlier than the participant begins to slip).
Switch Axe
- A bug was mounted the place Directional Control Type 2 wouldn’t work correctly when urgent ahead throughout the Switch Axe’s Overhead Slash.
- A bug was mounted the place Wild Swing’s assault hitbox would disappear mid-attack when the timing to press Triangle (PS4) or Y (Xbox One) to carry out Axe: Overhead Slash was too quick.
- A bug was mounted the place the phial gauge wouldn’t replenish when utilizing a whetstone whereas the weapon was sheathed.
Charge Blade
- A bug was mounted the place the axe would proceed to rotate when canceling from Super Amped Element Discharge to Amped Element Discharge with no phials stocked.
- A bug was mounted the place the connecting animation wouldn’t play and as an alternative an assault could be carried out when canceling the final half of a restoration animation (knockback, blow again, and so forth.) with Amped Element Discharge or Super Amped Element Discharge.
Bow
- A bug was mounted the place Dragon Piercer would hearth exterior the supposed vary when the reticle was moved out of vary the second Dragon Piercer is fired, and the participant tries to goal the bow.
Slinger
- A bug was mounted the place a Circle button motion could be carried out after an R2 particular weapon assault, after the participant jumps off a ledge with the Circle button throughout the center of a Slinger ammo load animation (together with when the Sword and Shield is drawn).
- For this repair, now we have rendered all buffered inputs invalid throughout the Slinger’s loading animation. While buffered inputs are invalid even throughout the Sword & Shield’s unsheathed Slinger loading animation, by canceling the loading animation there received’t be any noticeable distinction, so the influence on controls needs to be minimal.
Appraisal Weapons
The component worth for Rarity 7 Taroth Strongarm “Spark” and Taroth Strongarm “Mire” Charge Blades have been modified to the next values.
- Taroth Strongarm “Spark”
- Thunder 90 -> 150
- Taroth Strongarm “Mire”
- Water 120 -> 180
Specialized Tools
- A bug was mounted the place usable time for mantles would lower throughout animations similar to sniffing tracks. It has now been mounted so {that a} mantle’s usable time won’t lower when standing nonetheless, which was the unique intent.
Skills
- A bug was mounted the place the efficient time of a Cool Drink could be overwritten by a participant utilizing a Cool Drink with the Wide-Range ability lively, with out checking the present Cool Drink efficient time. It has now been mounted so it’ll solely be overwritten solely when prolonging the impact of the merchandise.
- A bug was mounted the place the impact of Might Seeds, and so forth. could be overwritten by a weak impact produced by a low degree Wide-Range ability given to the participant by a Palico. It has been mounted so it’ll solely be overwritten when the impact is bigger than the one already utilized. (Players have been solely ready recreate this bug with the above Cool Drink bug)
Items
- A bug was mounted the place EZ Lifepowder’s efficient vary was smaller than a daily Lifepowder. It has now been elevated to match the common Lifepowder’s efficient vary.
Monsters
- Fixed a bug that made it seem (to gamers on the visitor aspect of multiplayer) that monsters have been sliding when knocked down on a slope and the down animation was changed by a paralysis animation or related.
Target Camera
- A bug was mounted the place the goal digicam would goal one other monster by itself when a focused slain monster’s physique disappeared throughout multi-monster slay quests.
- A bug was mounted the place in the event you’re utilizing the Focus Camera and lock on to a monster transferring between areas, repeatedly locking on and canceling the lock on would trigger the digicam to maintain its concentrate on the monster. The digicam will now correctly cancel lock on.
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