Paradox has introduced BattleTech: Flashpoint, the primary enlargement for its turn-based mech opus. It’s including a string of latest mechs, missions, and a brand new biome – lush tropical environments.
A big function is a brand new sort of mission. Flashpoint missions aren’t single contracts, however a string of consecutive missions, and ones that you simply received’t have the ability to restore your mechs in between. Think of a Black Hawk Down type rolling battle, the place you aren’t capable of extract and the goals preserve altering. In the unique game it was already exhausting to maintain your mechs intact on a single mission so these Flashpoint missions are going to be an actual problem.
There’s additionally an entire new sort of encounter known as Target Acquisition, which is all about taking territories. This is one thing gentle and medium mechs are completely fitted to with their additional pace. Of course, if you have to maintain the bottom after reaching it, you’ll need to reinforce them with heavier mechs as quickly as you possibly can.
You can see teases of the brand new options within the trailer under. Most importantly, you’ll need to look out for the brand new Hatchetman kind mech, with its big axe-like arm.
Along with the Hatchetman is the speedy Crab and the Cyclops.
“Flashpoint stories give us the flexibility to design a huge variety of experiences, all with different sequences, events, challenges, decisions, rewards, etc. We’re combining core gameplay mechanics in new ways to create deeper content,” Mitch Gitelman, BATTLETECH Game Director and co-founder of Harebrained Schemes, says within the press launch.
“These more elaborate, longer-term objectives are an awesome interactive storytelling tool, which we think BattleTechfans will really enjoy,” Jordan Weisman, CEO and Creator of BattleTech, added.
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