Assassin’s Creed creator Patrice Desilets will make Amsterdam 1666, however he’ll begin from scratch

Amsterdam 1666 has a wierd historical past, initially beginning as a Patrice Desilets game beneath the THQ Montreal label earlier than getting snapped up by Ubisoft when THQ went defunct. Desilets needed to struggle for possession of his creation, ultimately successful the IP rights for the game in 2016.

During a chat at Reboot Develop, we requested Desilets if he nonetheless plans to make the game at his studio, Panache, which is at present creating prehistoric survival game Ancestors. “For sure, Amsterdam 1666 is gonna happen,” Desilets stated.

In truth, Ancestors might lay the groundwork for Panache to deal with the idea. Ancestors is an open-world game the place you discover by operating throughout the jungle ground or swinging by means of the cover above. “You put the cape on the ape and you’re pretty good to do another game,” Desilets defined. “If you think about it, climbing up a tree trunk, climbing a rock, climbing a building façade… It’s like now I’ve got a toolbox.”

If you aren’t clued up on Amsterdam 1666, it’s an Assassin’s Creed-esque open world idea concerning the satan in Amsterdam circa 1666. Here’s an early idea video:

Of course, Desilets has had numerous time to consider and refine the idea because the game’s cancellation. Not solely that, however know-how has modified and he not has entry to the mega budgets of triple-A dev.

“Now I am thinking about it a little bit. It’ll probably change a little bit,” Desilets defined. “You were more like the devil’s apprentice than the actual devil. Once I finish this and then, ‘Okay what’s next?’ If it’s Amsterdam 1666, I’ll probably restart from scratch.”


 
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